Anime short review: Inugami-san to Nekoyama-san

Another anime short, and what a short this time. It’s not the best one I’ve seen, not by a long shot, but it’s unique at least.

Inugami-san to Nekoyama-san is a yuri/comedy anime short adaptation of a four-panel comic that aired in 2014. I don’t even know how I dug it up, but I did and I watched the whole thing — just 12 three-minute episodes, so a very quick watch. And when I say yuri I really mean it. If you don’t like girl-on-girl love/romance don’t even think about watching Inugami-san to Nekoyama-san because that’s all it’s about. It’s a comedy, but all the comedy is yuri-flavored. The source manga is published in a magazine called Comic Yuri Hime, so you know what to expect if you know that.

You can always expect some innuendo

It’s one thing to write a comic about a set of girls drooling over each other, but Inugami-san to Nekoyama-san adds a twist. You might have known from the title if you know a little Japanese — inu and neko are dog and cat, and the two title characters have dog and cat-like personalities to match, with Inugami being excitable and usually happy but also requiring some active attention and Nekoyama being more downbeat, calmer, and more passively looking for that attention. Of course, Inugami is a cat-lover and Nekoyama is a dog-lover, so they are very much into each other, resulting in a few comedic spats when they start to meet other characters with other animal-referencing names and personalities and are attracted to them too.

That’s the idea, sure

There’s not much more to say about this short series. If you’re looking for a dumb show about girls teasing each other and getting jealous over each others’ attractions to each other (what a sentence this is, sorry) but all in a comedic context then check it out. The animation isn’t bad and the girls are cute enough, so it’s got that going for it. Though my favorite character is their mutual friend, the straight woman Aki (possibly in two senses of the term, since she’s the single character who’s not obviously into any of her female classmates.) Poor Aki has this “I’m tired of all of your dramatic shit” attitude towards Inugami and Nekoyama and has clearly been putting up with their lovers’ quarrels for a while now.

This series is very one-note and pretty forgettable, but that seems to be the deal with most of these three-minute shorts from what I’ve seen so far. After finishing Inugami-san to Nekoyama-san I really just felt like I’d killed a few more brain cells, but that’s no big loss after what else I’ve put my brain through. It’s all right — you can do a lot worse with one of these short short series. And credit to the makers for not filling over half the runtime of each episode with nearly full-length opening and ending themes. There’s just a 30-second ending sequence and it’s packed as full of sugar as possible, so watch with caution.

A review of Highway Blossoms: Remastered (PC)

It’s back to the visual novels. And it’s also back to the itch.io bundle, and specifically last year’s racial justice donation bundle, not to be confused with the recently ended Palestine relief one I talked up last post (which I will be getting to in turn, because there are a few interesting games in there as well. Also thanks to itch.io for that bundle again and to everyone for putting up over 900K for a great cause.)

But for now, here’s the 2016 kinetic novel Highway Blossoms, which I just got around to reading after a year of owning it. This is specifically the recently released remastered version, which adds in voice acting and probably a few other features I didn’t notice because I didn’t play the original. I’m not sure if the old version is even around for sale anymore, but it seems this is the definitive version anyway. (And some story spoilers, since this being a kinetic novel, there’s not much to talk about other than characters and story. But that might not be such an issue either way.)

Yeah I played in windowed mode, I admit it

Highway Blossoms tells the story of Amber (above, left), a young woman driving down a highway in the American Southwest in the RV she inherited from her recently deceased grandfather. As our protagonist drives along, she comes across a hitchhiker standing next to her car on the side of the highway, and against her better judgment she stops to help out. Said hitchhiker is Marina (right), another young woman looking for a lift from a stranger. Which is also against all good judgment and common sense, as Amber herself says — but we’ll soon learn that Marina is a bit lacking in the common sense department.

Amber decides to bring Marina along, afraid of what might happen to her if some seedy weirdo comes across her instead. And so their adventure brings, and also their romance, because Highway Blossoms is a yuri (i.e. lesbian) romance VN and this is our couple. That’s not really a spoiler, either: the game bills itself in exactly that way, and its promotional art makes it very obvious that these two will get together, so I don’t feel like dropping that fact here is a big deal when it says all this stuff on the cover basically.

Amber likes black coffee, Marina likes milkshakes. With this odd couple character dynamic plus the yuri tag on the game, you can see it coming from miles away.

