A review of Conway’s Game of Life

Okay, it’s not actually a “review” this time. But then Conway’s Game of Life isn’t quite a “game” in the regular sense.

A virtual machine running Windows 95, showing programs including LifeGenesis

The subject of today’s post, sort of. And yes, that is Anime Pin-Up Beauties ’99 lower in the menu. When you see a gem like that on the Internet Archive you have to get it, you know.

Strangely enough I’ve already written about this thing on the site without realizing it. Three years plus ago, I reviewed the entire Windows Entertainment Pack, a set of early 90s games and programs contained on four different releases. One of these was a game titled LifeGenesis, which I tried out again after reinstalling my virtual machine with Windows 95:

Windows 95, running LifeGenesis

WHAT the fuck is going on

When I played LifeGenesis, I didn’t really understand what I was looking at and assumed it was a broken two-player Go or Reversi spinoff of some kind. Granted, it was represented as a two-player game that I thought would be set up as player vs. computer like most of the other such games in these packs, but that doesn’t change the fact that I just didn’t get what was going on and didn’t read the game’s documentation, which actually explains what it is: a very limited Windows-based version of Conway’s Game of Life, a sort of program (or cellular automaton as he called it) created by mathematician John Conway in 1970. I’d explain the rules, but better to let the man himself do that:

The gist is that on a potentially infinite grid, you can place “live” cells as you would pieces on a board, and their status changes based on their position and their neighbors. Since the game continues tracking these changes from step to step, you’ll end up with a morphing pattern that might either die out completely, get frozen in a certain position, or bloom out into a progressively larger pattern.

Throwing down random clumps of blocks like I did the first time I played LifeGenesis can be pretty amusing for a few minutes, but the most interesting patterns to me are the symmetrical kind, easily produced by a symmetrical starting pattern of live cells. While some of these patterns die out or freeze in place after several rounds, others have surprising properties. Take a row of 10 live cells, which you might not expect anything interesting from: you’ll end up with a changing pattern going through several cycles that repeat infinitely:

Part of the repeating pattern

There’s a lot more you can do with the Game of Life, but LifeGenesis, as interesting as it must have been to people who knew about this in the early 90s, is unfortunately restricted with a finite game board. This board is meant to be used in matches against other human opponents I guess, even if there is a difficulty option featured (though the computer opponent still seems to be absent, so I have no idea what you’d do with this game’s difficulty setting.)

Today, there’s a far easier and better way to play Conway’s Game of Life than running LifeGenesis on a virtual machine: you can instead visit this site and run patterns on an effectively infinite grid, meaning you can get far more interesting and complex results than you would otherwise on that restricted game board.

Messing around with the Game of Life

Again, I went straight for the symmetrical patterns, trying out various starting positions. Most of these didn’t produce very interesting results, but a few turned out some beautiful patterns like the one above, just the 59th round (iteration? I want to use that word but I don’t know if it’s correct here) out from a pretty simple cross-shaped starting pattern. Some of these results look strangely human-created even, like these pixel art ghosts from earlier in the very same pattern progression:

A symmetrical starting pattern will always result in symmetrical results as you’d expect, but the true chaos begins when you go asymmetrical. Again, most of the patterns I placed down fizzled out pretty quickly or resulted in a few fixed live cell patterns (the 2×2 square, for example) or infinitely alternating or “spinning” ones (the 3×3 line.) A few were far more interesting, producing increasingly growing explosions of live cells that create fixed patterns and destroy them again as they keep growing and reacting to their surroundings.

Here’s a pattern that I thought was about to settle down — almost everything on the screen above is a static pattern that resulted from a pretty small and simple starting position (though one I don’t remember, honestly.) Everything except this bit:

That five-cell pattern is known as a “Glider” because unlike nearly every other pattern, it endlessly glides across the grid while maintaining its form, going through a few repeating cycles. This particular glider is headed “northwest”, or towards the upper left corner of the grid, about to run into the static six-cell pattern above it. The result:

Another explosion that “invaded” those static patterns down below and kept the game going. This is one of the interesting things about the Game of Life. From what I can gather, its outcomes can all be mapped out since it follows just a few strict rules, but for a human watching these changes play out, it all really feels chaotic, in a few situations like the above like anything might happen..

