A review of Shirobako

I’m not the biggest expert on anime out there — there are plenty of other writers here on the platform who have watched much more of it than I have. And there are some personalities on YouTube that are very knowledgeable as well worth watching if you can look past all the weird drama those types sometimes find themselves in. I’ve watched a decent amount of it since growing up as a kid in the 90s, back when watching anime wasn’t as socially acceptable as it is now (and I am thankful those days seem to be at least sort of over.) But one aspect of it I never knew much about was how it’s actually made.

The high school anime club that doesn’t just sit around watching anime but actually makes it

This is partly why I’m happy I finally got around to watching Shirobako (lit. “white box”, referring to the copy of an anime episode distributed internally in a studio before release.) This 2014-15 24-episode original series centers on Aoi Miyamori (center with the light hair) and her four high school friends who make up their school’s anime club. Anime club at my school just involved watching it (or that’s what I heard — as weird as this might sound, I never joined it) but this club creates anime, doing everything: the drawing, coloring, animation, sounds and voices. At first, Shirobako looks like it might stick around in high school following these girls’ antics for a while before they graduate. But three minutes after the opening, they all swear a pact on a bunch of doughnuts (???) that they’ll work in the industry as professionals and make anime together, and then there’s a jump forward a few years to Miyamori sitting in her car with a binder full of work and an exhausted expression.

Shirobako is an adult show, but not in the lewd sense — rather in the sense that it’s about a bunch of adults trying to make it in the world, and in this case, the world of anime production. The narrative doesn’t always stick to Miyamori, but she is the most central character among the show’s large cast. Her job as a production assistant at Musashino Animation requires her to coordinate with many other staff members and contractors, including animators, character designers, 3D modellers, sound engineers, and episode directors. And perhaps most critically with the series director himself, who’s talented but also lazy, requiring Aoi and her colleagues to constantly prod him to keep working. While she shares her duties at the production desk with a few other assistants working under the chief producer, there’s more than enough work to go around that she often feels stressed and has to work out how to cope with her schedule.

You might think of that scene from Office Space, but it’s really not like that.

Of course, Miyamori can’t only think about herself: her responsibilities as a production assistant force her to consider the schedules and workloads of many of the studio’s other employees. The way in which she and her colleagues at the production desk have to stay on top of their other colleagues makes their jobs very delicate, but also extremely important — they have to be understanding of the other creators’ workloads while also keeping them motivated and moving along at a regular pace.

On the surface, Shirobako is about an anime studio turning out two series, one in its first 12 episodes and another in the last 12. But it’s really more about all the personalities working on the shows, personalities that sometimes clash violently. Both within Musashino Animation and outside of it, conflicts flare up around the production of these two shows that Aoi and her production desk coworkers have to sort out. One such conflict involves a fight early on in the production of an action magical girl-looking show called Exodus! between a 2D and a 3D animator. The two fight over the use of 3D instead of 2D for a particular key action scene, with the 2D artist essentially storming out in protest. Eventually the two manage to find common ground and get back together on the team, but it takes some skillful diplomacy by Aoi and a couple of her colleagues to make this happen.

A completely different fight over which voice actresses to hire; this is one of my favorite scenes

There are several other character clashes like this throughout this series, and all of them feel very genuine, as if they could have easily been pulled out of real life. The same is true for the bonds of friendship we see develop, thanks largely to these employees all being thrown into the apparent meat grinder of anime production. Even when clashes occur, they manage to keep their professionalism and smooth things over. This is for the sake of the anime they’re putting out, but I also got the sense that the writer meant to express a sense of common respect among them. Anyone who’s ever been lucky enough to work in an office with a good, productive culture can probably relate. Deadlines are tight and demands can be difficult to meet, but when everyone pulls together things usually work out (by contrast, in a dysfunctional office with a toxic, backstabby culture, it’s usually just the opposite — you instead wonder how the hell the company is still operating.)*

For that reason more than any other, Shirobako feels like a very real-life show. This is true even when it shifts into its frequent fantasy sequences. Most of these involve two of Aoi’s keychain characters, a bear and a gothic lolita pirate captain-looking girl, coming to life and commenting on whatever problem she’s dealing with at the time — sort of like seeing two sides of her mind trying to work that problem out. It looks goofy, but it’s actually a great way to depict Aoi’s thought processes without just constantly going into internal monologue mode (not that that’s always bad, but I appreciated the different approach here.)

