It’s been a few years since I wrote once of these short free game review posts after digging around on itch.io, but it’s never too late to dig an old concept up again, and there are always broke people around looking for games to play (assuming they don’t want to turn pirate.)
I’ve also been watching some videos on YouTube in the “analog horror” category. This is a fairly new genre that from what I can tell is based on taking early 90s aesthetics and putting them into a psychological horror context. Kind of like a creepy version of vaporwave, I guess. It’s a strange concept, but some of it works pretty well. I’ve already talked up the series Gemini Home Entertainment, which I thought made great use of the old home video format to put together an interesting horror story. On the other hand, I also watched the wildly popular analog horror series Mandela Catalogue and wasn’t impressed with it, despite how much it’s talked up online — it even got a few eye rolls out of me, which is death when it comes to horror unless you’re going for a comedic effect, and it definitely wasn’t.
So maybe this is just a hit-and-miss genre for me. Or maybe I just need to play some games in the same genre instead? So I picked one free analog horror game, and then another game on itch.io after searching for “analog” when I couldn’t find any other analog horror stuff that didn’t look like a takeoff of Gemini or Mandela or Local 58. I also searched for “analogue” to include the non-American works as well, since the rest of the world thinks we spell that word incorrectly. But that didn’t yield anything too interesting aside from a free pdf tribute to Laika, the dog who died after being launched into space on Sputnik 2. I thought I was fucking depressed, but some of these people on itch.io, man.
Finally, just to get a third game in, I typed “aaa”, hit enter, and played the first game that didn’t look like complete tossed-off garbage from the thumbnail and description. Maybe there was a reason I retired this post format.
Starting with one that apparently just about every big horror jumpscare spooky game let’s player YouTuber already covered two years ago, the ones who used to dramatically scream at every shadow they saw until people finally got tired of that irritating shit.
No Players Online simulates an early 90s-looking capture the flag FPS, a beta multiplayer game with up to 16 players able to join each server, presumably in teams of up to 8 each. However, checking the server list reveals a column of 0/16s. Mysteriously, some of these servers are still online. Joining one of these drops you into an empty FPS map, a brutalist-style concrete structure with a couple of courtyards and trees and a central chasm that I tried to jump into but couldn’t.
You have a gun that shoots a random number of bullets before you have to reload, but that’s not a problem since you’re the only player in the game. What follows is the easiest capture the flag game in history — at least until the creepy stuff starts happening, which doesn’t take long. No Players Online doesn’t let on about how you’re supposed to deal with said creepy stuff, but getting close to your goal of getting 3 out of 3 points does reveal a bit of what’s going on, and you’ll have a choice at that point between completing and not completing your mission. If you choose not to complete it, you can always quit and try another server.
There doesn’t seem to be much of an ending to the game at first, but after a little digging, I found that there is some kind of ARG thing going on with it featuring encoded messages and clues outside the game, and naturally people have already used those to solve its mysteries. Apparently it can’t be fully solved independently any longer, but that’s just how it is with these kinds of projects that rely on other media — sometimes you end up hitting a wall with a broken link or a disconnected phone number.
I found the empty server pretty creepy, at least the first time I played through a “match” in it, so good on the developer for getting that atmosphere down. However, it also leans a little too much on the kind of “spooky distorted face man oh no” bullshit that made me dislike Mandela. There’s also just not that much game in this game, at least in the traditional sense. No Players Online is not exactly what I was looking for, but at least it’s an original concept, and there is more here than it might seem like at first glance, so it might still be worth a look for players who are into such projects.
One of the nice things about hunting for games on itch.io is that some of them are playable on your browser, no messing around with installation. These tend to be smaller/shorter games of course, but it’s possible to have fun with even a five minute-long game, so why discriminate in that sense?
While searching for “analog”, I found TASCAR, one of these browser games that promises a top-quality racing experience in the form of a text adventure. It’s not a horror game, though — at least not in the traditional sense.
I believe TASCAR was created by someone who hates both stock car racing and text adventures, because this game seems to be purposely nearly unplayable. I was curious about how the hell someone managed to depict a car race in text form, but the point of it rather seems to be purely to piss the player off.
Oh yeah, you might be saying “hey, there’s a help option, try that out!” So I started a new game and decided to ask for directions for once.
Eventually I managed to enter the fucking race and drive after the game refused to understand the commands drive, proceed, and step on the gas pedal, but this was the ultimate result:
I was wondering how aggressively hateful towards its players a game would have to be for me to still dump on it even when it’s free, and I think I’ve found a good example in TASCAR. I guess it’s just meant as a joke, but if so, it’s the Takeshi’s Challenge kind of joke where you basically end up kicked in the balls if you bother with it. If you’re a real masochist, then, you might enjoy this more than I did.
There’s a title that accurately describes how I felt after playing the above game. Despite its strange name, aaaaAAAAA is actually playable. It’s also frustrating and obtuse, though this time I can blame myself in part for just not being very good at such games.
aaaaAAAAA is a platformer that requires the player to jump on falling blocks to get as high up as possible. There are two gimmicks to it that complicate matters: the controls change every minute, and the player has to constantly hold down the a key at the same time to replenish their HP.
I’m not the most coordinated person on the planet. There’s a reason I mostly play JRPGs and avoid a lot of action games and platformers that require extreme timing and precision. That said, aaaaAAAAA seems like a nice free game to check out if you like to challenge yourself.
The spiked bricks falling on your character’s head and the constant screaming also make this game feel a lot like living life, which if that was the point was very well executed in my opinion! Congratulations to the developer Mewore for really getting that feeling down well if that was their intention. And even if it wasn’t, I still can’t help but think of the game as a metaphor for life. The fact that I suck at it makes that metaphor all the more accurate.
On that sunny note, as usual, that’s it for this round of free itch.io games. Next time I try out this feature, I’ll probably drop the themed aspect of it, because it clearly isn’t working out for me anymore.
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