Of course, far smarter people than me have done far more interesting things with the Game of Life than I could have imagined without finding them on YouTube:

I’m not a huge fan of that overused dramatic backing track, but man these are impressive. This “game” has been around for over fifty years now, so it’s no wonder people with more mathematical minds have been coming up with such incredibly elaborate and massive patterns.

That brings me to the last point about Conway’s Game of Life and maybe the most interesting: the fact that Mr. Conway himself didn’t seem to think much of it. To Conway, the Game of Life was sort of a trifle, something to play with, that he sent to a friend to write about in a Scientific American column. After it exploded in popularity, he knew he’d be remembered by most people for this trifle, which wasn’t all that impressive to him and was greatly overshadowed by his other work as a mathematician.

Yet he also came to terms with that, and for good reason: looking through conversations about his game, I’ve found a lot of people citing it as the reason they got interested in programming. I can understand why, even if I’m a humanities major and not at all into math beyond some of the interesting concepts I’ve stumbled upon along with the other non-mathematician masses like the Mandelbrot Set. Part of the appeal of both of these concepts to me, and I think to a lot of people, is how they show complexity, and even infinite complexity, can be revealed by something so seemingly simple as John Conway’s game with just a couple of rules or Benoit Mandelbrot’s equation.

Or maybe I just like the nice patterns. I don’t think I have anything at all to add to the talk about the Game of Life, not coming from my professional background that has nothing to do with math beyond estimating potential damages and worrying about project budgets in dollar amounts.

Anyway, this is just something I’ve been messing around with lately. I hope my recent less regular posts have been interesting — I’ll be getting back to the more standard kind soon, unless I come up with more to ramble about. Until then!

The Best (and the Rest) of Windows Entertainment Pack, part 3 and final thoughts

Finally, we come to the end of our Windows Entertainment Pack tour with the last nine games.  There have been some real ups and downs in this tour – a few great games and a few truly lousy ones – but most of the games have fallen somewhere in between in terms of quality.  Will the final nine be so great that they significantly raise the average?  (The answer is no.)

As before, the games included in the Best Of collection are marked with a + so you can tell them apart.

+ TetraVex

Despite what you just read, TetraVex is actually a good puzzle game.  The rules are quite simple – just match each edge with the same number and complete the square.  TetraVex features game boards from the extremely easy 2×2 to the mind-bendingly difficult 6×6, but most players will probably be comfortable with the 3×3 and 4×4 boards.  Nice game to kill some time.

I’ll tell you right now that this is the best game among the final nine in this post and probably the only one worth seeking out, just in case a fire is starting in your house and you have to call 911 and escape and only have time to read up to this line.

+ Tetris

Okay, okay.  Tetris is one of the most famous and classic puzzle games in existence.  This version, though, is not even close to the best version of Tetris you can play.  It doesn’t allow the player to move pieces down more quickly in order to slide them into slots – your options are either to slam the piece down or to wait for it to move down at its normal pace, which is a real annoyance.  This version also doesn’t feature the Tetris theme, which as you might know is the Russian folk song “Korobeiniki” – here it is as performed by the Red Army Orchestra, and here it is as performed by the Game Boy.  In fact, it doesn’t feature any music at all.  Still, there’s only so much you can do to fuck up Tetris.  It’s not too bad, but if you have a Game Boy and a Tetris cartridge, you should play that instead.