Plus some shared hallucinations, why not

Of course, it’s not possible to sustain a constant pace of work without burning out. To its great credit, that’s another aspect of working life that Shirobako addresses. Deadlines in anime production are apparently very tight, with one small delay in one piece of work potentially causing a massive ripple effect down the line. It’s very easy to see how this could result in extremely high levels of stress and burnout in those employed in the industry, especially at companies with reputations for high-quality work to uphold (the stories I’ve read of just how stressful working at Studio Ghibli can be, for example, make even more sense now, and not just because of Hayao Miyazaki’s apparently really complicated character.)

All these pressures often foster doubts in Aoi and her young colleagues just getting their starts in the industry. Even the veterans aren’t immune from the stress, but the natural doubts many younger people carry around about their talent and their goals in life can be hard to bear in these high-stress situations.

Aoi trying to comfort one of her high school friends Ema Yasuhara, an animator at the same studio.

Instead of just pushing through and eventually suffering from a stress-induced attack, Aoi and her colleagues find ways to cope with the stress while still maintaining their professionalism and work ethics. Part of this involves what some people now call “self-care”, stuff like exercise and walking around outside, along with Ema’s dance routine on the roof that makes for one of my other favorite scenes. Of course, there’s also plenty of drinking together to wipe that stress away, though I don’t think anyone in the show ever drinks to excess (aside from one freelance animator later on, whose drunkenness comes in handy when the team needs someone to agree to help with their series on short notice. Agreements made when you’re drunk aren’t enforceable where I live, but it all works out for Aoi and friends.)

It’s also admirable to see Aoi’s old friends from school sticking together, even when some of them aren’t quite making it yet. This sort of thing can sometimes inspire bitterness, but not here. While the five friends are mostly doing their own separate things throughout the show, they all eventually come together in the end in a way that’s satisfying, though I won’t spoil exactly how that goes.

Sometimes you just have to eat your losses and move on (edit: this isn’t how it ends though, just want to make that clear)

I wouldn’t call Shirobako a “feel-good” story exactly, since it does acknowledge all the awful bullshit that can occur when you’re working. However, it also has a positive message. Hard work isn’t quite enough to make it, but if you have the support of your friends and colleagues and manage to keep your ego in check, you can create great things. It’s a mature and realistic series. But it’s not deadly serious or overblown either; there are some pretty nice and relaxed stretches as well, and even in the high-pressure chaos stretches of the show, there’s some comedy.

So I highly recommend Shirobako. It’s a fascinating series to watch if you have an interest in anime; I learned something about the technical aspects of anime and some of the inner workings of the industry by watching it. However, even if you’re not interested at all in that, or even in anime in general (in which case thanks for reading my post about an anime series this far!) I’d say it’s still worth watching, since a lot of that message can be applied just as easily to most any industry. I think Shirobako has a really wide appeal, even if it might seem to be about a bit of a niche subject. And of course, the most important reason to watch: it’s entertaining. I don’t have a clever (read: stupid) way to end this review, so that’s it. I liked Shirobako and I think you should watch it.

* One of the reasons I think I connected so much with Shirobako is that I’ve had the good fortune to have worked in both kinds of offices. Thankfully, I’m at the good sort of company now, but I learned a lot from my time at the bad one, lessons that I might not have learned otherwise about the extreme importance of reading character and building professional relationships of trust. Shirobako really gets into the psychology of work in that sense.