There’s another major aspect to Highway Blossoms aside from the yuri romance, and that’s the travel guide one. This game takes place entirely in the American Southwest region, starting in New Mexico, running through Arizona, Utah, and Nevada, and ending in inland California. What starts as a simple lift turns into an extended trip through an entire quarter of the United States when Amber learns that Marina is out on her own searching for a legendary treasure of gold scattered and buried in parts by a 19th century prospector with clues left about their hiding places.

Amber is a naturally skeptical type, and the fact that this prospector’s journal is being sold at gas stations and corner stores all over the place and has sparked a new “gold rush” to find his treasure cements her opinion that it’s all a scam. However, Marina seems dead set on finding these stashes of gold, so Amber unaccountably (even to her, at least at first) agrees to help her.

It also helps that Amber has an encyclopedic knowledge of the Southwest and the ability to decipher vague hints based on its geography despite still only being 19. Not that a 19 year-old can’t be that smart, but I feel like life length/experience should factor in a bit more, especially when so many people are on the hunt.

This gold rush is the excuse for Amber and Marina’s tour through this part of the country, and we get to visit some big natural landmarks along with them, like Shiprock and Arches National Park, places where the prospector hints that his treasure was buried. And of course, a rivalry develops between Amber and Marina on one side and a team of treasure hunters they keep running into on the other, spurring them on to try to find the gold before the other group cleans them out.

The rivalry is really between Amber and this constantly half-naked lady Mariah; anime hair man and Mariah’s little sister who are along for the ride are actually pretty nice. And nice crack on ska there. Why the hate for ska anyway? It’s not that bad.

Finally, between these points, we get a nice dose of what people call “Americana”1 — it’s a term I always found strange, since it only seems to refer to a narrow slice of what life in America is like, but here we’re talking about country/western folk sort of music, 24-hour roadside diners serving heart attack food, and weird man-made tourist attractions like the tallest thermometer in the world. All the stuff you find on Route 66, even though that famous US highway isn’t mentioned at all in Highway Blossoms unless I missed something. But since Amber and Marina are bouncing between different states constantly, it makes sense that they’d have to go off the beaten path a bit more.

I forget exactly what this spot was, but it must be another important natural landmark.

Before going into what I liked and didn’t like about Highway Blossoms, I want to acknowledge something that I very probably got wrong last year when I wrote about visual novels here in the West — they seem to be more popular here than I gave them credit for. I was thinking more about mainstream popularity then, which I feel VNs still don’t really have here, but my perspective was too narrow to see other niches this medium has gotten into, especially with all the otome games out there.

Original English-language visual novels (OELVNs as they’re commonly called) still look like a niche thing to me, but I might still be out of touch in that area — Highway Blossoms is only the third one I’ve played in my life after Doki Doki Literature Club two years ago and Katawa Shoujo (or part of it anyway)2 last year. But it also feels like a first for me in the sense that it’s an entirely American VN with regard to its setting and characters. I also get the impression that the writers at the indie developer Studio Élan are American, or at least that they’ve been around the Southwest and are very familiar with the cultures down there.

There’s still a lot of very obvious influence from Japanese VNs in certain aspects like the character design (which I’m naturally not complaining about — I am still a damn weeb after all, and Amber and Marina and a few of the game’s other characters look pretty fine) but this is otherwise very much an American work, and as an American who’s somewhat into the visual novel medium, that’s nice to see.

In general, Highway Blossoms feels pretty polished, with full voice-acting, original music that mostly fits that Southwest country/western folkish feel, and some pretty nice CGs. Including a few in its 18+ scenes near the end of the story — the base game is all-ages, but there’s an 18+ patch you can download and apply from the Steam page, even if you got Highway Blossoms through itch.io like I did. It only adds maybe ten minutes to this ~5-6 hour game, but to the publisher’s credit, the patch is free.

The only real complaint I have with the game’s presentation is that the otherwise nice-looking character portraits looked a bit crusty in their outlines when set against the backgrounds, but then maybe it was an issue on my end somehow. I don’t know enough about the technical aspects of putting a VN together to say. It’s not a big annoyance for me either way, but just something I noticed.

Now for the writing, which is certainly the most important aspect of this game considering that there’s no gameplay here to speak of. And this is where I have a few more substantive criticisms to make, one of which has to do with the central relationship between Amber and Marina.