TicTactics – At first I thought TicTactics was just a normal tic-tac-toe program, which would have been the second-laziest idea on any of the Windows Entertainment Packs after Jigsawed.  However, this game adds a twist.  It lets you play a boring old game of 3×3 tic-tac-toe, a.k.a. the game that will always end in a tie unless one player is severely sleep-deprived or has suffered massive brain damage.  It also lets you play 3D tic-tac-toe in a 3x3x3 cube.  Yes, this is the future, and we have 3D tic-tac-toe.  There’s also a 4x4x4 option for the real freaks.  The addition of another dimension mixes things up, though in the end it’s still just a game of god damn tic-tac-toe against a computer opponent and once the novelty wears off you will be bored of it.  Now if they’d found a way to make four-dimensional tic-tac-toe, that would have been impressive.

Tic Tac Drop – It’s Connect 4.

That’s the substantive part of my review of Tic Tac Drop.  The worst part of it is the creators don’t even acknowledge their theft of the idea for this game, even though it would have been obvious to everyone.  Connect 4 was published by Milton Bradley in 1974 and a copy was in damn near every American household by the early 90s.  If you want a real laugh, check out the help file for Tic Tac Drop, in which the writer gets all exuberant about the creation of tic-tac-toe and how it was designed by the Lord Himself so that one day someone would create a variation of it for the computer.  Yes, the game allows you to change the victory conditions to require a longer sequence of checkers, but guess what number it’s automatically set to?  That’s right: four.  The makers of Tic Tac Drop thought they could fool us, but we all know this game’s true name.  Tic Tac Drop can go fuck itself.

+ Taipei – remember in part 2 when I said I don’t like mahjong solitaire?  I still don’t like it.  And this is mahjong solitaire.  Not even a good version of mahjong solitaire, either.  It does feature several layouts of tiles, but the graphics are poor and the tiles are so bunched together that you have to squint to tell some of them apart.  Technically playable, but I can’t say more in its favor.

+ TriPeaks – Yet.  Another.  Motherfucking solitaire card game.  This one actually isn’t that bad – a bit like Golf in that you have to create a sequence of cards to clear the board and win the game, but in this case the cards are slowly revealed as you draw the ones on top of them.  For some unimaginable reason, the creators thought it would be a good idea to add a scoring system based on US dollars so that you’d be able to win and lose fake money as you played.  Because that certainly raises the stakes.  TriPeaks is made for high rollers only.  Remember to wear your dinner jacket and make your Grey Goose vodka martini with an olive before you sit down for a game.

+ Tut’s Tomb – Blessedly the last solitaire card game in the WEP, and this one is undoubtedly the worst of all.  It’s based on Pyramid, a game that’s not bad in itself, but the creators of Tut’s Tomb inexplicably changed the game to make it nearly unwinnable.  I’ll let someone smarter than me explain why.  That’s an article about Tut’s Tomb by the same guy who wrote the insanely comprehensive guide to FreeCell I linked in part 1.  Anyway, Tut’s Tomb is a pile of shit.

Winmine – Hey!  This isn’t Winmine!  It’s fucking Minesweeper!  I don’t know why Microsoft is trying to trick me with this alternate name, but here it is – it’s Minesweeper.  This game was featured on every single PC from Windows 3.1 to Windows 7, after which it was no longer bundled but included as a free game in Microsoft’s app store starting with Windows 8 (well, “free” – more on that shortly.)  I don’t know why this wasn’t included in the Best Of collection except for the fact that it was bundled with every copy of Windows separately, creating the impression that it was not actually a WEP game but rather just a game that came with Windows like Solitaire.  But it was in fact introduced with the first Entertainment Pack in 1991.

I’m not a fan of Minesweeper.  I know a lot of people who like it, but the fact that the ends of so many games rely entirely upon a 50/50 coin flip guess as to where the final mine is bothers the shit out of me.  It’s bad game design.  (This was not the case with the above lost game – I actually fucked that one up all by myself.  But my point still stands.)

