A review of Touhou Suzunaan ~ Forbidden Scrollery (Vol. 1-7, complete)

The cover of Vol. 1, featuring new character Kosuzu Motoori

Each morning, Kosuzu Motoori opens her parents’ bookstore for business and waits on their customers. Suzunaan carries all sorts of books for rent and sale, both natively written and from the mysterious world outside of Gensokyo, its human village, and the surrounding wilderness. Some of these books aren’t even written by humans, and a select few contain potentially dangerous magical powers. Not that Kosuzu minds — as a true book-lover with the special ability to translate any text no matter the language, she’s happy to get her hands on anything interesting, rare, or valuable. And if it contains some sort of arcane power, so much the better.

Kosuzu is at the center of Touhou Suzunaan ~ Forbidden Scrollery, a manga based on the Touhou Project game series as the title suggests.* Written by series creator and game designer/composer ZUN himself and illustrated by Moe Harukawa (since ZUN famously can’t draw all that well) Forbidden Scrollery was serialized in Comp Ace from 2012 to 2017, producing 53 chapters over its seven standalone volumes. Forbidden Scrollery is only one in a series of Touhou-based manga, but as far as I know, it’s the only one that’s gotten an official translation and release in physical form.

I don’t bring Touhou up as often as some series here, but it is one I’ve been a fan of for a long time and that I still follow a bit. It’s had amazing staying power over the years, starting in the 90s as an indie shmup game series on the PC-98 made by one guy drinking beer in a basement. 25 years later, Touhou has produced dozens of both official and fan games and thousands of other fan or doujin works. I’ve already obsessed over the music a few times, considered by many, including me, to be the biggest draw of the series given just how good a composer ZUN is.

By contrast, I used to not consider the writing one of the series’ strengths. Touhou features dozens, maybe now over one hundred, characters, almost all girls who have magical laser/bullet-shooting powers displayed in the games that are central to the series. But the games don’t have much in the way of story to them. Most of them just seem to focus on series main characters Reimu Hakurei the shrine maiden and Marisa Kirisame the witch, both magically powered laser-firing girls, fighting through a gauntlet of youkai or non-human spirit/nature sort of enemies, or vampires, moon people, gods, or whatever other supernatural types are threatening their home of Gensokyo and the humans who live there.

Vol. 2 featuring central character Reimu Hakurei, the youkai-exterminating shrine maiden, on its cover.

This is where ZUN’s manga come in, fleshing out the small world of Gensokyo and its inhabitants, both human and youkai. Forbidden Scrollery is the first official Touhou manga I’ve read (though not the first unofficial one, not if doujins count) and it contains a lot of what I think makes Touhou so enjoyable from a story and character perspective. While the games are naturally full of action and fighting and present stories more or less about magical conflicts, Forbidden Scrollery is mostly a more relaxed slice-of-life tale centered on Kosuzu’s life at Suzunaan and her interactions with her customers and friends, most notably Reimu and Marisa and several non-human visitors who disguise themselves as humans to rent out books, make conversation, and occasionally to try to get their newspaper stocked (and fans already know that means Aya will show up.)

Before getting any deeper into the substance of the manga, it’s important to at least outline the setting of the Touhou series, since it’s where Forbidden Scrollery takes place and is central to the story itself. Gensokyo (literally “Fantasy Land” or more poetically “Land of Illusions”) is a small section of rural Japan home to a population of both humans and youkai, a varied set of non-human natural spirits and beings, who in the 19th century waged a series of wars with each other for control. After the powerful youkai started breaking out into neighboring lands, their home was cordoned off into its own dimension in 1884 by a magical and extremely powerful barrier meant to keep said youkai in.

As another result of the border’s creation, the human population was now trapped in this small dimension with their youkai enemies. Yet they still have a hidden advantage: because the youkai are born from and powered by human fears, they need the humans to exist. Partly for that reason, youkai generally do not threaten the one human village in Gensokyo, and the various youkai factions (foxes, tanuki, tengu, kappa, etc.) hold each other in check, with the humans as the central element in this balance of power.

Another reason for the youkai reluctance to mess with the humans too much are two of the other central characters in this story and in Touhou overall. Reimu is the shrine maiden and only employee of one of the local Shinto shrines, one that barely sees any human visitors because of its remoteness from the village (and so she’s always hurting for offerings, a running joke in the series.) Her friend and sometimes rival Marisa is a much more carefree girl, a witch who lives in a nearby forest. Both also double as “youkai exterminators”, a job you actually carry out in a lot of the Touhou games.

“Exterminator” might sound like an extreme description, and it really is especially considering that far more often than not, neither of them actually “exterminate” their targets. Even in the games, winning a bullet hell fight with a powerful youkai character doesn’t see you killing them but merely roughing them up, after which they’ll often complain about the rough treatment and make a joke that may or may not translate into English very well. And very often, these characters return in later works, sometimes even showing up at Reimu’s shrine.

Kosuzu Motoori in her bookstore Suzunaan with Reimu Hakurei and Marisa Kirisame as visitors

Official art by Moe Harukawa, a two-page spread from one of the volumes: Kosuzu tends her shop with Reimu and Marisa as guests.

This was one of my favorite aspects of Forbidden Scrollery. Though the story as a whole is still very slice-of-life/comedy, there is an underlying tension throughout having to do with this delicate balance between the human and youkai populations. This might be a little offputting for some readers at first, since most fantasy stories like this, both in manga/anime and in western works I’ve seen, involve a mix of fantasy races that are more or less treated as equals even if they’re at odds with each other.

By contrast, the humans of Gensokyo fear the far more powerful magic-using youkai for good reason — humans can easily be kidnapped or even eaten if they stray too far from the village unless they have their own magical abilities like Reimu and Marisa do (hence why they can survive outside the relative safety of the village.) At the same time, youkai who step out of line might be hunted down and punished or even eliminated, sometimes even by other youkai upset at this breach of protocol and the chaos it might cause.

The powerful disguised tanuki Mamizou Futatsuiwa drinking with a misbehaving newly formed youkai in the human village, about to teach him a rough lesson in youkai-human relations and etiquette.

As the story of Forbidden Scrollery develops, then, it becomes clear that the human-youkai relationship is a lot more complicated than simply “humans and youkai are enemies.” Reimu can come off as a real hardliner against the youkai, and when she learns that Kosuzu collects and obsesses over “youma books”, or books containing magical elements and often written by youkai themselves, she decides to keep a close watch on Suzunaan both for Kosuzu’s sake and for the village’s in general. Her hard line turns out to be more of a practical caution, however — as longtime fans know, Reimu spends a lot of time around youkai and is even on sort of friendly terms with some of them, but she does so partly to keep watch and because she knows how to handle herself. The same goes for Marisa.

Kosuzu, on the other hand, is still unaware of a lot of the dangers surrounding the knowledge she seeks out, and when youkai like Mamizou and Aya are attracted to her bookstore and start building rapport with her, she doesn’t understand quite what she’s getting into. Kosuzu is a great protagonist for the story Forbidden Scrollery tells because she’s such a novice in this way despite her intelligence and curiosity. A lot of this story has to do with her growth into a wiser person.

But the same is true for Reimu. Anyone who thinks Reimu is just a plain old anime girl main character should read this (or probably some of ZUN’s other manga, which I haven’t read yet myself) because there’s plenty both interesting and entertaining about her, not least of which is how she’s really kind of an asshole sometimes. But the kind you like. At least I like her.

Reimu complains to Kosuzu about rival shrine maiden Sanae Kochiya and her underhanded donation-seeking tactics (that Reimu also uses.)

It’s also nice to see so much Marisa in here, though since she’s practically a co-main character with Reimu that’s to be expected. Again, she might come off as a pretty typical “cute witch” sort of character you find in some manga and anime, but her tomboyish style and seemingly (but not actually) reckless approach to danger sets her apart. Together with the few new characters introduced in the manga and a whole load of recurring ones (the human historian Hieda no Akyu, tengu writer Aya Shameimaru, kappa inventor/engineer Nitori Kawashiro, and Reimu’s other other rival, the Buddhist nun/priest Hijiri Byakuren, and this is just a short list) there’s an excellent mix of characters to enjoy in this series. My only real complaint with this cast is that my favorites Patchouli and Alice don’t make an appearance, but then I guess they probably figure much more prominently into one or more of ZUN’s other manga.

But I don’t have any real complaints about Forbidden Scrollery. It was an enjoyable read with some nice art, a fine escape into another world (quite literally, since Gensokyo technically exists as a separate sort of pocket dimension in our own world in the Touhou universe.) I might even check out some other Touhou manga, though it may have to be less officially translated since I don’t think any of ZUN’s other manga works have been licensed. And to those readers who don’t know a damn thing about Touhou: I’d recommend picking this series up too. It works as a pretty decent introduction to the series and its world, especially if you don’t feel like jumping into the real deep end with Mountain of Faith or one of the other hellishly difficult bullet hell games that Touhou was built on. Though of course I recommend those too if you have the nerves for them.