If you’ve read or played or watched any similar romances, it’s not much of a surprise: Amber is the serious one, somewhat bitter for her age and carrying around an emotional burden she’s trying to deal with (the recent death of her grandfather, the one who raised her in place of her deadbeat parents and the only person in her life she really cared for) and Marina is the free spirit she comes across by chance, the one who shows her a new way to think about life and who helps her resolve that emotional burden. The road is a bit bumpy; there are a few arguments and one big fight near the end between them, but the two are finally able to come together and realize and express their love for each other. There’s a happy ending as the pair set aside uncertainties over their futures for the moment and embrace their love.

I’m not saying the above is even that unrealistic, but it does feel like a tired sort of story. Maybe I’m just a bitter fuck, but believe it or not, I actually can appreciate a good romance if it gives me something new and fresh to enjoy, and this doesn’t really. For all her impulsiveness and spontaneity, Marina might even be put in that dreaded “Manic Pixie Dream Girl” category that film critics created in the mid-2000s to describe such free spirits. See the 2004 film Garden State for a good example of that character type: the free spirit in this case being Natalie Portman, who pulls depressed guy and writer/director Zach Braff out of a slump with similar results.3

To be fair, though, I think Highway Blossoms avoids falling into that old trope too much, because Marina does have a backstory and a personality beyond “cute girl who loves life and doesn’t let things bother her etc.” She’s not nearly as out to lunch as a few of the other characters I’ve seen stuck into that category either — Marina’s actions seem to make sense to her, at least, without just coming from a place of pure whimsy or whatever the hell nonsense those other movies were trying to pull. The “Marina’s thoughts” feature helps a bit there — throughout the game, we hear Amber’s thoughts, but certain objects the pair collect are catalogued in a separate menu with Marina’s thoughts on them in the attached notes. It’s clear that though she does lack some common sense, Marina doesn’t deserve to be called a simple airhead. Even if she does a couple of profoundly stupid things in the course of the story that Amber ends up having to fix.

I found the romance a bit dull, but at least sort of believable.

The bigger problem is that as a kinetic novel without any player choice or interaction, the story is all Highway Blossoms has beyond its nice art and music, and there’s not much there for me to enjoy. The romance is nice enough, but nothing more, and all the treasure hunt and travel stuff feels like a reason for the romance to take place more than anything. Again, maybe I really am just an embittered type too far beyond that point of life to appreciate the game’s messages. Maybe this game simply wasn’t meant for me — the main characters in it are 19 and 18, both with their whole lives ahead of them, and while I was once like that, I’m now a professional chained to my desk with no real personal goals beyond “get a few hours of total escapism a day to put up with this shit”, all of which is entirely my fault.

So I’ll go for a complete, shameless cop-out and give the typical lawyer’s answer to the question of whether Highway Blossoms is a good visual novel: “it depends.”4 I feel now like I did when I was looking at Blend S, in fact, only instead of the feeling being “this is for me but might not be for you”, it’s “this isn’t for me but might be for you.” If all of the above really appeals to you, or if you’re the type who melts at romance, you might want to check the game out. I liked Highway Blossoms a hell of a lot better than I did Garden State, at least, if that gives you any point of reference. If it doesn’t, I’ll just say that while I didn’t exactly dislike this game, it did fall flat a bit for me.

Okay, not this part, though. There’s something about that “one character has to wear another’s clothes” thing, especially when the two are still just romantic interests. I don’t know. I’m not the only one, right?

Maybe Highway Blossoms does have some value as a Southwest travel guide, though. I’ve never been to that part of the country before, so I can’t say how well it captures the region and its natural beauty, cultures, and all that. But if it does so sufficiently, some of the states it features might consider officially adopting it as a tool to drive tourism — Japanese VNs do this sort of thing often enough, with Our World Is Ended for example set in Asakusa and even talking up particular restaurants.

Something to think about, at least. Though I don’t know how Utah would feel about using a lesbian-themed visual novel to promote itself. Maybe about as good as they would using a lesbian-themed visual novel to teach their schoolchildren Esperanto. There really are a lot of great potential uses to VNs, aren’t there? 𒀭

 

1 Of course, there’s also apple pie and baseball, as seen in this photo I found under “Americana” taken by someone at the USDA Agricultural Research Department. Those are somewhat more widespread in the US, but I’d say still partly outdated as a representation of what America is considering how far baseball has fallen against other sports like basketball, football, and NASCAR (and even soccer, which has been steadily rising in popularity here recently.)

Apple pie is still good, though. I’m more of a cake guy myself but I can appreciate it.