Wordzap – The final game of the WEP series, alphabetically speaking.  And it’s… okay.  Just okay.  It’s a timed word jumble game you play against the computer.  I really have nothing to say about this.  One of those games that might have had some value back in the early 90s but not too much now with the advent of the internet and a million other games like this.  It apparently didn’t have enough value at the time to make it into the Best Of collection, though.

So that’s the lot of them.  Every game in the Windows Entertainment Packs reviewed.  These games were the early 90s equivalent of modern mobile apps, now relics of a time lost to history – a time before internet connections in every household, before smartphones.  Before Candy Crush and Fruit Ninja, before gacha games, before microtransactions.  Not all of the games we’ve looked at over the past few posts have been great, but there’s still an innocence to them, even to the bad ones.  Most of them were just programs that Microsoft employees had been messing around with.  As much crap as I dumped on Fuji Golf, Jigsawed, and Tut’s Tomb, I can’t accuse them of pretending to be “free” and then trying to take my money by promising me a chance at rolling something really good or concealing new abilities behind a paywall to make their challenges easier to overcome.  And they weren’t infested with ads.  You know what is infested with ads, though?  Minesweeper.  It is now, anyway.  Microsoft decided to ride the ad train by putting ads in Minesweeper, the office timewaster classic since the early 90s, and graciously allowed players to remove the ads for a fee.

Forget every shitty movie adaptation of a video game you’ve seen, and forget those stupid Star Wars prequels and the fourth Indiana Jones movie.  This betrayal, more than anything, destroyed my childhood.  And I didn’t even really like Minesweeper.

Well, at least they haven’t fucked up Chip’s Challenge.  Not yet, anyway.

Just you wait, Chip… just you wait.

 

The Best (and the Rest) of Windows Entertainment Pack, part 2

Today our grand tour through the four Windows Entertainment Packs continues. Did these early 90s tie-ins really offer that much entertainment beyond the games everyone already knows about? Let’s find out.  As before, the games with a + next to the title were featured in the Best Of collection.

Jigsawed – This “game” takes a bitmap file and cuts it into squares for you to reassemble. Pretty goddamn lazy. And as you can see, it completely fucked up the colors in the .bmp file I gave it. I chose this screenshot of Asuka from Neon Genesis Evangelion because it fits the time period of Windows 95 perfectly, but now it works on two levels, because Asuka looks pissed off about her colors being all screwed up.

I was initially going to use the infamous “wall of Jericho” screenshot, but, well… while it’s not quite not safe for work, it’s not quite safe for work, either. I’m always thinking about my readers, especially the ones who are working shitty office jobs. I know your pain all too well.

See, here’s Asuka in Paint in 256 colors, looking more or less as she should. It’s not the fault of VirtualBox, it’s the fault of Jigsawed.  Go home, Jigsawed.  You’re drunk.  I’ll call an Uber but you’re paying for it, you lousy fuck.

Klotski – A moving block game in which you have to extract the target block from its box. This is a classic puzzle premise, but the execution in Klotski is lousy because it requires you to do a lot of tedious dragging and clicking. If you needed a way to speed up your impending case of carpal tunnel, play Klotski.

LifeGenesis – Interesting in theory, LifeGenesis is a unique take on Go or Reversi in which you have to place pieces on the board and promote the growth of your own territory, which changes automatically after placing your pieces according to a specific set of rules, while limiting the growth of your opponent’s. The trouble is that the computer opponent seems to be broken. You can place pieces for both players, but the computer player does absolutely nothing. I’m not sure whether it’s just a problem with my copy or with the game itself. It’s kind of fun to draw random patterns and watch them mutate across the board according to the game’s rules, but other than that, there doesn’t seem to be much of anything here to experience.  It’s possible I’m missing something here – if you find it, feel free to post a comment about how I’m a dumbass.