 

* I can’t go without endnotes anymore, so here’s one about the title. Every official Touhou work as far as I’ve seen, whether it’s a game or manga, has a title formatted partly in Japanese, always Touhou [something], then the other part in English. This manga is sold in the West with the partial English title Forbidden Scrollery, which doesn’t make it all that easy to actually associate with Touhou unless you’re already familiar with ZUN as the author or the characters on the cover of each volume.

The Touhou part of the title rarely if ever seems to be translated anyway — if you’re interested, Touhou means “eastern” and Suzunaan translates into “Bell Hermitage”, though that’s really just the name of the bookstore in the manga and would probably cause some confusion if it were actually translated and put on the cover.

Games for broke people: Drunk edition

So I’ve been sober for nearly three years now thanks to my drinking so much in the past that my liver nearly exploded. It probably should have, really, but maybe God took pity on me or something. In any case, I didn’t cross that point of no return, and I’m now “enjoying” sobriety while my liver continues to repair itself.

But that doesn’t mean I can’t drink in games as a safe alternative. Today I’m continuing my long-running but extremely infrequent look into the free catalog of games on itch.io to find something actually worth playing among all the trash on the platform. Time to get virtually wasted!

Drunk As I Like: Gensokyo Chugging Contest

Starting with a Touhou fangame. Yeah, of course I wouldn’t pass on this one, especially not when it features one of my favorite characters, the constantly drunken oni girl Suika Ibuki. Suika is a fan favorite for good reason: she’s cute, ultra-powerful, and constantly carries a bottle of liquor that never empties no matter how much she drinks. Unlike me, she also has a supernaturally strong liver apparently. Truly Suika is living the dream.

But can she outdrink everyone else in Gensokyo? Drunk As I Like: Gensokyo Chugging Contest challenges the player to control Suika and a few of her youkai friends as they hold a beer-chugging competition at the local tavern. Apparently there are some extra rules to this contest that I’ve never seen before: instead of drinking normally, the players have to pour the beer into their mouths while tipping their mugs over their faces, and when their mugs are empty they have to fill them on their own to exactly the correct amount without under- or over-filling them. These rules up the difficulty considerably — working the tap can be tricky, and while you can manually control the angle of your beer’s flow with the left and right keys to make sure it enters your character’s mouth, a lot of it will still end up on the tavern floor and presumably soaking her clothes. On the plus side, the same rules apply to your AI opponent, and she tends to be pretty dumb, especially Aya who as you can see in the above screenshot is simply drunkenly holding her glass in the air.

For once, after a long stretch, I can highly recommend an itch.io game again. Gensokyo Chugging Contest was a very fun diversion for ten minutes or so. You don’t even have to know anything about Touhou to enjoy it, though it probably helps on some level. I like the cute art as well, and no surprise: this is the same artist who worked on that cappuccino girl game I wrote about years ago in my coffee version of this post. Try it out!

Drunk Drunk Goose

And finishing with another even shorter game, a simple puzzle with just one stage. Drunk Drunk Goose features a nameless protagonist goose who’s been drinking with his friends behind the Cinnabon as the title screen tells us. Your task is to get home by using the space bar, the only button the game recognizes, to shift between left-to-right to up-to-down movement.

It might seem easy enough to navigate through this mall maze at first, but there are two complications. Firstly, there’s a timer and it’s game over when you hit zero seconds (though it’s not clear what happens to the goose at zero seconds. Arrested for public drunkenness maybe? Reminds me of my days in my old college town, though thankfully I never suffered that indignity — I was a clever drunk.) And secondly, the god damn goose being as drunk as it is refuses to walk in a straight line, swerving and hitting walls and objects that send it waddling back in the opposite direction, so some precision and timing is necessary. It took me a few tries to make it home, and then with just a few seconds to spare.

I might sound frustrated with this game, but I enjoyed the few minutes I spent with it. Drunk Drunk Goose is a quick and minimalistic one, no music or other frills included. Though it might be nice to see a few more stages of increasing difficulty, there’s nothing wrong with a very compact game like this, especially when you can just play it in your browser, no installation required. And when you’re digging through the mostly garbage/unfinished-looking projects in itch.io’s catalog, finding a small gem like this one is refreshing.

And this is where I’m stopping. I normally try to cover three games in these sorts of posts, but I was really scraping the bottom of the barrel with that last one regarding the second entry, which I mainly decided to write about because of how unbearably snotty it came off. There’s also the issue that a lot of games on this platform are either meme-tastic tossed-off bullshit or extremely serious and sentimental to the point that I’d rather not touch them (not that the latter is always bad — that can be done well, but I already had my shitty travails with booze and don’t need to be reminded of them, so it’s more of a personal matter.) The best drinking-related game I’ve played by far is still VA-11 Hall-A anyway, though I’m still waiting for that damn sequel to come out.

Well, at least I managed to keep a consistent theme this time, which isn’t always the case with these posts. Yeah, that’s how far the bar has been lowered as far as my expectations for myself go. Next time I’ll write a post that requires more effort (probably.) See you then, and in the meantime remember to get pissed responsibly.

My favorite Touhou themes

No, it’s still not the end-of-month post, but that’s still on the way. By contrast — this post probably should have been written years ago, and here it is now. Talk about a post with niche appeal, anyway; a lot of readers might not know what the fuck I’m even talking about this time without some background. So let me briefly introduce you to Touhou (which I’ve done before on the site once or twice, but once more won’t hurt.)

Touhou Project is a bullet hell/danmaku shmup series created by Japanese indie game designer/music composer/beer enthusiast ZUN. Touhou is primarily about shrine maiden Reimu Hakurei and mischievous witch Marisa Kirisame along with a few other recurring main characters fighting a bunch of youkai who are also all cute girls who fire lasers and make puns at each other. This all takes place in Gensokyo, a part of rural Japan that was cut off from the rest of the world with a magical barrier in the 1880s, the result being that it now exists in its own dimension.

Touhou has been going strong for nearly three decades now, getting its start on the PC-98 in the 90s when ZUN was still a designer working at Taito. However, his work apparently didn’t get much notice until the release of Touhou 6: Embodiment of Scarlet Devil, which came out for the PC in 2002. With EoSD and its followups Perfect Cherry Blossom and Imperishable Night, Touhou exploded in popularity on the indie scene in Japan and among the Western niche weeb weirdo circles that I moved in back in the mid-2000s (and that I still do today, of course.)

If you’ve played or seen gameplay of an original Touhou game, a few aspects of it probably jumped out at you, like the intricate, colorful, and often extremely difficult to dodge bullet patterns or ZUN’s famously not-so-great character portraits (which have been long beloved in the community anyway, a lot like Ryukishi07’s slightly scuffed character art in the Higurashi and Umineko VNs.)

But to me and many other past and current fans, the most standout aspect of Touhou is its music. Each of ZUN’s games come with an excellent soundtrack, with pieces generally sorted into one stage and boss theme each over six stages, along with a few extra boss themes and a main theme. As it plays in sync with all that colorful bullet hell going on, the music adds to the effect, and it’s no exaggeration at all to say the games wouldn’t be nearly as enjoyable to play muted.

That said, here are seventeen themes from Touhou 6 through 8 and 10 that I rank as my favorites. Yeah, seventeen, that’s right. I couldn’t possibly have reduced this list any more than I have. In fact, I still feel bad about leaving a ton of excellent themes out of it; that seventeen could just as easily have been seventy. The only reason I’m even limiting the selection to four out of the now 20+ original ZUN-made Touhou games is that these are the ones I played when I was really into the series way back before I kind of fell out of it for a while. So if you’re wondering where your favorite DDC or LoLK track is, I’m not putting those down at all — it’s just that I’m not as familiar with those soundtracks and games in general. I’ll also be listing these by order of play if you were playing through the series chronologically, since I can’t bring myself to rank them in quality either. But that also means you get to see some of the evolution in ZUN’s sound, which is pretty interesting in itself.

1) Shanghai Alice of Meiji 17Touhou 6: Embodiment of Scarlet Devil — Hong Meiling’s theme

Starting with one of the first hard hitters in the PC-era series. I’m not sure who “Shanghai Alice” is, aside from being the name of ZUN’s doujin circle — there’s an Alice who shows up not here but in Touhou 5 and again in 7 and ends up sticking as a major character in the series — but Hong Meiling is Chinese as the “Shanghai” suggests. But then the song sounds not Chinese but western. According to ZUN, he was thinking more about the 19th century Shanghai French concession, which would explain the western sound and the “Meiji 17” in the title, i.e. 1884.

More importantly, this theme fits Meiling’s character — she’s usually considered comic relief as early stage bosses sometimes are, but she’s no joke in combat, and the fast pace of “Shanghai Alice” reflects that.