The Real Neat Blog Award, round 3

It’s another award, this time from Pete Davison of MoeGamer.  Pete writes about worthy niche games that certain professional game review sites either look down upon or won’t get anywhere near.  It’s well worth reading, and if you like my stuff anyway, you’ll like his too.  Thanks very much again for the tag.

Here are the rules once again:

1. Display the logo
2. Thank the bloggers for the award.
3. Answer the questions from the one who nominated you.
4. Nominate 7 to 10 bloggers.
5. Ask them 7 questions.

So with 1 and 2 out of the way, let’s move on to the substance: the questions.

1. Have you ever deliberately sought out a piece of media you knew would make you uncomfortable somehow? If so, why did you do that and what was the experience like?

I can’t say I’ve done that.  I’ve watched movies and read books that have plenty of heavy, depressing parts to them, but I wasn’t really going in with the mindset that “I will be uncomfortable with some of this material” or anything like that.  I can’t even say I was seeking those kinds of works out because I thought they’d make me uncomfortable.  As far as media that expresses opinions I completely disagree with, I did read the late Justice Antonin Scalia’s book A Matter of Interpretation, but that was assigned for a class, so I don’t know if that counts.  For what it’s worth, Scalia was a very entertaining writer, a rarity for a federal judge or a lawyer of any kind (I hope I’m an exception to that rule too.)  I still think most of his views were repugnant and/or crazy, but it’s a great book to read if you want to understand the mindset of a typical conservative judge in a US court.

These days I spend most of my time at work, and when I play, watch, or read something for pleasure, I prefer something that brings me pleasure, not discomfort.  I do understand the value of playing games, watching movies, or reading books well outside your comfort zone, though, even if I don’t necessary seek them out myself.  I’m just getting old and cranky, that’s all.  But I believe there’s a lesson in this, especially for game developers: if you want to express an aggressively challenging message, just wrap it in great gameplay and interesting characters and have it sneak up on me and I’ll be all about it (unless your message is bullshit, of course.)  Also, for God’s sake, make the message just a little subtle.  I don’t want to be talked down to like I’m a child.  Even children shouldn’t be talked down to like they’re children.  Give your audience a little credit, please.

2. What is your favourite tangible, physical item that you own and why?

A page from the Harada artbook. Very worth buying if you can find it for a halfway decent price now.

Does my entire physical library of games, albums, and books count as one item?  No, I guess not.

I’m not sure there’s one single thing I can say I own that’s my favorite.  They all have different functions that are pretty useful to me. I don’t have any family heirlooms or anything, and even if I did, I don’t think I’d get much value out of having them myself beyond the memories that might come with them.  I do really like that Takehito Harada Art Works Vol. 1 artbook I was talking about a couple of posts ago, though.  If I were forced to sell all my artbooks but one (God forbid such a thing should ever happen) that’s the one I’d keep.  Harada is one of my favorite artists, and the book is full of art of some of my favorite characters, so how could I bear to part with it?  It’s also translated, which is nice because it means I can read it now instead of two or three years from now when I hopefully get through most of my Japanese lessons.

3. What’s the weirdest thing you’ve ever sat on deliberately?

I could think of all the sorts of lewd answers you might get to this question, but unfortunately I don’t have any of those.  My actual answer is the Duck, an old World War II amphibious military vehicle that’s basically a combination car and boat, a boat with wheels.  The “DUKW” as it was originally named (get it) is now used by a Boston tour company to take people around the streets and into the famous harbor.  I can’t remember whether the tour was worth taking — I was 8 or 9 at the time the one time I was in Boston.  But the Duck tours seem to still be operating, so I guess it’s something to do if you’re there for a while and have nothing else going on.

4. What do you want for Christmas? (I’m not going to get you it, I’m just curious.)

“What is this, exactly?”
“Don’t… don’t ask.”