Maxwell’s Maniac – Probably the closest thing to a hidden gem among the games that didn’t make it into the Best Of collection. If Maxwell’s Maniac looks familiar, it’s because it was created by Dima Pavlovsky, the same guy who made JezzBall. Despite the cosmetic similarities, though, this is a completely different game that requires you to channel the balls into the required chambers – first the red chamber, and later red and blue chambers depending upon their colors. Maxwell’s Maniac is interesting, though I can see why its sibling JezzBall made it into BOWEP while it didn’t – Maxwell’s lacks that “simple to learn, hard to master” feel that real standout puzzle games have. It’s still probably worth playing a few rounds, though. You might end up liking it a lot.

PeggedPegged. Yeah, this game is called Pegged. If you’re imagining something weird, though, get it out of your head – this isn’t a game about unusual male-female relations but rather a simulation of a simple peg solitaire game. These were popular as puzzle games back in 19th century Europe according to the game’s help file. Not a bad diversion, though it doesn’t add anything to the traditional peg game that you can find on Amazon or probably in a Brookstone way, way marked up. I don’t understand how specialty gift shops like Brookstone and Sharper Image have hung on, in fact. Even before the days of Amazon, when I was just a kid, I’d go in to look at all the weird products being sold, and I swear I never once saw a soul buy anything there.

Sorry, getting way off track here. Pegged is okay as puzzle games go, I guess. They really should have given it a different name, though.  Maybe it didn’t have the same connotation in the 90s.

+ Pipe Dream – Finally, a game you might actually know about.  Pipe Dream was featured in the Best Of collection and is one of the more beloved of the pack’s puzzle games.  And rightly so.  It’s simple to play but involves some tension with a race against the clock to construct pipe before the sewage spills out into the grid, leading to a game over.  Constructing too much pipe results in a score reduction per length of unused pipe, so there’s also some strategizing required.  Pipe Dream is a good game.  And it was even distributed by LucasArts, a company that developed some of the best adventure and space sim games of the 90s.

Rattler Race – A Centipede clone.  There’s not much more to say about it.  It’s a marginally worse version of Centipede.  The controls are okay, but other than that there’s nothing special about it.  If you were starving for Centipede in the early 90s and you couldn’t get to an arcade and you didn’t have a console version of it, I guess you’d have to make do with this one.  There’s no reason to bother with it today, though.

+ Rodent’s Revenge – my second favorite of all the WEP games after Chip’s ChallengeRodent’s Revenge was a fun puzzle game with an original bent.  You play as the mouse in the center of the mass of movable squares, and your object is to trap the cats that spawn in a space of one square, after which they turn into wedges of cheese that you can eat to gain 100 points provided that the screen is otherwise clear of cats.  If any cats remain active, the trapped cat merely takes a nap and waits either to turn into cheese or be inadvertently freed by you while you push blocks around to trap the other cats.  The game board will inevitably turn into a mess, and part of the fun of the game is trying to trap the cats in an increasingly chaotic environment.  And of course, the cats are constant coming after you, and if one catches you, you lose a life.  Later levels include immovable blocks, mousetraps, and other obstacles to complicate your mission.

Rodent’s Revenge is absolutely worth checking out.  No game is quite like any of the others, and you have to use creative thinking to beat later levels.  I don’t bother with mobile gaming much at all, but I’d be surprised if this didn’t have clones in the Apple or Google Play stores.  Probably with a bunch of horrible ads infesting them, though.

+ SkiFree – Probably the most famous of all the WEP games.  SkiFree was included on damn near every PC in the early 90s, meaning that almost everyone played it at least once.  It’s a very simple game and a very short one, but a skiing game was a real novelty at the time, and the creator threw a few surprises into the mix.  I wrote a short retrospective of SkiFree here, so check that out if you’re interested.  The only thing I’ll add is that it took me a while to realize the implication that the “free” in the title at the top of the slope is composed of dog piss.