2) Locked Girl ~ The Girl’s Secret RoomTouhou 6: Embodiment of Scarlet Devil — Patchouli Knowledge’s theme

“Locked Girl” takes a much more somber tone than the last boss theme, again fitting for its character. I admit Patchouli is my favorite Touhou character — she’s a shut-in who lives in a library reading all day and never even bothers to change out of her nightgown, what’s not to like about that? Very relatable; I’d do that too if I could get away with it. But it’s not just favoritism working here, because Patchouli’s theme is excellent too, and a nice showcase of ZUN’s skills at different sounds and styles.

3) Septette for the Dead PrincessTouhou 6: Embodiment of Scarlet Devil — Remilia Scarlet’s theme

And it turns out the big bad boss of Touhou 6 is a small vampire girl. Remilia might not look intimidating at first, but like a lot of the other girls in Touhou she has serious magical ability and can fuck you up with it. Remilia also claims to be the daughter of Vlad “The Impaler” Tepes, aka Dracula, the 15th century ruler of Wallachia in modern-day Romania. She’s confirmed to be over 500 years old, but her claim of descent from Dracula is a lie according to the Touhou wiki.

Even so, she’s powerful, and her stately theme fits her character perfectly. “Septette” is famously based on the third movement of Beethoven’s “Pathetique” sonata. They diverge pretty quickly, but the beginning of “Septette” is very similar, showing some of ZUN’s western classical influence.

4) U.N. Owen was her?Touhou 6: Embodiment of Scarlet Devil — Flandre Scarlet’s theme

Of course I couldn’t leave out this iconic piece. “U.N. Owen” is the theme of Flandre, Remilia’s younger sister they keep locked in her room because anyone having contact with her other than Remilia and a select few others ends extremely badly, usually as a splatter of blood and guts on her wall. Flandre’s theme is appropriately chaotic compared to her sister’s, and her fight is hard as hell. Even getting there requires you to beat the game at least on normal mode to unlock the extra stage, which is no small feat itself. I do like how Flandre’s theme is a little playful as well, though — she really just wants someone to play deadly danmaku laser games with and doesn’t seem to fully appreciate her own power.

The “U.N. Owen” in the song’s title is also a reference to an Agatha Christie novel, though I still don’t get the connection there. Maybe it’s all just meant to fit the generally western theme of the game.

5) The Doll Maker of BucurestiTouhou 7: Perfect Cherry Blossom — Stage 3 theme

Continuing the more western, European sound with “Doll Maker of Bucuresti”, my first pick from Touhou 7. The stage themes in these games are often considered character themes by the fans, even if they technically aren’t meant to be, and when the stage is dominated by one enemy character she ends up with two of them in a game (and sometimes more if she comes back to fight later on.) “Doll Maker” perfectly fits Alice Margatroid, pictured above, a returning character from the PC-98 era who ended up becoming one of the most prominent usually non-player characters in the series (maybe thanks in part to a remix of the next song on the list by IOSYS that got insanely popular in the mid-2000s.)

6) Doll Judgment ~ The Girl Who Played With People’s ShapesTouhou 7: Perfect Cherry Blossom — Alice Margatroid’s theme

And here’s Alice’s other PCB theme, the proper boss battle one this time, and it also fits with her character very well. Alice is one of my favorite characters in the series, usually depicted as somewhat of a loner who lives in a house in the woods with all the autonomous dolls she makes for a living. Despite the ominous sound to her PCB themes, Alice after this game is usually a friend to the protagonists, especially Marisa (though that relationship is sometimes depicted as more than just friendly, and sometimes extremely complicated. It’s been long accepted that the fandom makes up most Touhou lore.)

7) Border of LifeTouhou 7: Perfect Cherry Blossom — Yuyuko Saigyouji’s theme

One of my favorite final boss themes from Touhou, Yuyuko’s theme is a great mix of beauty and power that the series is known for. It fits especially well considering Yuyuko has an extra-tragic story, even if the fandom has made her into a bit of a joke character thanks to some of her lines during her appearance as a player character in Touhou 8. Well, that’s on ZUN, isn’t it? But this is still one of my favorite themes of his.

8) Song of the Night Sparrow ~ Night BirdTouhou 8: Imperishable Night — Stage 2 theme

Sometimes early stage themes aren’t quite as impressive as the mid- and late-stage ones, even according to ZUN himself, who writes notes for each of his songs he puts out with the games. But “Night Bird” stands up very well to a lot of the other pieces in Touhou 8, with plenty of tension building the player up to what’s coming next. And it’s no good scoffing at early stage bosses anyway — Mystia Lorelei, the stage boss and night sparrow of the title, doesn’t put up much of a fight on the Touhou scale, but she does have an interesting gimmick that can really annoy you your first play through. My favorite section starts at 1:27, which is perfectly synced up to Mystia’s appearance (where she starts shooting at you before her fight proper even begins — pretty common in Touhou games to have bosses drop in on you during the stage itself.)

9) Plain AsiaTouhou 8: Imperishable Night — Keine Kamishirasawa’s theme

Keine has one of the more interesting jobs in the Touhou series, even if she doesn’t show up so much these days — she protects the human village of Gensokyo from youkai threats through her power of hiding/erasing history so they can’t find it. Or eating history, which she can do in her animalistic form that she turns into during a full moon, which just happens to occur during Imperishable Night, so you’ll be seeing her again later on. I’m still not sure exactly what “eating history” involves, but there are a lot of weird concepts in the Touhou universe that you just have to accept.

No matter what pair of characters you’re playing as (these team-ups being another unique aspect of 8, at least at the time) Keine presents a fair challenge. But trying to play “Plain Asia” is way more of a challenge. ZUN really went nuts on the piano for Touhou 8; might be part of why it features probably my favorite Touhou soundtrack.

10) Love-colored Master SparkTouhou 8: Imperishable Night — Marisa Kirisame’s theme

In Touhou, sometimes you have to fight your friends, and so it is in stage 4 of Imperishable Night. If you’re playing as Marisa and Alice, you have to fight Reimu, and if you’re playing as Reimu and Yukari, you have to fight Marisa (and you still have to fight one of them if you’re playing as Sakuya/Remilia or Youmu/Yuyuko, but I forget how that breaks down.) I think Marisa might have had a few different themes throughout the series, but “Love-colored Master Spark” seems to be the most associated with her, and I can hear why. It has more of a rock sound, maybe thanks to the electric guitar-sounding synth in there, and fitting with Marisa’s somewhat wild and carefree attitude.

Now that I think about it, Marisa is sort of the Sonic the Hedgehog of Touhou in that sense, making the rock-sounding theme even more appropriate. I don’t know if anyone else has made that comparison, but it feels right to me. Does that make Reimu a non-oblivious version of Knuckles, then? I’m not sure. Maybe this character match-up doesn’t actually work so well.

11) Cinderella Cage ~ Kagome-KagomeTouhou 8: Imperishable Night — Stage 5 theme (or Tewi Inaba’s theme, why not)

“Kagome-Kagome” is another great stage theme that builds up the excitement as you approach the final parts of the game and hope to any and all gods or spirits or whatever else you like that you don’t run into a stray bullet or get boxed in by a pattern without a bomb to clear the screen. The title might be familiar — the main melody is based on a song that accompanies an old Japanese children’s game of the same name.

No idea what that has to do with moon rabbits or Princess Kaguya or anything else that Imperishable Night is about, but the piece works really well here anyway. “Kagome-Kagome” is also the closest thing stage mid-boss Tewi Inaba has to a theme as far as I know unless she received one later on. Usually these mid-boss-only characters don’t get much popularity, but Tewi is a pretty big deal in Touhou, even being featured on the Wikipedia page for the obsolete kana that’s part of her name. Do you have the distinction of being featured on the Wikipedia page for a dead letter? I certainly don’t, but if I had the chance I’d want to get on the page for ȝ.

12) Reach for the Moon, Immortal SmokeTouhou 8: Imperishable Night — Fujiwara no Mokou’s theme

Apologies to true final boss Kaguya for not including her theme Flight of the Bamboo Cutter ~ Lunatic Princess in this list (there’s her honorable mention anyway) but I like this extra boss theme more. Mokou is hell to fight, and her theme reflects that. If I ever got to be a boss in a game, I’d also want a theme with as cool a name as “Reach for the Moon, Immortal Smoke.” This one is the badass sort of piece that brings out the edgy 13 year-old in me, though I’m pretty sure that’s not what ZUN was going for.

13) The Road of the Apotropaic God ~ Dark RoadTouhou 10: Mountain of Faith — Stage 2 theme

Another excellent stage 2 theme with great build-up. The Mountain of Faith soundtrack feels like it has a lot more organ in it, which I like. Not much else to say about this one except I still don’t get the deal with Hina and why she’s constantly spinning.

14) The Gensokyo the Gods LovedTouhou 10: Mountain of Faith — Stage 3 theme

Now here’s a fucking song. “The Gensokyo the Gods Loved” is so iconic in the series that a lot of fans refer to it as the Gensokyo national anthem. A lot of them also say it has a nostalgic feel, which I agree with. Maybe it’s partly the fact that I’d gotten used to those synth trumpets ZUN loves so much (aka the ZUNpets, if you’ve heard that term — that’s what those refer to.)

