Well here I am. My pointless life continues on and a game returns from 17 years in my past to visit me again in a new form. I played the true original Persona 3, the one people call P3 vanilla that came in a cardboard box with the tiny artbook and everything — it’s still on my shelf. Persona 3 was my introduction to Megami Tensei, which would become one of my favorite series (still around the top even if I’ve fallen off over the years for lack of time) and Shin Megami Tensei III: Nocturne one of my very top games.
After a decade plus of all the Shin Megami Tensei and Persona and Devil Summoner, I finally got fatigued with the series a few years back with Persona 5 Royal, no doubt a great addition to the series but I just couldn’t keep going at that point anymore. I thought I might have been done with the series for good, having totally missed out on SMT V (not having a Switch is my excuse there.) But then Persona 3 Reload came out early this month, and I had the chance to relive a game that still stands up as a classic, as a bright spot in one of the less bright times of my life as sad as that might sound, so I took it. Even with that price tag.
Enough bad poetics: let’s get on to the game, a remake of the 2006 RPG Persona 3, done in the graphical style of Persona 5. P3 has a reputation for being the darkest in tone of the three modern Persona games, which you might have guessed from the image above. That reputation is pretty well deserved, and the gloomy fuck that I am, I can appreciate it, though this isn’t just a case of “dark for dark’s sake” — there is a point to all of it that I won’t give away here.
Our protagonist in Persona 3 is nameless high school student, this time an orphan who lost his parents years earlier in a massive industrial accident. Protagonist has moved to Iwatodai, home to Tatsumi Port Island, a fancy neighborhood in the nearby bay with his new school Gekkoukan High right in the center.
Protag (I named him Minato Arisato after his name in the manga — I know, no creativity, but still the cool hipster choice for his name*) settles into life in his new dorm, meeting a few of his classmates and seniors, but not before witnessing a secret 25th hour at midnight when most people turn into coffins and having to sign a mysterious contract offered to him by a ghostly boy. Just normal dorm entry procedure. This place reminds me a little of my first college dorm, right in the middle of a big city with easy-to-get liquor everywhere.
Unfortunately, not so for our cast, all high school students, including our classmates Junpei (unstudious baseball hat guy) and Yukari (who people like to dump on, but I liked her, she was fine) and our seniors Akihiko and Mitsuru. Turns out we all have the power of Persona, a representation of the self that can also fight and shoot lightning and fire, and we’re using it to fight the mysterious Shadows, monsters who show up during that Dark Hour. And our school turns into a giant tower called Tartarus too, and it’s full of Shadows, so why not go there and fight them too.
I guess I just described the whole concept of Persona (if you want more on the series in general, I wrote a whole long ass post about Persona years ago, so check that out) but for those few who don’t know about it, Persona 3 was the start of what this subseries would become — Persona 1 and 2 introduced and established the high school setting, but they didn’t feature all these social sim mechanics. It gets described as a dating sim plastered onto a turn-based JRPG, but it’s quite a bit more than that (and far less when it comes to the dating sim part — go play Katawa Shoujo and tell me Persona 3 is a proper dating sim.)
After playing through a little over one in-game month, I think I have enough to give some initial thoughts, and good news, they’re almost all positive so far. I might be biased towards Reload given the positive memories I still have attached to the original Persona 3, but they are more or less the same game so far aside from the restoration of player control over your allies in battle as in Persona 3 Portable — in the old P3 on the PS2 you couldn’t control them much to all our frustration. I do miss Mitsuru spamming fucking Marin Karin in every battle when the team needs healing instead, but that can remain a memory.
The kids who joined Megaten with Persona 5 will recognize the look and feel of battle somewhat, though they might not recognize the old weird Shadow creatures the series used to use before P5 got more SMT-ish by adding actual demons and negotiation. I still love 5 the most of all these games for that, but the lineup of enemies in 3 works perfectly well, as does battle in general. It’s just a turn-based system with a strong emphasis on hitting weaknesses, same as always, and not quite as fun as the challenging/bullshitty SMT III Press Turn system.
What I’m really wondering is how new players feel about Tartarus. Aside from the isometric to full 3D upgrade, it’s basically the same as it was before: a randomly generated dungeon crawl. Not as interesting as the Palaces of Persona 5 with their fixed floor plans and fancy puzzles, and not even as interesting as the randomly generated but story-themed TV world of Persona 4. I always thought Tartarus was kind of a drag at times, feeling very samey despite the changing look as you ascend (if not for that it would be nearly unbearable) but it’s also paced decently enough that you can jump out and back to your school and social life when you get bored or your SP runs out. Sure, those barriers that prevent you from ascending past the story are a little dumb (who’s putting them up and taking them down, and why?) but it’s not a huge deal for me.