Stones – Once again, this title has nothing to do with private parts or acts involving them, but rather with… mahjong tiles?  Are those ever called “stones”?  I’ve played mahjong, and I never heard anyone call the tiles “stones”.  The help file claims this is loosely based on the “ancient Chinese game of mahjong”, but what it means is that it’s based on mahjong solitaire, which is a completely different thing (also, neither of them are ancient unless the late 19th century and the 1980s respectively count as “ancient”.)  I was never a fan of mahjong solitaire, and I’m not a fan of this game either.  You have to place all the tiles on the board such that their neighbors match at least two of three attributes.  I don’t know, maybe someone would like this game.  I didn’t.

Going out on a sour note here, unfortunately, but there are still nine games left to review.  Look forward to the exciting conclusion, coming soon!

The Best (and the Rest) of Windows Entertainment Pack, part 1

Some time ago, to commemorate the godawful month of February, I decided to play and review every single game in every one of the four Windows Entertainment Packs published in the early 90s for use with 16-bit Windows operating systems. Why in God’s name would I do such a thing, you might possibly ask. Everyone knows about the Best of Windows Entertainment Pack that was a tie-in with most 90s versions of Windows, but there were quite a few other games featured in the four regular Windows Entertainment Packs that you had to actually buy that didn’t make the cut. BOWEP included some real gems like Chip’s Challenge, SkiFree, and Rodent’s Revenge that I spent some hours playing as a young boy in the distant, mystical past of the pre-internet era, so I wondered whether there were any overlooked classics among the games that were left out.

An embarrassment of riches

Turns out there weren’t! Not quite, anyway. But I had to dig through all of the following games to confirm that, and some of them are, if not necessarily good, at least interesting. I threw in the BOWEP games as well because why the hell not – those games will be marked with a + before the title. See if you can find a pattern (i.e. that most of the non-BOWEP games suck!)

I admit that this is going to be of interest to literally no one, but that describes most of the posts I write. Before we get started, I should note that there are 29 games in the queue, far too many to jam into one post and expect anyone to have the patience to make it through to the end without succumbing to a coma, so I’ll be dividing them as evenly as possible throughout three posts – ten games in this and the next post and nine in the last.  I’ll be sorting them alphabetically, not by which pack they were in, because I’m positive no one cares about that and I can’t be assed to keep track of such a detail.  For the same reason, I won’t be subjecting any of these games to my patented seven-point grading system.  You’ll know how I feel about each of them well enough, I promise.

Chess – It’s chess.

No, nothing else to say. It’s just chess. If you like chess, you’ll probably like it. Or not. It doesn’t seem to have a lot of features. Decent enough for a chess game, maybe, though I don’t have the expertise to judge it very well.  It’s probably safe to say there’s no reason for anyone to play this version anymore.

+ Chip’s Challenge – Definitely the best game in the pack, with a lot more time and care put into it than any game in a game bundle tied in with a new OS has any right to. It is an absolute classic as far as puzzle games go. See my full retrospective of Chip’s Challenge here. I wrote everything I had to write about the game in that post.  Suffice it to say that you should check out Chip’s Challenge if you have any interest in puzzle games.

cruel

Cruel – This is a solitaire card game, the first of several in the pack. The icon is slightly interesting – the Windows Solitaire icon with a knife stuck through it – but otherwise, there’s nothing special here. Move randomly dealt cards to complete four suits in sequence from ace to king. Seems to be entirely based upon luck. I don’t know why the icon features a knife or why the game is called “Cruel”, unless the cruelty lies in how boring it is to play.

+ Dr. Black Jack – This is a little more than a plain old blackjack simulator. Dr. Black Jack gives you advice about your game, counseling you about when to hit and stand, and even features advice incorporating card-counting techinques. Kind of like Kevin Spacey in the movie 21, except Dr. Black Jack won’t try to grope you. Not a bad game if you want to play some no-stakes blackjack or need some extremely basic training before you take a trip to Vegas.

+ FreeCell – Another solitaire card game, but this one is special. FreeCell really needs no introduction. It’s bundled with Windows 10, for fuck’s sake. Everybody knows FreeCell. It’s perhaps the most maddening of all the solitaire games because you can see exactly where every card is, including the cards you need that are inaccessible, sitting there buried under a pile of immovable cards, mocking you.