You know you’ve truly become an adult when your answer to that question is “a Visa gift card so I can buy food.”  There are certainly some less necessary things I want, but I’m going to be buying those for myself, not asking my family or friends for them, because they’ll start to ask some questions about my interests at that point that I don’t feel like answering.  At least not until I’m rich enough to not have to care what anyone thinks of me anymore.  If you know a good way to make millions of dollars while not being an asshole tycoon who pollutes the environment or employs contractors like Foxconn, please let me know and we can work something out.

5. Do you have something you would like to achieve that you know is well within reach, but which you can’t seem to make progress on? If so, what do you think is stopping you? If not, what was the last major achievement you think you accomplished?

I need to get my piano proficiency back.  I used to play pretty well, but I’m rusty as hell after years away from it.  I know I can still play from messing around on pianos and keyboards a few times — once you’re good enough, playing an instrument isn’t something you ever forget how to do, no matter how much time has passed.  But I’d need a month or two to get back to where I used to be.  Sadly I don’t have room for the family piano where I live now, and I don’t have enough to afford a non-shitty keyboard with weighted keys, so there’s not much I can do at the moment.  Maybe next year.

6. Assume you work full-time if you don’t already. If we suddenly switched to a 4-day working week, what would you do with that extra day?

I usually work well more than full-time, so a 4-day week is an even better deal that it would be for actual 9-to-5 toilers.  Hell, I would jump at the chance to work four tens, but that’s just a fantasy.  Assuming the fantasy could come true, though, I would use that time to write and accelerate my Japanese studies.

7. Think of the characters you find attractive — in terms of both personality and appearance. What traits do they have in common, and what is it you find attractive about those traits?

Well, here’s the big question.  I thought about it a bit, and while I find a variety of characters attractive in personality and appearance, I really like those that are extremely loyal.  Not the yandere-crazy type of loyal, but the stubborn type.  Like Saber from Fate/Stay Night, Flonne from Disgaea, and Aigis (who you could argue as an android is programmed to be loyal, but it’s pretty clear she gained a sense of human-like identity in Persona 3 so I think there’s a lot more going on there.)

I suppose it’s pretty obvious why loyalty is attractive, at least on the surface.  It’s great to be with someone who you can trust even with your life.  On the other hand, loyalty can have its downsides — if it’s not reciprocated, it can cause a lot of emotional pain, and it can drive people to do stupid or even evil things if they’re loyal to the wrong sort of person.  A little skepticism can be good sometimes as well.  Even so, I like the idea of having a loyal partner if only for the reason that she’d force me to examine my own sense of loyalty and honor as well and hopefully make me a better person for it.

Or maybe I just like cute blonde girls.


Thanks to Pete again for the insightful questions.  Now here are the questions I promised last time.  I’m cheating a bit here because the previous nomination I received required 11 questions, but I’ve done a few of these now and the well’s run a bit dry.  I hope I’m not repeating any of my older questions with the following seven.  The last couple are holiday-related because I don’t know.  The holidays or whatever.  You know.

1) Is there a game, book, or other work that you’d like to experience but that you can’t because it’s untranslated, not ported, or otherwise inaccessible?

2) What’s one work that really affected you or stuck with you in the last year, and why do you think it did?

3) If you could revive one series of works that’s been abandoned or dropped by its creators for any reason, what series would it be and why?

4) When it comes to music, do you prefer songs with vocals and lyrics or instrumental pieces, or do you have a preference at all?  If you prefer one type over the other, why do you think that is?

5) When was the last time you bought a magazine, newspaper, or other form of print media?

6) Is there a holiday you don’t get to celebrate/take off because of family or work reasons but that you wish you could?

7) If you had to create a new holiday, when would it be and what would it involve?

And the tagged persons are:


Scott @ Mechanical Anime Reviews

Gaming Omnivore


Pinkie’s Paradise


Red Metal @ Extra Life

As usual — if I tag you too often, or you don’t care for these questions, feel free to ignore them, but if I haven’t tagged you, also feel free to answer them.  Do whatever you want, in fact.  Freedom is great, isn’t it?