2 I have a load of very old notes on Katawa Shoujo and I still might write something about it here. The trouble is I don’t know if I should write about it if I’ve only gotten through two of its five routes, but then again it is a proper 30+ hour visual novel with branching decision paths and bad ends and all that. Maybe I’ll just finish the damn thing finally, since I’ve thoroughly liked what I’ve played of it so far (there’s your preliminary review of it at least.) In any case, there are more visual novel reviews to come as I plow through what I still have in my massive backlog.

3 I don’t remember their characters’ names, but these two were quite big back at the time: Braff was one of the main guys in the TV comedy Scrubs, and Portman was in quite a few other movies throughout the 90s/2000s, including the first run of bad Star Wars films. The only movies I saw Portman in that I actually liked were Heat and The Professional, the latter of which admittedly had some very weird vibes that may have been explained recently by what’s come out about director Luc Besson. I don’t know how well it holds up, but Jean Reno and Gary Oldman are both always good. But then there are those weird vibes again, so I don’t know. Maybe it’s worth a re-watch?

4 I don’t mean to say here that it always depends — I absolutely don’t subscribe to the view that the quality of all art is a subjective matter. I just feel this is one of those cases where the problem might be partly with where I am more than with the work itself.

A review of The Expression: Amrilato (PC)

I wasn’t kidding when I wrote a while back that I had a bunch of visual novels to get through. When I wrote that post about visual novels still being a bit of a niche thing in the West, though, I wasn’t thinking of The Expression: Amrilato. No, this game beats all the rest in terms of its niche-ness: it’s a yuri romance visual novel that teaches you Esperanto.

What? Yes, this is a real thing. I first heard about Amrilato when Valve briefly refused to stock it on Steam for depicting a romance between two students, the main characters Rin and Ruka (if you didn’t know this was a yuri VN at first, the cover says everything.) They soon thought better of it and put it back up in their store. It’s an all-ages VN anyway, so I’m not sure what the fuss was to begin with — by the same logic, an adaptation of Romeo and Juliet would be banned from the platform, which seems stupid enough.

In any case, this minor incident got Amrilato more press than it would have received otherwise, because it’s how I learned about the game. And after that I filed it in the back of my mind to play, and now I’ve played it. And now I’ll write what I think of it in a very long-winded way, because I have a lot to say about it.

First, an introduction: this is our protagonist, Rin. Rin is a hardworking, cheerful Japanese high school student who’s also pretty thick and often says and does things without thinking. One day, Rin buys a taiyaki (something I’ve never had myself, but I’ve heard a lot about, sounds like a kind of sweet pastry?) and eats it while on the street. Then she blacks out and wakes up on more or less the same street, only now the sky is pink and everyone’s speaking in a language she can’t understand.

Rin is understandably freaked out by this and suspects her taiyaki was drugged, and she goes to cry in a corner, where she’s approached by a girl in an impossibly frilly outfit who tries to talk to her in that mysterious language. Rin is still frustrated, but she does her best to communicate with this girl, whose name is Ruka. Fortunately, Ruka knows a little Japanese and invites Rin back to her house after establishing that she needs help.

Naturally, Rin feels like she’s in the dark at this point — her phone isn’t getting a signal, everyone’s speaking this weird language, and why the hell is the god damn sky pink, even at night? However, she manages to sort herself out in an impressively short time after trying and failing to find her parents’ house. While the city she’s currently in is very similar to her own, there are many subtle differences, and it soon becomes clear that Rin has somehow entered an alternate-universe version of her hometown. Which means no getting back to her family or friends, at least for the time being.

Yeah, yuri vibes from the very beginning

Thankfully, Rin is in Ruka’s care. She soon learns that she’s considered a vizitanto, or visitor, and Ruka takes her to a kind of combination library/government office to get a special ID from her own mentor, the librarian Rei Arbaro. Rei explains that Rin is now something like a resident foreigner, a status that comes with privileges like discounts at stores and a special allowance. Since Rin’s not the first vizitanto to accidentally fall into this dimension, the government has a system in place to care for people in her position until they can get on their feet and be productive members of society.

This is where the game really begins and where we’re introduced to the first of the two major aspects of Amrilato: the Esperanto. As a vizitanto, Rin has to learn Juliamo, the common language in this world. Aside from a few vocabulary and grammar differences and a customized alphabet thrown in to make things feel more other-dimensional, Juliamo is the same language as Esperanto. The player can switch between this fictional Juliamo alphabet and the Latin alphabet used to write the real-life language, but it seemed like a waste to not use the custom alphabet, so I stuck with that.