I partly love this theme as well because of its contrast with the stage boss theme:

15) Candid FriendTouhou 10: Mountain of Faith — Nitori Kawashiro’s theme

Again, what a piece. More organ, with a slightly rock sound this time. I’m a big fan of Nitori as well, a kappa engineer who invents all sorts of strange machines some of which show up in later non-mainline games like Touhou Luna Nights (which I own, but I’m way too horrible at — I need to try it again.)

16) Faith is for the Transient PeopleTouhou 10: Mountain of Faith — Sanae Kochiya’s theme

If I don’t have as much to say about the Mountain of Faith pieces, it’s not because I like them less — I just wasn’t quite as hooked on Touhou by the time 10 came out and didn’t engage with it in quite the same way. I never stopped listening to the music, though. Sanae is another interesting character, a natural rival to Reimu as a fellow shrine maiden, though they eventually end up pretty cordial with each other. However, Sanae’s theme is appropriately fierce in Touhou 10, reflecting the fact that she doesn’t let up in combat either.

17) Native FaithTouhou 10: Mountain of Faith — Suwako Moriya’s theme

Of course. How could I not end this list with “Native Faith”? It’s another piece I don’t have a lot else to say about except how good it is. All of Mountain of Faith feels like it has an earthy feel to it, the music included, sort of like how Imperishable Night has a spacy one. Frog goddess Suwako’s theme caps that off nicely, though once again, as an extra stage boss she takes some effort to reach.

And that’s my list of favorite Touhou themes, again, with a lot of excellent music necessarily left out, otherwise this post would be even longer than 3,000 words, which is probably already too long. If you’ve made it this far, I hope I’ve been able to show just how special the music in this series is. Touhou is well worth picking up and trying out, though unfortunately most of the games on this list aren’t available to play legally very easily. I’m pretty sure the games from Mountain of Faith on are all on Steam now, but for practical purposes 6 through 9 are only playable as downloads unless you can track down physical copies. The PC-98 games take more work to play, since they require an emulator to run, but they’re available out there as well if you don’t have qualms about less than legal methods (and I was going to link to the fansite Moriya Shrine here and say ZUN apparently doesn’t have an issue with piracy of practically unavailable games, but maybe he does, since just last month it seems to have been hit with DMCA notices, so never mind? I own copies of EoSD, PCB, and IN but I got them at anime cons back when Touhou had more of a presence in those circles than it does now. Maybe go check the subreddit instead.)

Whatever path you choose, whether you’re already a fan or you decide to check the series out or leave it, I hope you at least enjoyed the music. If you did, there’s an unimaginably massive amount of fan-created Touhou albums out there in every style for you to explore, a few of which I’ve looked at here on the site, specifically the jazz stuff by Tokyo Active NEETs and DDBY, so be sure to check on those as well. Next post, I really will be getting to the featured articles from March and a couple of album reviews, so until then.

Listening/reading log #13 (October 2020)

I’m writing this a few days before possible absolute freakout time here in the States. We’ll probably be okay though. And if we aren’t, then we aren’t. Let’s just ignore that shit for right now and talk about some good music and good writing from fellow bloggers, because there’s not much else to do at this point aside from your civic duty if you’re an eligible citizen. And if you’re a non-American reader, please forgive all our social media meltdowns that will happen either way on Wednesday morning.

Okay, fine, that’s all I’ll say about it now. On to the music. This time the emphasis is on smooth relaxing stuff for maybe obvious reasons.

Aja (Steely Dan, 1977)

Highlights: Black Cow, Aja, Deacon Blues

Yeah, I like this album. And I like Steely Dan in general. I know people have shit on these guys for their music being too smooth or slick or whatever but I don’t give a fuck, because they sound good to me. If you don’t know them or only know their name from JoJo’s Bizarre Adventure, Steely Dan started as a full band doing sort of jazz-influenced rock stuff in the early 70s (their first album Can’t Buy A Thrill is great too, and “Do It Again” is another one of those “you’ve definitely heard it even if you don’t know the title” songs.) However, they soon morphed into basically two guys, Donald Fagan and Walter Becker, and a bunch of session musicians playing much more jazz-influenced stuff that has very little or nothing to do with rock music anymore and shouldn’t be judged on that basis anyway.

But that’s fine with me, because these guys knew how to write good songs that stick in your head. The opener “Black Cow” is an interesting one about the narrator chewing out his cheating lover along with a reference to the Black Cow cocktail, a drink I’ve never had and never will (Kahlua, half-and-half, and Coca-Cola — the first two sound okay, but cola mixed with alcohol has always tasted horrible to me.) And then there’s the big hit “Deacon Blues”, a melancholy one about a musician who never quite makes it but keeps playing seedy clubs even after his dreams are dead. The title track is nice and calm too, and also less depressing unless I’m missing something.

Aja is a great album to play late at night when you’re in a weird mood or coming down off of a buzz. It sets that kind of mood that for me is unsuitable for any other time. Very relaxing and smooth, but a downer if you pay too close attention to the lyrics. Which seems to be the case for a lot of Steely Dan. Messrs. Fagan and Becker weren’t the happiest guys, at least when it came to how they expressed themselves in their music. Not that I need any help being a depressive myself, so the effect on me is minimal. Anyway, I like it.

Piano Collections NieR:Automata (Various, 2018)

Highlights: Really the whole thing

Speaking of depression, here’s an officially released piano arrangement album based on the soundtrack of NieR:Automata. As acclaimed as this game was, I have seen people say they didn’t like it, but I haven’t seen a single person not at least praise its soundtrack. Both the compositions and performances are as amazing as they were for the much less praised earlier PS3 titles.

Piano Collections totally does justice to twelve of the songs from the game with just a piano. And that’s all there is on this album: one piano, at least as far as I can tell. So if you’re not into solo piano stuff this is one to skip, but even then I’d suggest giving it a little listen to see how well pieces like “Copied City” and “Vague Hope” adapt to this format. It’s mostly pretty relaxing too, at least if you can get past the sad feelings brought up by a few of these if you’ve played the game (“Voice of No Return” and “Vague Hope”, those are the ones for me.)

Cafe de Touhou 3 (DDBY, 2011)

Highlights: Locked Girl, Scarlet Tea Party

Another game-based album, but this one is a fan work. Maybe it’s weird to throw in a doujin album based on a series about magical girls shooting lasers and bullet hell patterns at each other. I don’t know. But I know that I like DDBY. I covered Tokyo Active NEETs a while back, and like their work, this is basically jazz takes on BGM from the Touhou Project series. However, DDBY gets a more chilled out feel to their music in parts, and the effect is more relaxing than the NEETs’ aggressive approach. Not that I like one more than the other; it just depends on my mood which I prefer at any time.

If you can’t tell from the characters on the album cover, this is based on music from Touhou 6: Embodiment of Scarlet Devil, which like all the other Touhou games has an excellent soundtrack already. I couldn’t find much about this album around so you’ll have to take my word this time, but I did post a link above that contains a sample from the group’s own site (“Vintage Girl”, based on Flandre’s theme, the blonde girl on the left with the Christmas light wings who will kill the shit out of you hundreds of times if you even manage to reach her.) My favorite on the album might be “Locked Girl” — best girl Patchouli for some reason isn’t featured on the cover, but her theme gets a really nice sort of bossanova-sounding treatment.

Honestly I could fill these sections up with Touhou doujin albums, there are so many of them out there. I only own a few myself, but I love the ones I have. ZUN is a great composer anyway, but these arrange albums really add to his work outside of the context of his games.

Now for the featured posts:

The Writing on the Wall: Why The Last of Us Part II Was a Predictable Disaster (Extra Life) — Here Red Metal follows up on some of the issues he raised in his review of The Last of Us Part II, connecting these with the extremely questionable approaches certain game producers, developers, and journalists have taken towards the audience of gamers. If you have any interest in these or even if you’re just part of that audience (and if you’re reading my site, it’s likely) then you should check this article out.

Mommy’s not here, gotta fight! The Persona 3 Retrospective, Part 6(b) – Characters: Yukari and Junpei (Lost to the Aether) — As long as Aether keeps writing analyses of Persona 3, I’ll keep posting them here. This part breaks down two of the most interesting and maybe most realistic characters in any Persona game.

Medium Matters: School-Live! II (Confessions of an Overage Otaku) — Anyone who’s enjoyed a manga or visual novel and then was disappointed by how the anime handled the source material can relate to this post. Overage Otaku uses the example of School-Live, a manga-turned-anime about high school students trying to live normally during a zombie apocalypse, to show how exactly that kind of mangling can happen.

Book Review: Howl’s Moving Castle (Lex’s Blog) — Sometimes adaptations go really well, though, like the subject of this post from Lexine: a thorough review of the original novel that the Ghibli classic Howl’s Moving Castle was based on.