The original FreeCell featured 32,000 different configurations, one of which was famously unsolvable. If you want to read a near-obsessive analysis of the various versions of FreeCell, check out this site. Anyway, as much as I don’t care for most of these solitaire card games, FreeCell is good. You’ve got to respect a classic.

Fuji Golf – Now here’s a shitfest. Fuji Golf tries to simulate an 18-hole golf course and falls flat on its face for the simple reason that the mechanics of the game are ass, relying on finicky as hell mouse controls to make fine adjustments. The only good thing about this game is the opening screen with a nice pixelated depiction of Mt. Fuji for some reason. Other than that – I’m admittedly not good at real golf, but 14 shots on the first round? Fuck you, Fuji Golf.

Go Figure! – This is one of a couple of educational games in the pack. The player has to arrange an equation with the preset numbers to arrive at the solution given by the game. I can’t really fault a basic educational game like this. If you drew a line of educational game goodness vs. shitness with Oregon Trail on one end and Mario is Missing! on the other, Go Figure! would be right in the middle.

+ Golf – Thank the Almighty God this is not another golf game like Fuji Golf. It’s just another solitaire card game. There’s seemingly no lack of solitaire games in this package. Golf isn’t that bad, really – you just select the cards on the top of the piles in sequence and try to complete the sequence without exhausting your turns. A lot more simplistic than FreeCell but not as boring as Cruel. Might kill five minutes while you wait for your porn torrent to finish downloading.

IdleWild – This one was a real surprise – it’s a screensaver pack! Not a very good one, though. Especially if you already had After Dark installed, which you probably did if you were using a computer in the early 90s. Most of the screensavers in IdleWild are either eye-destroying or boring. But it’s something different, at least. And it features a crappy slow-loading depiction of the Mandelbrot set! That might have been impressive when it was released in 1991.

+ JezzBall – I already wrote about the existential nightmare that is JezzBall. I will not write about it again.

That’s it for part 1.  Stay tuned for part 2, coming soon!  It will definitely be more interesting than part 1, I promise.

Retrospective: JezzBall (and the pain of existence)

Years ago, I wrote about two PC games that were packaged free with computers running Windows 3.1 and 95. SkiFree was a fun time-waster for a few minutes, and Chip’s Challenge was a surprisingly deep, well-crafted puzzle game. However, there’s a game from the famed Best of Windows Entertainment Pack bundle that I neglected to write about, a game that many consider to be a classic on the level of SkiFree and Chip’s Challenge.  A horror game that plumbed the depths of the psyche even more thoroughly than did Silent Hill 2.

I’m talking about JezzBall.

The beginning of stage 2.

JezzBall is a puzzle game in which the player must trap balls (the help file calls them “Jezz atoms” – yes, Jezz atoms, that’s not a typo) that are bouncing around a chamber while a timer runs.  The player can trap these balls by creating walls that reduce the size of said chamber.  However, there are a few catches – the wall is broken if a ball hits it before it’s completely built, each wall that’s broken costs the player a life, and the game is over if all the player’s lives are exhausted or if the timer reaches 0.  The object of the game is to reduce the chamber’s size by 75%.  The player starts with two JezzBalls, or Jezz atoms, or whatever, to trap, and each stage adds another ball to the mix.

You thought this was just a simple puzzle game, but check out this deep lore.

Perhaps you have fond memories of playing JezzBall back in the 90s or one of its clones more recently.  Or maybe you played the 80s arcade classic Qix that this game is based upon.  But did you ever feel uneasy about it?

Most people would say that JezzBall is just a little puzzle game, a fun diversion.  But for me, it’s more.  Playing this game is like looking into the abyss.

In the world of JezzBall, your only purpose is to seal atoms into small areas.  And after you’ve reduced the space they can move in to 25% of the screen, the game “rewards” you with an additional atom to deal with.

