Happy Memorial Day to my fellow Americans, and a good Monday to the rest of the world if you can bear it. Not that it feels that different from any other day. I don’t guess there are going to be as many barbecues as there usually are on this holiday. To commemorate it, I’m making a post that has nothing to do with Memorial Day: the fourth part of my favorite game music series, to demonstrate again that game music is not just “real” music but is also varied and diverse in style and all that. Not that I probably have to convince you of that if you’re already reading this. Anyway, on to the good stuff. As always, the order the entries are presented in doesn’t matter.
1) Kohei Tanaka — Old Town (Gravity Rush, 2012)
I’ve already written a bit about Gravity Rush — not so much about the substance of it but rather how I’d still probably want to date Kat if she were real, even at the risk of accidentally being flung into a wall thanks to her out-of-control gravity-shifting powers. So let me address some more substantive, less stupid material: the game’s music. You may not be familiar with the name Kohei Tanaka, but it’s likely you’ve seen or played something he’s written a score for if you’re into anime at all. He also wrote the soundtrack to Gravity Rush. It feels like a movie score, and I mean that in a good way. Almost feels like something out of a Ghibli movie. If you like Joe Hisaishi’s work, you should check this out.
I picked “Old Town” because it was the first track in the game that I heard a lot and got a strong impression of; it’s the music that plays in the first section of the city as you’re flinging Kat around in the air getting used to the controls. I’ll always associate it with Kat falling hundreds of yards out of the sky flat onto her face or tumbling into the void around the floating city. No, I’m not very good at this game.
2) Tatsuyuki Yoshimatsu — In a Lonely Cave (Hakoniwa Explorer Plus, 2018)
Some of my favorite game tracks are the unexpected ones. Hakoniwa Explorer Plus is a retro-style action RPG that includes a lot of dirty jokes and lewd monster girls and stuff like that. It’s not an adults-only game, but there’s a lot of suggestive stuff in here along with all the hack and slash fighting slimes and bee-girls and lamias and similar beings. Since that really sells itself, the makers didn’t have to include a nice soundtrack, but they did anyway.
“In a Lonely Cave” plays when you enter a cave-themed dungeon area as the title suggests, and it made me want to stand in a corner and listen while enemies quickly beat down my HP. It’s very relaxing, especially the piano/acoustic guitar combo later in the track. Maybe this is too relaxing for a combat theme, actually, but I don’t care; I still like it.
3) The Humble Brothers — Terrain (SimCity 4, 2003)
Although I didn’t play it nearly as much as SimCity 2000, I was still somewhat into the series back in high school and bought SimCity 4 on release, and it was absolutely worth getting. In the spirit of the older SimCity games, it also had a good soundtrack. “Terrain” is an interesting one: it’s one of the tracks that plays during the map creation part of the game, but it sounds more like the backing music to a film scene of people walking through the mountains or jungle or some other wilderness, and not because they want to. Very ominous.
The song does suddenly cheer up halfway through, shifting into a major key. I don’t like that part quite as much, but I guess a SimCity game should provide some optimism to make the player feel like his future city will be a success, so I get that. I’d never heard of the Humble Brothers before writing this post, even though I’ve known this song of theirs for 17 years now, but they did a nice job. Maybe they’re too humble to make their identities known.
4) Jerry Martin — Buying Lumber (The Sims, 2000)
Another Sim game. I’m not the biggest fan of The Sims, and I didn’t touch its sequels aside from a very short time with The Sims 3 on someone else’s computer, but I can’t deny how amazingly popular and successful the series was. To their credit, Maxis poured a lot of work into it before they and EA together ended up crapping absolutely everything up, and said work included getting composer Jerry Martin to write music for the first game. This is a solo piano piece that is way, way more contemplative than you’d expect from the title “Buying Lumber.” This track plays when you’re in build mode while the game is paused, so the title makes sense in that way. Still, the few times I’ve been to Home Depot, I haven’t felt this melancholic while walking through the lumber aisles.
5) ??? — Data Select (Sonic the Hedgehog 3, 1994)
Okay, enough of the profound contemplative music — next is the jaunty Data Select song from Sonic 3. This track doesn’t seem to have an official title; it’s just the song that plays when you’re on the screen to start a new game or load a saved one. I’m also not sure who exactly wrote it, because Sonic 3 famously had a large team of composers working on the music. These included guitarist Jun Senoue, whose work would be a lot more prominent in later 3D Sonic stuff, and keyboardist/frequent Michael Jackson collaborator Brad Buxer. Buxer’s involvement has led many fans to speculate that Jackson himself worked on some of the Sonic 3 tracks and had his name removed later because he wasn’t satisfied with the sound quality on the Genesis.
Too bad if that’s true, because the quality is pretty damn good. It’s impressive to hear how much these guys do with the limited resources of the 16-bit console. This is one of those tracks that a lot of people don’t hear all the way through — it is a data select screen theme after all; you’re not usually lingering on it too long — but it does go on longer than you’d expect. I like the light atmosphere it creates going into the game. If you like it too, be sure to also check out the Tee Lopes cover of the song. This guy was featured in the last entry in this post series; his fan works were good enough that he got hired by SEGA to write music for Sonic Mania, and that game had a great soundtrack too.
I’ve made no secret of the fact that I’m playing through Persona 5 Royal. I’m liking it a lot so far. Admittedly I’m not as in love with the new Royal-exclusive music as I’d hoped, but it’s still good. It’s hard for that to compete with the amazing soundtrack that already existed in the base game anyway, with songs like “The Days When My Mother Was There”. A lot of people highlight the dramatic vocal tracks like “Life Will Change” and “Rivers in the Desert” and those are indeed great, but I prefer these more relaxed pieces. “The Days When My Mother Was There” sounds like it should be more melancholic from the title than it actually sounds, but there’s some plot stuff going on that provides context if you’re hearing it while playing the game.
Each of the Palace themes in Persona 5 also has an alternate version, and I like this one almost as much as the main theme. I’m a big fan of the electric piano sound it has — I think that contributes to the 60s/70s fusion/funk/soul/etc. sound Persona 5 has in general.
7) Nobuo Uematsu — One-Winged Angel (Final Fantasy VII Remake, 2020)
So I guess I have to eat my words about how I thought the FF7 remake wouldn’t be that good. At least I should prepare to do so, because I’ve been surprised by what I’ve seen so far. Not by the music, though, because I didn’t expect Square-Enix to mess up the excellent soundtrack of the original, and it seems like they haven’t. If you haven’t heard it yet, check out the new version of the classic “One-Winged Angel” with the full orchestra/choir treatment it deserves. Though for nostalgic reasons, I still like the original more. I don’t know, maybe that’s stupid.
So that’s it for the latest entry in my favorite game music series. Four entries over six years — I really am lazy. Please look forward to the next entry in 2023. In the meantime, I’m still playing through Royal and a few other games, so I hope to get a couple of reviews/analyses up next month. There’s also a reason I featured a couple of tracks from the Sim series. That’s a not-so-subtle hint at the subject of the next deep reads post. Let’s see if I have anything new or interesting to say about that franchise. You can be the judge when it comes out.
For now, I’ll be taking the rest of the month off to work. I wish I could take off from work to write and play games instead, but as long as I stay on the projects I’m working on (which I absolutely need, so I hope I do) that’s not an option. That’s the life of a contractor: free, but also not all that stable. Well, what can you do. Until next time.