Film Review: Borat: Subsequent Moviefilm (2020) (Mid-Life Gamer Geek) — Mid-Life Gamer Geek reviews the new Borat movie, which is something I wasn’t expecting at all this year, but it seems like Sacha Baron Cohen’s style to come out of nowhere and surprise us with a sequel after a decade or however long it’s been since the first one. At least this time maybe we won’t have to hear people saying “VERY NICE” over and over like we did back then. I hope not anyway.

The Song of Saya – A Continued Look at Gen Urobuchi’s Earlier Work (Jon Spencer Reviews) — I’m always up to read another take on Saya no Uta, and Jon Spencer has an interesting one, raising a few issues that I hadn’t thought of. But I won’t spoil them — do yourself a favor and read his post.

The Heart of a Dog by Mikhail Bulgakov (Professional Moron) — And here’s a review of just a plain novel. Mikhail Bulgakov wrote some crazy fiction that was often a criticism of the Soviet system he lived under, which as you can imagine got him into trouble with the authorities during the repressive reign of Stalin. I haven’t read The Heart of a Dog, but I want to after reading Mr. Wapojif’s post on it.

Indie Variety Hour – Steam Autumn Festival (Frostilyte Writes) — I missed out on it, but Frostilyte has covered the Steam Autumn Festival lineup of featured indie game demos, playing and writing about a select few that look interesting.

Genshin Impact has me addicted (Nepiki Gaming) — Nepiki is addicted to Genshin Impact. I hope he can get some help with that! But it does look like a nice game, an interesting mix of gacha and MMO. For my part, I’m done with the hellish world of gacha. I already fell into a different entertainment-related hell recently; I can’t take two.

Truth About Anime Blogging: Expectation Vs Reality (Anime Everything Online) — Even though I’ve written about anime, I wouldn’t call myself an anime blogger. Silvercrowv1 can, though. This post breaks down some of the myths associated with blogging in general and with anime blogging in particular that writers should consider before diving into a project. I like to use the word “fuck” in my writing too much for most advertisers to probably be comfortable with, but if you want those ad dollars you should absolutely read this to gain an understanding of what it might take.

Funimtion VA and script writer Jamie Marchi responds criticism on edited English Dubs (Matt-in-the-Hat) — The quality of anime dubbing is something people get into heated debates about all the time. Which is already kind of pointless when the subs option exists, but it certainly shouldn’t extend to the sort of threats that Funimation VA Jamie Marchi has reported she’s received. On the other hand, I don’t think her response to the critics helps — it looks to me like yet another “paint every person giving negative feedback with the crazy brush” tactic that we’ve seen so often, along with a typical sex-based insult that I think is both low and beside the point (and partly related to the issues Red Metal raised in the first link above about disdain for the audience.) I guess I’d be pissed if I received such threats too, but is that an excuse? No matter how you feel about that, Matthew is a great writer to follow, so be sure to check his blog out.

Uzaki-Chan wants to Hang Out!: Nothing unseen about it. (Shallow Dives in Anime) — Another interesting take on the Uzaki-chan anime that riled so many people up. It’s also nice to see the Unseen Japan site account get poked in the eye a bit. To be fair, they do raise important social issues, but then they proceed to trash their credibility by getting mad over anime girls, which I see as both a waste of time and effort and a ridiculous stand to take in the first place. But then I’m obviously biased about that. In fact, maybe this is a subject for a separate post.

Blogtober 2020 – Doki Doki Literature Club (Gaming Omnivore) — And finally, Gaming Omnivore joins the Literature Club.

That’s all for this month. As for the coming month — maybe it’s too early to make solid plans at this point if I end up living in SMT4-version Tokyo here in a few days. If I don’t, though, you can expect more stuff on anime and hopefully a couple of games (though I’ve had too much work lately to get through what I’m playing right now.) And maybe a post full of complaints. You like those, right? I hope so. Until next time.

Listening/reading log #9 (June 2020)

If you feel like we’re living in a TV drama about an alternate history timeline, I do too. In which case I’d ask why I’m stuck playing the role I am, but that’s probably my fault for making poor life decisions. At least no matter what happens, short of the world actually ending in an apocalypse, we’ll be able to listen to music and read blogs, and that’s what I’ll be covering in this post as usual.

Ege Bamyasi (Can, 1972)

Highlights: Sing Swan Song, Vitamin C, Spoon

Maybe Can is a weird name for a band, and maybe a can of okra makes for a weird album cover, but this is absolutely one of my favorite albums ever. Can was a German band with an amazing rhythm section and a Japanese singer who sang bizarre nonsense lyrics. The effect is really striking on their best albums like Ege Bamyasi. I could have put most of the songs up in the highlights list really; they’re that good, though it’s a bit hard for me to explain why aside from saying… they’re good. I’m a pretty useless reviewer as it turns out.

This is another album that doesn’t feel like it means anything at all (though I could be wrong, maybe it’s really just about okra?) but that doesn’t matter when it’s so memorable and hypnotic. Very good music for studying because of those beats, though Damo Suzuki’s yelling can maybe be distracting sometimes. Tago Mago and Future Days are also great albums by Can to check out.

Touhou Explosive Jazz 7 (Tokyo Active NEETs, 2014)

Highlights: 六十年目の東方裁判, フラワリングナイト 〜紅霧夜華2014

I’ve already written about Tokyo Active NEETs once before, specifically a review of album #6 in this series, but they’re still one of my favorite doujin music groups out there. Active NEETs are a jazz ensemble that plays a lot of music derived from the Touhou Project series of shmups, already known for its excellent BGM.

And they totally do it justice. Just like 6, Touhou Explosive Jazz 7 is energetic, catchy, and full of great takes on songs this time from the game Touhou 9: Phantasmagoria of Flower View. Active NEETs also put up a lot of great videos on Youtube — be sure to check out the links above, the first of which is a live studio recording of one of the pieces from the album, and the second of which is an MMD animation of characters from the game in a band playing the various parts. Makes a little more sense if you’re familiar with the series (for example, the guy dancing around with a sack over his head, and two sort of friend/rival characters Reimu and Marisa cutting each other off during their performance in the animation) but they can still be enjoyed without knowing anything about Touhou, just like the music itself.

Close to the Edge (Yes, 1972)

Hightlights: Close to the Edge, And You And I

And finally, another repeat artist because I guess I’m getting lazy. Close to the Edge was one of those mind-blowing albums for me when I was young, though I discovered it thirty years after it came out, so I can only imagine the effect it had back then. Yes’ music sometimes gets accused of being weird and emotionally detached, and I think this album is part of why some people feel that way — some of it is very strange stuff, and the lyrics on it are seemingly 100% meaningless even though they do feel like they’re supposed to be about something. It also only features three songs, and the first one lasts 18 minutes.

But it’s also almost all just as catchy as good pop music, and with the added bonus of being played by astoundingly great musicians. If something is boring the shit out of me, I’ll stop trying to listen to it, but Close to the Edge holds a lot of energy and excitement. “Close to the Edge” is still one of my favorite songs ever, and the other two have some fine moments as well, though I do think the quality drops off in the closer. Even so, it’s still a great album. I also want to highlight this 8-bit version of the title track made by a guy on Youtube with the name EvangelionUnit06, because it’s also fantastic.

And now, the featured posts:

Let’s Get It On: Why Sex Scenes In Video Games Is One Experience I Can Live Without (simpleek) — Right out of the gate featuring a post about sex of course. Simpleek sets out an argument for why game developers might hold off on putting sex scenes into video games at least until the technology improves.

The Evolution of My Views on the CGDCT Genre & The Dangers of Positivism (I drink and watch anime) — Overly enthusiastic fans can sometimes raise expectations for their favorite works a whole lot, maybe too much. In this post, Irina explores how this has affected her experience with the “cute girls doing cute things” anime genre.

Visual Novel Theatre: Go! Go! Nippon! ~My First Trip to Japan (Lost to the Aether) — Aether continues his look into visual novels with a review of a VN about a dopey weeb visiting Japan for the first time, where he’s unexpectedly hosted by two cute sisters, and it sounds like embarrassing situations also occur as a result. Who would have guessed such a thing would happen in a visual novel?

System Mastery is my Jam (Frostilyte Writes) — A game with mechanics that are harder to master can lead to a more fulfilling experience. Frostilyte explores this idea by contrasting indie games Dicey Dungeons and One Step from Eden.

12 Random Japan School Life Tidbits (Umai Yomu Anime Blog) — Yomu, who’s currently teaching at a school in Japan, gives some real examples of Japanese school life and how it’s both similar to and different from what we’ve seen in anime and games.

MOTHER Gallery at Shibuya PARCO (Resurface to Reality) — Those who are into the Mother series should read browsercrasher’s post about a Mother-related gallery exhibit in Japan. When things open up again, we should push for video game-related public exhibits here in the States.

Mega Man 5 (Extra Life) — I never got around to playing Mega Man 5, but Red Metal’s review of the game got me interested in it. It’s always amazed me how they were able to take the series all the way to six entries on the NES anyway.