Deep reads #0: Preface

Yes, it’s yet another new feature here on the site. This time, though, the idea behind it is very broad — it’s just going to be me writing about certain themes and concepts present in games and anime series and other forms of entertainment I like.  This gives me the opportunity to cover both works that I’ve written about before in greater detail and sharper focus and works that I’ve been meaning to write about for a while.  I’ll be lumping most of these posts into sub-series sorted by theme that might run anywhere from 2 to 4 or 5 posts.  I hope this whole series/sub-series setup doesn’t get too tangled up or confusing.

Hell, the title I’ve chosen for the feature is already confusing enough.  I went with “deep reads” because I’m covering these works in greater depth than I normally would in a basic review and because every other title I thought of was too clunky, but the “reads” part doesn’t make much sense because I probably won’t be covering any books.  I do a mind-numbing amount of reading at work anyway.  Someone else can write theses about profound works of literature; I’m sticking to weeb-centric and weeb-adjacent games and shows just like I always have.  And western stuff as well.  Anything that grabs my interest, really, but the point is it will be the same sort of stuff I’ve written about for the last few years here.

I admit I’d play video games for 3 days straight if I could get away with it, but I wouldn’t do those second and third things just to be clear

Since these posts are going to be more analyses than reviews, they’ll all be full of spoilers.  If you’re curious about my opinions of these works but you don’t want to read a particular post because you’re avoiding spoilers, here’s a blanket statement that you can rely on: I recommend checking out every single work I’ll be writing about in this series, because I more or less like all of them.  They might not all be for you, of course, which is why I say I recommend checking them out instead of buying them right away.  Though if you trust my judgment and taste enough to do that, I’d be very flattered.

You can look forward to the first post in this series soon (or soon-ish, at least.)  In the meantime, feel free to follow me on Twitter even though I hardly ever post there.

Caffeine mints have become my #2 energy source

For the curious, #1 is coffee. There is no #3. The natural joy of being alive and waking up in the morning gives me 0 units of energy. In fact, I think it might give me negative energy.

As a long-time reader of this blog, you know that I don’t like making personal blog posts. This is not a personal blog for the reason that I don’t find my life that interesting and don’t think that anyone else cares to hear about it. I also think this is true of 99%+ of people, and thus that personal blogs are generally pretty worthless outside of a small circle of family and friends around the author. Hence I try to make my writing have broad appeal with the game and travel posts and the lack of “here’s what I did today” type stuff.

However, this post has broad appeal too despite being a somewhat personal one, because who doesn’t like caffeine? As the most widely used drug in the world, caffeine is a staple of societies throughout the world and has proven benefits in productivity and creativity when used moderately. And if you like caffeine, you will probably also like caffeine mints.


A few weeks ago, I ordered two types of caffeinated mints online. My plan was to buy energy cheaply and in a convenient form (meaning one I can take to the library and not worry about spilling all over the place.) The first I bought were several tins of Penguin mints. Each of these have 7 mg of caffeine. For reference, a typical cup of brewed coffee has about 100 mg of caffeine. These Penguin mints have apparently been around for a long time (20/30 years?) and are sweetened with aspartame, which maybe isn’t so great. That’s not going to stop me from eating them. They taste pretty much like regular mints, come in nice tins like Altoids and give you a kick if you eat enough of them (10+).

I also bought a can of mints on the cheap from a certain website that sells a lot of weird nerd stuff. These have 20 mg of caffeine each, are chalky and taste like ass. Strange, because the label says they have sugar in them. In any case, they’re good enough as an inexpensive boost. I’m a 2L on a law journal now, so I really need them.

This is the face of evil.

This is the face of evil.

If you are a law student like me, or are in any other kind of program or job that requires long nights, I highly recommend caffeine mints. But be careful. Some guy in England died after eating a lot of them last year and now his daughter is afraid of coffee.