Another unnecessary post, considering how many people started playing this thing when it came out.
This game has gotten big press and 250K+ sales since last week when I read about it. After watching ten minutes of a streamer play it (GEEGA if you’re curious, she’s yet another cool VTuber over on Twitch) I knew it was for me, even though I’d never played another roguelike aside from the Shotgun King demo last year, and it’s been interesting to try to understand why.
Frostilyte’s review of Balatro is a good place to explore that point further — his is a view of the game from an expert roguelike player’s perspective, and he breaks down a lot of the mechanics that make it fresh and exciting. My view of Balatro is from a novice’s perspective, for whatever that’s worth if anything at all, but I’ll give my thoughts anyway.
Balatro is a card-building game based around poker in which the player must beat successively larger opponents with a limited number of draws and plays. Hands are scored according to card point value in blue and the hand multiplier in red. However, you won’t get far without Jokers — 150 of them. These cards can be bought in the shops between rounds and have a wide variety of effects, some of which can work together to massively stack up your point value and multiplier. Together with the tarot, planet, and spectral bonus/hand-building cards, these are what you’ll need to beat a full game of 8 antes (24 rounds if you don’t skip any) and each ante’s boss.
So Balatro operates with five full sets of cards: the regular French playing card deck we all know, the major arcana tarot (I’m also still playing Persona 3 Reload — very relevant!), and the game’s custom Joker, spectral, and planet sets (Pluto included as a dwarf planet, along with one surprise and two others I haven’t unlocked yet.) I would have thought all these decks might make the game too convoluted or complicated for an impatient asshole like me to bother with, but just the opposite somehow — it’s easy to get the hang of Balatro, since all the above decks serve purposes that make sense and are easy to get down.
But then, what’s the appeal of this game? Why has it sold hundreds of thousands of copies, why so much play among streamers? I think Frostilyte covered that very well in his post, but from my own beginner’s perspective, I think the main hook to Balatro is its combination of chance and the wide variety of effects you can mix to get those high scores. Chance is a major part of the game — my last run just ended in the most frustrating way possible, and I’m not the most patient player on Earth when it comes to that kind of frustration. I can play through a 100+ hour JRPG, but that’s a different kind of patience — this is the kind that makes me crack a little when I’ve only spent 20 or 30 minutes building up what I thought was a really great deck, then falling just about 250 points short of a win.
Being pretty new to the genre, I found the whole “start from the beginning” aspect of it off-putting at first, but it certainly helps that a typical game only runs about 20-30 minutes if you get near the end of its eight antes. What stung me more was losing my deck and the Jokers complementing it, along with all the hand upgrades I’d received. It does sting in the moment, but it’s really not so bad wiping the board clean and starting over.
The lack of a save function may even add to the game by making each choice over what to buy and how much, what hands to play, and how to balance money with upgrades far more meaningful and demanding of close attention, since you can’t just savescum it as the kids say. I like that I can start a new game with a certain strategy — say, adding and converting cards to a particular suit and going for all flushes, or piling money into building up an easy hand like pairs — and that strategy can become more or less effective based on the hands I get and the Jokers and planet cards I end up with. Even if you think you have a good deck with plenty of upgrades, you can end up losing to an unlucky round or a difficult boss, and at the same time it’s possible to turn around a mediocre setup with a few lucky hands and draws in the store.
If that kind of challenge appeals to you, I’d check out Balatro. Even if you’re not very into card games, the visuals are trippy in a good way and the single theme with variations that plays throughout is so good that it doesn’t get old, joining HoloCure in that category. The Balatro BGM has a similar lasting power, though it reminds me more of a few contemplative tracks from other games — see “Dead Angle” from Umineko and “Digital Root” from 999 for two other examples.
Even the sound design itself drew me in. I am not a sound engineer or sound guy or anything, but I know when something sounds good to me, and it’s all very engaging in Balatro, especially when you have a set of Jokers that add multipliers to each card and bounce off of each other like a pinball.
Even though I still get a little pissed over my really bad RNG runs, I’ll keep playing Balatro off and on. It’s a good time, and if you’re afraid of compulsively playing this game as a lot of other people are, at least it’s not compulsive gambling — you only have to pay for this once, and the price was worth it.
Next post, I’ll probably take on another anime series. I’ve really fallen off from the anime this year, but at least I will definitely be watching Yuru Camp season 3, which you probably could have guessed anyway with all the praise I’ve constantly showered on it. Work has been a lot more stressful and hectic lately, making it harder to find time to write, but after ten years writing here is almost a religious habit now. I might compensate by writing some audiobook reviews, since I’ve been listening to a lot of those in the car while stuck in rush hour interstate traffic. I’m in the middle of The Power Broker so far, a biography of a power-crazy New York city and state park department head, and while that might sound like a dry read, just the opposite — the writing is engaging and the subject is fascinating, though I sure as hell wouldn’t want to have worked for him. Until next time.