As for that sameyness, it still seems to be present in Reload, though for all I know Atlus threw in a lot of extras as you climb. Persona 5 players might be upset either way at the fact that the entire gameplay sections of 3 outside of the full moon boss fights is just a bigger Mementos.
Speaking of school and social life, Persona 3 Reload replicates that just as well so far. I can’t just keep saying “it’s pretty cool to run around the setting I played in 17 years ago in 3D now” but that applies here and to most of the rest of the game. Everything in Gekkoukan is clean and shiny and friendly, and the same goes for most of the city around it, again a far cry from the rustic countryside of Persona 4 and the main streets and back alleys of the Tokyo of Persona 5. But then that shiny exterior hides some dark mysteries, ones that only the protagonist and his closest friends and enemies know about.
It’s been a while since I played through one of those social links, but I’m reminded now of how nice a break it can be to run through and upgrade a lot of your relationships between deadly battles in the shadow realm. Persona 3 had some fun traps and pitfalls in store with the possibility to reverse and break certain relationships if you give the very worst responses in a few set conversations. I believe 4 did away with those, but P3R hasn’t entirely at least since it makes reference to reversals in a brief tutorial. I mean hell, if your girlfriend catches you going out with another girl in a romantic setting, I’m pretty sure it could sour your relationship for a while. I know, crazy. Sadly the Shaggy defense doesn’t work in this case, but the Shaggy defense doesn’t work anyway — that’s the joke of the song.
Some players may find Iwatodai small and limited, with far fewer of the options and far less space than the various Tokyo neighborhoods of Persona 5. This game certainly has a more modest setting, similar to 4, but the city still manages to pack plenty into that space. Again, the fact that I’m returning to Persona 3 might make a difference, since it’s giving me exactly what I expected, but I don’t mind the reduced scale of the setting.
As for the social links, they also feel pretty much the same. It’s all very familiar. Funny enough, Persona 3 Reload does contain at least one downgrade: the loss of the Persona 3 Portable female MC links, though I suspect they might have been happy to keep the awkward (to put it lightly) FeMC/Ken link out as well. Lady MC is a P3P exclusive forever, it seems — go get it on Steam if you want her, or better still, play it on your Vita like I did.
Someone, I forget who, mentioned years back that the cast of Persona 3 was more interesting than later ones because while 4 and 5 had a group of friends made for each other who just happened to share powers and a goal, Persona 3 threw together a bunch of people who didn’t naturally fit all that well together, gave them shared powers and a goal, and created a bond out of that. I agree with that assessment. I like the casts of all these games, but P3 feels a little more natural in that way. Not that natural automatically means good — something contrived can work perfectly when it’s done right — but natural works here.
That setup also makes the “outside” social links more meaningful to me. Starting a few of these, I’d forgotten how heavy some of them can get.
Like I need more to be depressed about. I’ve been thinking about rewatching Evangelion after like 25 years, on that topic. I’ve heard I might get a lot more out of it as a bitter fuck of an adult.
I guess I’m more or less out of thoughts about Persona 3 Reload now, aside from those about the music, because these games (the whole of Megaten too) rely on their excellent music just as much as your Final Fantasy does. This is where I have to be slightly negative, because I don’t like the new parts of the soundtrack quite as much. It’s still all good aside from the Lotus Juice stuff — I just don’t like his style, and I can’t say “I’m just not into rap” anymore because that’s not quite true now (just five albums so far that I’ve really liked, but I’ve barely listened to any and that number is growing.)
But the rerecording of When the Moon’s Reaching Out Stars? No, I much prefer the original. How can you take out the line “your love came all over me”, especially when the meaning is actually completely innocent?
On that note, I am actually done with my thoughts. P3R is pretty damn good so far, meeting my high expectations. New players will certainly have a different experience with it than I’m having, but for me that nostalgia especially works, since the game actually is a fine recreation of the original (again, so far. Maybe it will fuck up at some point, but I don’t see it.)
Now I still have a stack of anime to finish, including that fucking Kongming Eurobeat one that I actually like up through episode 8. Until next time.
* Weird thing with the Persona protagonists past 2: they each have a manga name and a different anime name. The spinoff games always go with the latter if they need to assign him a name, which is too bad, because I always prefer the manga ones. It’s too confusing to call this guy Makoto ever since Persona 5 anyway.