And naturally, since Rin is learning Juliamo, we’re learning it along with her. As the story progresses with typical dialogue and narrative stuff, Rin gets presented with language lessons that she has to complete as part of her new education. A lot of these involve one-on-one sessions with either Ruka or Rei, and you get to take quizzes and exams at the end of most of these lessons, an experience that will surely remind you of your school days if you’re past them now like I am. These exam sections can be deactivated in settings, but they’re turned on by default, and I get the impression that the developer SukeraSparo intended for the player to actually take the lessons and learn the words, expressions, and grammar rules that they teach.

I was barely familiar with Esperanto before picking up Amrilato. All I knew is that it was a constructed language, or a language created purposely and not developed naturally over thousands of years like English or Japanese. It has an interesting history — the creator, L. L. Zamenhof, was a Polish Jewish eye doctor who in the 1870s came up with the idea for an international language because he thought it would put an end to war. This unfortunately didn’t happen (a sad end to that part of the story, especially considering the fate of his family, still in Poland at the start of World War II) but Esperanto has gone on to become the world’s most widely spoken constructed language.

One of the most interesting parts of playing Amrilato was in seeing Rin’s thought process while learning Juliamo. Even though she’s the player character, her experience with the language and mine were very different. A big part of this difference has to do with the origins of Esperanto: from the basics I learned of it by playing this game, most of it’s derived from existing Romance and Germanic languages, seemingly with more of a lean towards Romance. So if you speak or you’ve studied languages like Spanish, Portuguese, French, or Italian, a lot of this Juliamo will be familiar to you right away. Even someone who only speaks English and has no familiarity with the Romance languages will probably pick up on some of the vocabulary and grammar by instinct because of the strong historical Romance influence on English (it’s a Germanic language, but we’ve also got those Latin roots and the additions from Norman French after William the Bastard Conqueror’s invasion of England.)

Aside from its loanwords, Japanese has barely any relation to these or the other Indo-European languages that form the basis of Esperanto, and so root words and grammatical concepts that might sound natural to a westerner may not be so intuitive to a native Japanese speaker. The lesson sections of Amrilato consist largely of Rin’s thoughts about what she’s studying, and she’s often forced to try to remember her meager English knowledge that she picked up at school to help her understand Juliamo. Things as seemingly simple as the sounds “si” and “zi” are a bit hard for Rin because those sounds don’t exist in Japanese, instead becoming “shi” and “ji.” However, Rin’s stubborn, hardworking nature comes out in these sections, especially when she pushes herself to practice her Juliamo on Ruka, Rei, and strangers when she’s out buying groceries and running errands, and so she manages to push through it.

A lot of Rin’s struggles with Juliamo made me think of my own efforts at learning Japanese. I’m not immersed in the language like Rin is, but it couldn’t be more different from my native language of English, so I find myself asking some of the same types of questions Rin asks when she’s taking Juliamo lessons. Questions like “how the fuck am I supposed to tell when 人 is pronounced nin or jin in a compound kanji?” Questions that sometimes seem to have no answer other than “that’s just how it is” or “you just have to remember it.” These are aspects of language that native speakers grow up with and take for granted, but to the adult brain (or near-adult, in Rin’s case) they can’t simply be absorbed. Fortunately, with Esperanto/Juliamo being a constructed language, most of its aspects seem to have real explanations that aren’t “that’s just how it developed over time, so remember it.” My native language is notorious for shit like that. Sorry to all the ESL students out there.

amrilato-4

Not the face you want to see when you make food for someone

This is where the language-learning aspect of Amrilato connects with its other major aspect: the yuri romance. Rin is very obviously attracted to Ruka from just about the beginning, and as the game goes on, this attraction shifts from being about Ruka’s looks and style to being about the connection that’s grown between them. Even though Ruka is younger than Rin, she takes on the role of Rin’s language tutor and legal guardian, and her mature attitude sometimes makes her seem older, creating an unusual sort of teacher-student relationship. Ruka soon tells Rin that she wants to learn more Japanese, and so each becomes a teacher to the other.