The Vita’s Not Dead Yet! Three Reasons Why You Should Still Own A PS Vita In 2020! (Down the Otaku Rabbit Hole!) — From loplopbunny, a post about why the Vita is still a system worth owning even after the recent Persona 4 Golden release on Steam. I got a lot of use out of my Vita, so I don’t agree with the many people I’ve heard say it “didn’t have any games.” For a complete argument, check out loplopbunny’s post.

Ghost in the Shell SAC_2045 – Part 1: Welp…. (Mechanical Anime Reviews) — It was rough to see the SAC_2045 series on Netflix. I really like the character designer (I’ve even written about one of his artbooks here, really a great artist) and the original Stand Alone Complex was excellent. But read Scott’s review to find out where and how this new series went.

That’s it for June. I have a lot lined up this month, including more of those short “summer cleaning” reviews, an extra-long game review, and another massive commentary/analysis/series of complaints, so I hope you look forward to those. Until then.

Mystery Blogger Award Double Feature

Time for a break from all the serious analyses and reviews and complaining about the world (well, not that last one — I’ll never stop that, I swear.) I was lucky enough to receive Mystery Blogger Award tags from both Fanfiction Anime World and Extra Life! Many thanks to both animeandfanfiction and Red Metal. They both have excellent sites that you should be following, by the way. If you like anime, films, or video games at all (and if you don’t, how are you reading this post?) give them a look.

I’d normally break this into two parts, but I decided to just write one massive post answering both of their questions, which add up to 16. So I hope you’re ready. First I’ll take on animeandfanfiction’s questions, since those have been pending for a while now.

1) If you could make any fictional character real who would it be and why? What would their relationship be with you? ( best friend, enemy, stranger, partner etc.).

I’ve addressed this sort of thing once or twice before, but I’ll take a different angle this time: I’d want to have a mortal enemy/rival but with enough mutual respect between us that when one of us dies, the other will be disappointed that we didn’t manage to defeat him and make him an ally instead. I’m thinking of a rivalry from Legend of the Galactic Heroes that I won’t say any more about because it would be a spoiler, so I won’t specify a character, but if you’ve seen LOGH you may have some idea of who I’m talking about. Have you watched LOGH yet? You really should.

It’s a very deep show

2) If you could choose to have any power from an anime what would it be? (Examples, jojo stands, my hero academia quirks, etc.).

It might just be because I’m playing Persona 5 Royal, but I would go with the power of Persona. Since the modern Persona games got anime adaptations, I’ll say that counts. I suppose it is similar to a JoJo stand, though. The idea of having an alter ego that’s a reflection of your true self or however that works, I really like it. Though I wonder who my Persona would be. Are there any historical or mythical figures cranky and embittered enough to fit?

3) Is there any blogger on here you’d like to get to know better and be friends with? If so, feel free to tag them and share your honest thoughts!

Here’s your expected cop-out answer: everyone in the community. I really haven’t come across someone in the general anime/game-fan circles here on WordPress who I haven’t liked. That’s certainly not something I can say for creators on other platforms like Youtube, though to be fair I don’t move in that exalted circle. Some big Youtube revenue would be nice, but there also seems to be a lot of drama and poison that goes along with it. I can do without that.

Anyway, I’d be happy to have a dinner with all of you, a rowdy one. After the massive health crisis is over, of course.

4) What anime theme/opening/ending is one of your favorites right now? Is it because it’s catchy, fun or emotional for you and why? (Example easy breezy because it’s fun to dance to).

Well, I don’t/can’t dance, but I’ve always liked the openings to the Sayonara Zetsubou Sensei series. Especially the first one: it has a real title but people just know it as “bure bure” for reasons that are obvious if you listen to it. It’s nice and aggressive with plenty of despair in the lyrics and tone. I know this one is pretty old at this point, but I still love it just that much.

5) Is there anything not animated yet that you’d like to be? It can be a manga that hasn’t been, a video game, a tv show, etc. Possibilities are endless.

Moby-Dick in anime form, only all the characters are now cute girls. Tell me an entirely genderswapped Moby-Dick wouldn’t be popular. It’s not like that would be going too far — they’ve already turned World War II naval ships into girls, twice in fact. My idea is actually less extreme than that. I just think it would be fun to have an insane lady Ahab yelling about killing the White Whale. Hell, make the whale a girl too, why not. You’d also get the yuri fans on board with the ambiguous Ishmael/Queequeg relationship. Now I really want someone to do this.

This Touhou fanart is the closest I could find to what I’m thinking of. (source: Wool, pixiv)

And now, Red Metal’s questions:

1) What is the most unusual work you’ve ever experienced?

I’ve listened to some weird music — Captain Beefheart’s Trout Mask Replica or anything at all put out by the Residents. I’ve seen some strange films as well, though they’re popular in their own niches even if some people don’t “get” them (stuff by David Lynch, David Cronenberg, guys like that.) The most unusual work, though, would probably be The 120 Days of Sodom by the Marquis de Sade which I checked out just out of morbid curiosity back when I was a student. To be fair, I didn’t read anywhere close to the whole thing; it’s extremely slow going and still just as shocking as it probably was back when it was written. But de Sade also deserves credit for writing material that got him thrown into prison and insane asylums many times throughout his life — he wrote this work while imprisoned in the famous Bastille a few years before it was broken into by the French revolutionaries.

Not that it makes 120 Days any easier to read, with characters relating how they committed horrific acts against other characters, who themselves mysteriously heal or even come back to life for no apparent reason other than the story being kind of a mess. It’s a godawful work that I don’t really recommend to anyone, but the history surrounding it and its author is interesting and worth studying. It should be noted that although his literature got him into legal trouble, de Sade was also thrown into prison for committing murders and other horrible acts in real life, so he wasn’t exactly the “pure artist imprisoned for expressing himself” type.

2) What is the best work you have experienced that no one else seems to know about?

That depends on what set of people I’m talking to. I have friends and family with pretty different tastes in art from mine, and they haven’t experienced or even know about most of what I’ve written about on this site. But among that other set of friends, they know stuff like Shin Megami Tensei and Disgaea very well. So once again, it’s hard for me to pin down one single work that I can say is very obscure that I liked. The closest I can think of is something like the album H to He by Van der Graaf Generator that I wrote about a while back. The band definitely has some fans around, but I’ve never met anyone else in real life who’s heard of this music.

3) If you could go back in time and go to the premiere of a classic film, which one would you choose?

Psycho. Aside from being a great movie on its own, the stories of people being terrified by an actual movie in the theater are really interesting — it would be fascinating to sit in with a 1960 audience and watch them lose their shit.

4) If you decided to write fiction, which genre would you choose?

I’ve already started a few stories (not that they’re necessarily ever going anywhere, but they are started) and they’d mostly fit into the science fiction genre. Modern-day realistic settings are too boring, and historical settings require a lot of research that I don’t feel like doing. I find it easier and more entertaining to create my own world. As far as the contents of the stories themselves go, if there’s a genre called “depressive contemplative fiction”, I guess most of it would be in there.

5) What is the most disappointingly predictable plot twist you’ve ever experienced?

This is a spoiler for Grandia II… but shit, that game’s been out for 20 years now, and you’ll see this twist coming too if you play it now for the first time anyway. The big twist involves the Catholic-esque Church of Granas. This massive church organization recruits the main character, the mercenary Ryudo, to escort the nun Elena as she seals pieces of the Devil away so they can’t go around causing a bunch of havoc and killing innocent people.

Well, this is an organized religion in a JRPG, so how do you think that will end? It would have been a far more shocking twist if the Church of Granas had turned out to be completely honest and transparent. While the simple priests and sisters like Elena are well-meaning, their Pope reveals himself to be a mad tyrant who actually wants to steal the power of the Devil to become a living god on Earth. The guy is even named “Pope Innocentius”. How could a character with that name possibly be a good guy? And the game also drops all this material near the very end, as if we’re supposed to be shocked by it. Grandia II is still a great game and a childhood favorite, but even as a kid reading the manual and seeing this guy’s character profile I knew he’d turn out to be a villain. Not much of a twist.

Official Grandia II promo art. The Pope is the guy all the way on the right.

6) What do you consider to be the strangest title for a work?

There are plenty of light novels with stupidly long titles, so any of those might qualify, but since that seems to be an industry standard for light novels none of them stand out. So my answer is the title of the album I mentioned in answer #2 above: the whole thing is H to He, Who Am the Only One. The first part refers to the hydrogen to helium fusion process that the Sun is constantly working on, so at least it makes some kind of sense, and one of the songs is about space travel so I’ll give them that. But the second part of it makes no sense at all. It’s not even grammatical. “Who Am”? What the fuck. I know it’s a dumb cliché but I have to assume some hallucinogenic drugs were involved and the title made perfect sense at the time. There’s no other reasonable explanation for that.

7) Where in a theater do you prefer to sit?

Near the back, but not all the way back. The last movie I saw I nearly got a neck sprain looking up because we were stuck in front and all the other seats were taken. I like to get to the theater early, but not everyone feels the same way (i.e. one friend who insists on doing everything at the last possible minute.)

8) Do you have any graphic novel/manga series you’re currently following?

I don’t usually go in for those, but I have been reading a manga series called Forbidden Scrollery, which as far as I know is the only officially translated and published Touhou Project manga series around. It’s pretty fun, and about what you’d expect from a Touhou manga adaptation if you know the series — cute girls drink tea, solve supernatural mysteries, and threaten to shoot each other with magical bullets and lasers.

I like it, but if you’re not familiar with the setting and background of Touhou before going in, I imagine Forbidden Scrollery could be kind of confusing because it does not really bother setting any of that up. If you’ve played one of the games and know something about the series, though, it’s worth looking up. It’s written by series creator ZUN himself, though the art is thankfully done by Moe Harukawa, who unlike ZUN can actually draw. She has a cute style that fits well with the light mood of the manga. If you like the idea of a slice of life/fantasy mix set in an Edo-era Japanese village, you should check it out (or just check out Touhou in general.)

9) When it comes to reviewing films, which do you feel are more effective – traditional, written reviews or video essays?

This is a hard one, because I have a natural bias as someone who writes reviews (not film reviews, but the bias is still there.) I like the written form of review better in general just because there’s less spectacle — it’s all words on a page, maybe with a few screenshots thrown in. There’s nothing to distract from the analysis itself. I do get why a lot of people prefer to watch a video review on Youtube, and there are a couple of reviewers there who I think are pretty effective. However, I think the aforementioned Youtube drama bullshit can draw attention away from the basic review/analysis element, which is the whole point in the first place. Not that that’s necessarily the fault of the creators themselves. Maybe it’s just an issue with popularity fomenting drama regardless of the medium.

10) What aspects of old-school game design do you wish would make a comeback?

The aspect where you’d get a full, complete game when you bought it without having to buy DLC. I’m not talking about cosmetic DLC, of course — that stuff is fine with me as long as it doesn’t affect the experience in a significant way. No, I mean having to buy the ending to a game separate from the base game itself. Or having to buy the 18+ scenes in a visual novel at the same rate the base VN sells for, making the full version double the price of the all-ages version. I get that we all like to make more money, but fuck these practices. To be sure, ripping players off has been something the game industry’s been doing since the 80s, so it’s not like this is a new problem, but it is a relatively new form of the old ripoff.

11) What aspects of old-school game design are you glad went away?

Cheap difficulty. That hasn’t totally gone away, of course, but it seems to have been a lot more common in the 80s and early 90s. I’m fine with a game that’s difficult because it presents a true challenge that can be worked out through strategy; that’s great. But a game that presents you with a complete crapshoot of a challenge that takes pure luck to beat, or one that barely even gives you a chance to learn the controls and layout because it only gives you a couple of hits before it kills you — that game is just a piece of shit. Sure, we had GameShark back then and Game Genie before it, but if you have to break a game with cheats to make it playable, its developer has failed.

***

Now it’s my turn to ask a question. But here’s the twist: it’s one multi-part question, and it’s one that I want to pose to everyone reading who cares to answer it. No specific nominations this time, because everyone is nominated.

Do you think the current worldwide health crisis will permanently affect the way people get their entertainment, or will we return to the “old normal” after it’s over? And do you think it would be a positive or negative if people decide in the future to stay home and play games or stream shows or movies instead of getting out to the theater or to concerts? I don’t think it would be a great loss, but I’m not the best person to ask about that because I’m a severe introvert who has no problem being shut in for days or weeks at a time. I have to force myself to go out and socialize, but I know that’s not the case for most people. Well, it might be more the case in the anime/game fan circles, but I don’t want to generalize too much. What’s your opinion?

Yet another Valentine’s Day post (or, four game characters I might want to date if they were real but probably shouldn’t)

I have to admit that there are a few games I’ve played featuring characters who I thought were pretty attractive, in that “if only she were real” sense. However, as we know, fantasy is one thing, and reality is quite another. And since reality is generally speaking a big pile of shit, it stands to reason that someone pining for their game character waifu (or husbando, let’s not forget them) might end up a bit disappointed if said waifu were real. But why? Let’s find out both the answers to that question and also possibly to why I make such terrible life decisions.  Here they are listed in random order, along with their respective official art/game CGs.

4) Kat (Gravity Rush)

In almost every way, Kat would be an amazing catch.  She’s bright and determined.  She has a strong sense of self but doesn’t take herself too seriously.  She’s exceedingly hot (I do have a shallow side, I won’t lie to you.)  And finally, she’s got the unique ability to shift gravity around her, letting her fly through the air by “falling” in a different direction than gravity would normally allow.  This is the central mechanic of Gravity Rush and is part of what elevates it well above the standard action game.  Seems like a useful skill to have in general.

As great as Kat is, though, there’s one problem: her gravity-bending powers are a bit indiscriminate in practice.  When the player suspends Kat in mid-air before choosing what direction to send her “falling” into, other objects and even innocent bystanders in her immediate vicinity are caught in the same suspension.  Sending Kat off into another direction in this case also flings anything and anyone in the affected area through the air.  This isn’t such a problem for the inanimate objects that get caught up in Kat’s gravity field, but for the living things it is most certainly a problem.  Not that she’d ever intentionally do that to anyone, but you’ll send people flying to their deaths often enough during a playthrough of Gravity Rush even if you’re not trying to do it.  So just hanging around her might end up with me getting accidentally flung into a brick wall or off the edge of the city into the abyss below.  Though Kat honestly might be worth taking that risk.

3) Patchouli Knowledge (Touhou Project series)

Patchouli is my favorite Touhou character.  The characters in this long-running shoot-em-up series aren’t all that fleshed out in the games themselves — the fans do a lot of the heavy lifting through their own doujin works that include fan games, comics, and animations — but Patchouli isn’t really that complicated to begin with.  She’s introduced in Touhou 6: Embodiment of Scarlet Devil as the librarian of the Scarlet Devil Mansion.  This naturally means that you have to fight her and endure her insane bullet patterns.  Outside of EoSD, though, Patchouli doesn’t seem to care for fighting very much, preferring to stay holed up in the mansion’s giant library surrounded by her books, studying and drinking tea.

So Patchouli is absolutely my kind of woman: such a complete shut-in that she never bothers to wear anything other than her pajamas (at least that’s what I think those robes are.)  However, it would be extremely dangerous to try to date her.  Not so much because of Patchouli herself, but rather because of her employer: Remilia Scarlet, the mistress of the Scarlet Devil Mansion and a straight up vampire girl.  Remilia and her even more dangerous little sister Flandre are supposed to be the descendants of Vlad Tepes, the real-life medieval Romanian ruler also known as Dracula.  Since Patchouli generally doesn’t leave her library, then, you’d have to brave the mansion and the vampiric sisters living there, and that might end up with you getting put on the mansion’s menu.  I don’t think I’m quite so brave to risk that.

2) Astrid Zexis (Atelier Arland series)

Skilled alchemist Astrid Zexis has a lot going for her.  On paper, anyway.  She has a quick mind and a sharp wit, she owns her own business, and she’s got that girl with glasses appeal that seems to be so popular these days.

However, she’s also careless and lazy to an extent that amazes even me.  As a result of her shitty attitude, by the beginning of the JRPG Atelier Rorona her alchemist shop in the capital of the Kingdom of Arland is failing and about to be shuttered.  The townspeople who might normally speak in her support hate her for screwing up their orders and generally causing a lot of trouble, so they seem more than happy to let her business flounder.  Despite her predicament, Astrid is still too lazy to actually do anything about it, so she very generously hands ownership of her atelier over to her apprentice Rorona, the clumsy but determined main character of the game.  Everything works out eventually, but that’s primarily thanks to Rorona constantly busting her ass to meet deadlines set by government agents who are working under orders to close the shop unless she can fulfill certain requirements on a regular basis.  Astrid admittedly does get around to doing some things to help Rorona, but at that point she’s just gaining back a few of the many points she’s lost.

Astrid, center, pushing her failing atelier off onto Rorona, left, at the beginning of the game.  Also pictured, right: best girl Cordelia.

If you really need to know about Astrid, you might ask supporting character/party member Sterkenburg.  This stern young knight dated Astrid for a while and it didn’t end well if their interactions in the game are any indication.  I’m sure there are two sides to that story, but Astrid still seems like a real handful.  I know this because I had a relationship fall apart once because one of the partners in said relationship was an Astrid, and that Astrid was almost certainly me.  Hell, maybe I should date someone like Astrid.  Two assholes with fuck-off attitudes would probably suit each other quite well, wouldn’t they?

1) Saya (Saya no Uta)

Now now, before you say anything — Saya’s on this list only because of the weird circumstances surrounding her existence.  For the uninitiated, Saya no Uta is a visual novel about one Fuminori Sakisaka, a medical student who has an accident that gives him a rare type of brain damage.  This condition makes him perceive everything in the world as disgusting to all his senses.  Even his friends now look, sound, and smell like bizarre rotten meat-creatures.  However, one single being on Earth appears to him as normal: Saya, a strange girl who discovers Fuminori while he’s contemplating suicide.  Fuminori clings to Saya as the one remaining thing in his life that seems pure and good, and Saya becomes just as attached to Fuminori.