Eventually, these feelings turn romantic, though we initially only see that from Rin’s perspective. At first, the game throws in some hints that Ruka might be interested too, or that she wouldn’t at least be not interested in a romantic relationship with another girl, and even these parts play with language in interesting ways. Early on, for example, Rin buys what looks like a fashion magazine from a vendor that’s wrapped in plastic with the title “Blanka Lilia.” Rin is too thick to get it, but usually when a magazine like that is wrapped in plastic there’s a reason. And anyone who knows the origin of the Japanese term yuri that describes themes of lesbian love/desire in fictional works knows that the same word 百合 also means “lily” and can probably work out that “blanka lilia” means “white lily” and guess at the magazine’s contents.

amrilato-3

When Ruka accidentally gets a look at those contents, she gets red in the face, which suggests a lot more than just indifference. After this episode, there are a few others that are also suggestive, and a lot of Amrilato consists of Rin wondering how Ruka feels about being with another girl, and specifically about being with her, and agonizing over whether she should say anything. The language gap between the pair makes things more difficult, and when Rin finally confesses her love to Ruka, she uses a Juliamo phrase that Rei taught her and that translates into something like “I’m thirsty for you” with some unintended lewd/embarrassing implications. Rei also likes to tease the two students and knows exactly what’s going on even before they do, so her addition into the mix as a kind of older sister/mentor makes things easier in some ways and more complicated in others.

Complicating things even further is the character of Rin herself. She’s stubborn and hardworking, but she also totally lacks self-confidence. By acting before she thinks, Rin ends up getting herself into awkward social situations, but then she gets carried away thinking of what a grave mistake she’s committed and imagines outcomes that are a thousand times worse than what could realistically occur. She also constantly thinks poorly of her own intellect, looks, and general desirability as a partner. In reality she’s a little thick but not at all stupid and perfectly capable, and her looks are just fine. She keeps thinking of herself as out of shape, but the character art doesn’t give me that impression at all. Maybe it’s the effect of that soft anime art style the game uses, but I prefer to think this is just Rin being unnecessarily down on herself, which would fit with her character.

I can see how Rin’s awkwardness, her yelling in surprise at inappropriate times, and her constant second-guessing of herself could get on a player’s nerves and make her a grating character, but most of these traits just made me feel bad for her. I find her lack of self-confidence to be relatable, in fact, which is a pretty shitty thing to deal with. It can be dealt with, but Rin doesn’t seem experienced enough with life at this point to have figured that out, which leads to a lot of emotional turmoil in the game — up until the player gets the few massively important choices near the end of the game that have serious relationship and ending implications. And there are a few different endings available, two of them pretty sad. But even if you give Rin lousy directions, you won’t have to backtrack very much to see the other endings. There’s only one route in Amrilato, and that’s the Ruka route.

And of course, Rin and Ruka do cement their relationship, because it wouldn’t be much of a yuri VN without some yuri. It’s all very PG-rated, hence people wondering why the hell Valve had a problem with it — yuri doesn’t necessarily have to involve anything explicitly sexual. Though there is definitely a physical element to their attraction, the emphasis in Amrilato is on emotion, and on the ability to show one’s emotion through using one’s expressions. This sort of romantic stuff can be easily screwed up and turned to total cheese if it’s not done well. However, Amrilato builds up the relationship between Rin and Ruka to the point that when they finally break through those language and emotional barriers, it feels nice to see. It’s earned. As for the endings — well, you’ll have to play the game to see those, because I won’t spoil them here. If you want a real deep dive, go check out Pete Davison’s post series about Amrilato on MoeGamer.

This is about as close to R-rated as Amrilato gets. I still find it funny that publisher MangaGamer offered this game free to schools because of its educational content. We never had a scene like this in Oregon Trail unless I really missed out on something.

So was I satisfied with The Expression: Amrilato? You can probably guess by now that the answer is yes. It was a nice experience, something new and unexpected, and it worked for me. I still have no interest in learning Esperanto, but I can see Amrilato getting at least a few players hooked on the language, and I think promoting an international language is a commendable goal in any case, so I give SukeraSparo credit for that.

As for the lesbian aspect of the game, it isn’t even played up that much as an issue in the way you might expect. All of Rin’s agonizing is really just over whether Ruka would go for her — the game doesn’t give the impression that either one is even necessarily exclusively into girls; the issue is more about how Rin and Ruka fit together. In that sense, I think this game is the same vein as VA-11 HALL-A: it’s progressive but in quite a natural way. What matters is the purity of the love and the expressions used to convey it.

Or something. I don’t know. I’m not a god damn romantic. But I did like The Expression: Amrilato, for what it’s worth. Now I’ve had enough cute romance for a while. I’ll probably play GTA for a change of pace. 𒀭