Playing Saya no Uta, I couldn’t help but think that if I were in Fuminori’s place, I’d probably fall for Saya too, and that scares me a bit.  I won’t spoil it here, but if you want to read my take on how well Saya no Uta weaves its romance and horror elements together, check out the piece I wrote last Valentine’s Day on the game.

So hey, happy Valentine’s Day again.  Or not, if you hate this holiday, which I’d understand for a variety of reasons.  As for me — the above post is about as romantic as I can possibly get, which should tell you a lot.  Look, I couldn’t even be bothered to write a decent title for it. It does fit this holiday, though, doesn’t it? A tossed-together bullshit post, I mean. The equivalent of buying an off-brand heart-shaped box of chocolates at CVS. You deserve better than this. I’m sorry.

Music review: Touhou Explosive Jazz 6 by Tokyo Active NEETs

No, it’s not a soundtrack review this time, but don’t worry; I’m not changing my format. This and a few other reviews I’ve got slated to post are of cover albums based on game soundtracks. Specifically the soundtracks to various Touhou Project games. I’ve never actually reviewed a Touhou game on the site, but I used to follow this one-man-developer shmup series pretty closely. And I still love the music in these games. ZUN, the man behind game developer Team Shanghai Alice, is good at making shooting games, but he’s a better composer. The pieces he writes for his games are memorable and powerful, and they’ve spawned thousands (yes, literally thousands) of cover albums by hundreds of artists that are sold at Comiket and other Japanese conventions. A few of these Touhou cover albums even show up at American conventions, usually at grossly inflated prices, because they know the only alternative is to pay high shipping costs online and wait three weeks. (And don’t even get me started on the prices of the doujins.)

(Wait. No. Please forget I said that.)

Touhou Eiyashou ~ Imperishable Night (2004)

Anyway, I was very happy to find a physical copy of Touhou Explosive Jazz 6 (translated from 東方爆音ジャズ6 in case I convince you to seek it out.) As its title suggests, this is just one in a series of cover albums by Japanese jazz ensemble Tokyo Active NEETs, who play in a traditional jazz style (at least on this album – they mix it up in some of their other works.)  The several albums I’ve heard by Active NEETs are pretty much consistently great, but Touhou Explosive Jazz 6 is one of the best, featuring the band’s take on almost all of the music from 2004’s Imperishable Night. Imperishable Night isn’t my favorite Touhou game – that title would probably have to go to Perfect Cherry Blossom – but IN’s soundtrack just edges out PCB’s for me, and the Active NEETs do a great job with it. This album really is “explosive” – the NEETs play with a lot of energy, and there’s a lot of tenor sax and trumpet in the mix.  But they’re not just constantly blaring the shit out of your ears.  The brass has a great balance going with the keyboards, and the rhythm section is excellent.

As far as the individual songs go, they’re all great.  I can’t even say I really have a favorite among them, though their take on Marisa’s theme “Love-Colored Master Spark” that opens the album always grabs me, as does their version of Reimu’s theme “Maiden’s Capriccio ~ Dream Battle”. As outstanding as the album is, though, it’s also nice to watch them play live in the studio – the NEETs put out videos like that sometimes on their Youtube channel.

 

Here’s their rendition of “Dream Battle”. Pretty damn good. The guy in the center with the sack over his head is also a member of the band, I guess. He’s supposed to be what’s usually translated as a “sinsack” – a character from some Touhou fanworks who’s usually depicted as otherwise naked. Yeah, Touhou Project is kind of weird. But the music is excellent. I give this album a perfect 7, because I like it just that much. I should also note that all the other albums I’ve heard in the Explosive Jazz series are really good, and the Active NEETs are up to #13 in the series, so there’s plenty to hear at this point.

Unfortunately, you might have a hard time finding a physical copy of this album if I’ve piqued your interest in it at all. I had to attend the same con a few times before anyone had it in stock, and it seems to be out of stock on Amazon along with most of their other albums. Their newest albums are available on iTunes, though. And it goes without saying that there are ways to hear the older ones without paying out the ass for an import (though that’s what I basically did.) Still, if you’re a fan of this kind of music, it’s worth scouring Amazon and other online retailers for these albums. Or hit up your local anime con. You were probably planning on going anyway if you’re reading this site. Don’t lie to me.

Six great video game tracks

Music is a major aspect of a game. A soundtrack that fits well with the action of the game really helps its flow. Some game series are even defined by their soundtracks: pretty much everyone, even my mother who doesn’t know the first thing about video games, knows the Super Mario Bros. main theme, and other prime series from my (and possibly your) childhood like Sonic the Hedgehog and Mega Man are known for their amazing background music.

Here are some pieces taken from game soundtracks that I think are especially good.

1) Shin Megami Tensei III – Normal Battle (Town)

If you’re a regular reader, you know I’m a big Shin Megami Tensei fan, and SMT3 is just about my favorite game in the series. And Shoji Meguro, the soundtrack-writer for many of the Shin Megami Tensei titles, is one of my favorite game composers ever. His work displays a lot of diversity, from the weirdly jazz-poppy music of Persona 3 and 4 to the hard rock of Digital Devil Saga. SMT3’s soundtrack is sort of a mix of hard rock and jazz elements, and this piece is one of my favorites of the bunch.

2) NieR – Gods Bound By Rules

Time for honesty here: I have not played NieR. From what I can tell, it’s made by Square-Enix, it’s an actiony sort of game, and it is highly controversial, with some people swearing by it and other people swearing at it. It was a commerical flop, but that’s not the measure of a game’s quality, is it?

Despite not having played NieR, I have heard its whole soundtrack, and it’s really good. Very symphonic in that old Square-Enix Final Fantasy tradition, with an extremely talented female singer accompanying the music. This track really conveys the feel of a boss fight well, I think. In fact, I’m pretty sure it’s a boss theme. In any case, you should really listen to it. It sets an “epic” mood without feeling overbearing (like, say, playing a famous public domain piece like “O Fortuna“. Yeah, it’s great, but seriously stop using this piece, it’s so amazingly overused.)

3) Umineko no Naku Koro ni – Final Answer

Unlike the last entry, I have played Umineko – all 80 hours of it. One of the things that kept me playing/reading was the excellent soundtrack. It’s no mistake that Umineko is called a “sound novel” – the original game had no voice acting but a great set of pieces by dozens of artists that perfectly fit the mood of each scene. I don’t think there’s a bad piece in the bunch, really. “Final Answer” is an especially great one, but the Umineko soundtrack is consistently good – I could have just as easily picked 20 or 30 other songs.

4) Makai Kingdom – Rushing Out of the Land of the Demons

NIS games tend to have really good OSTs that set a cartoonish mood consistent with their goofy, sometimes weird humor. Despite being one of their lesser-known titles, Makai Kingdom has an especially good soundtrack, and “Rushing Out of the Land of the Demons” is my favorite in the track list. This piece really gets down both the frantic pace of a battle scene and the strangely relaxed attitude of the typical NIS game. Does that make sense? I just wrote that sentence and I don’t know if it makes sense. Anyway, this is a great song.

5) Nine Hours Nine Persons Nine Doors – Digital Root

When I heard the Zero Escape series was not going to have an ending because of poor sales, I was thrown into despair. I had just finished 999 and Virtue’s Last Reward and was dying to know how the bizarrely twisted story would end. I guess we’ll never know now. But at least we’ll have the really nice evocative sort-of-ambient soundtrack of 999 to listen to. “Digital Root” and most of the other pieces in the 999 OST perfectly complement and feed into the sense of tension that lasts through the game.

6) Touhou Project (Perfect Cherry Blossom) – Doll Judgment

I don’t think I’ve ever let on that I’m a Touhou fan, so I’ll do it now: I’m a huge Touhou fan. I’ve been playing the Touhou Project games for several years now. I know all the characters. I’ve even read some of the official comics (which have totally nonsensical plots.) If you’re unfamiliar with Touhou Project, it is a vertical scrolling shooter series begun and maintained by ZUN, one man who creates all the games on his own. The events of the many Touhou games (now up to 15? 17? I’m honestly not sure) take place in Gensokyo, a magically separated part of Japan that is still stuck in the 19th century for some reason and is inhabited by youkai – traditional demons and mythical beasts (all taking the form of girls, of course, because Japan) who live alongside a bunch of scared out of their wits humans in a village. The main characters are a shrine maiden and a witch who can fly and shoot lasers and fight said youkai. ZUN’s creation has spawned a massive community of fans and fanworks.

The funny thing about ZUN is that he seems to be a better composer than a game designer. Every one of the Touhou games features a really catchy and driving soundtrack. Fans have seized upon this aspect of Touhou and produce mountains of albums based on ZUN’s music. In fact, “Doll Judgment”, while it’s really a good piece, just as easily could have been a different piece from a different Touhou game – there are way too many to choose from.