Your job becomes more difficult the further you progress, but do your nameless, faceless supervisors care?  No.  Trap more atoms.  Keep trapping atoms.  There is nothing else.

Soon enough, the pace of your job will become unbearable.  You will have a very limited amount of time to trap several atoms without any clear way to separate them into their own chambers.  Every time you try to build a wall, it breaks when an atom hits it before it’s complete.  You try to build a wall starting in the middle of the chamber to at least create a partial wall, but when atoms hit both ends of your wall you lose two lives and are that much closer to a game over.

JezzBall doesn’t care.  It will continue to throw additional atoms at you until you break.  The difficulty curve of this game starts with a gradual slope that leads to a 90 degree cliff face.  And when you fall from that cliff, as we all eventually do, you’re given the “honor” of marking your shame by entering your score on the leaderboard.

Other games I played growing up had an end goal or a winner.  Mario, Sonic, Zelda – the games in these series taught us that perseverance leads to victory.  The NES Mega Man games were difficult, but even an average or poor player could beat Dr. Wily given enough time and patience.  Chip’s Challenge, one of the other BOWEP titles, was a long game, but it also had a final level and an ending to offer.

JezzBall mocks your delusions of victory.  There is no happy ending in JezzBall, just as there is no happy ending in life.  No matter how skillful you are, no matter how far you get, a round of JezzBall always ends in failure.  It only offers you the option to play again.

And if you refuse to play again, it says nothing else – the game simply leaves you sitting in front of a black screen.

Life is a cruel joke.  Life is an absurdity.  Life is JezzBall.

I rate it a 5 out of 7.

Retrospective: After Dark

When I set up a Windows 98 virtual machine for the purposes of starting my godawful SimCity 2000 series, I also picked up a few different .iso files to run on it.  One of those wasn’t a game, but rather a collection of screensavers bearing the title After Dark 4.0 Deluxe, released in 1996 by long-defunct developer Berkeley Systems.

After Dark 4.0, which also contained a collection of screensavers from older versions.

What’s the big deal about a bunch of screensavers, you might be saying to your screen.  The big deal is that screensavers were very much “the shit” back in the mythical period of the late 1980s and early 1990s, when flat-screen computer monitors were unheard of.  At that time, everyone used CRT monitors, great bulky heavy things that made a satisfying smashing sound when you dropped broken ones out of a twelve-story window into an empty alleyway.*  The primary trouble with the CRT, aside from its weight and size, was the fact that images left on the screen for a long enough period of time would become “burnt in”, leaving faint shadows of themselves behind even when the screen was turned off.

In order to prevent this, the first screensaver was developed and released in 1983.  This screensaver and its immediate successors simply made a screen go black after several minutes of no activity, preventing the image of the desktop from being burnt into it.  By 1989, however, Mac and later PC users could avail themselves of After Dark, a program that contained a whole collection of creative, colorful, and sometimes bizarre screensavers. They were often customizable and occasionally even interactive – a few contained pretty fun mini-games. After Dark quickly became a massive hit – sort of the pre-internet version of going viral, in which more and more screens seemed to be running After Dark screensavers.  The 4.0 release was the final one, however; by the late 90s screen burn-in wasn’t really so much of a problem, and people apparently decided they were happy enough with the default Mac and Windows screensavers.  Berkeley Systems was sold soon thereafter and eventually folded.

Since screen burn-in certainly isn’t a problem for me today, on my flat screen running VirtualBox, I downloaded the After Dark 4.0 .iso file for entirely nostalgic purposes.  And since this is my god damn game review website, I can write a quasi-review of something that isn’t a game if I feel like it, and I do.  The following are my favorite After Dark screensaver modules, loosely ordered:

Bad Dog!

This module features a spotted black and white dog that jumps onto your desktop and starts digging holes, tearing components of your computer out, and making a complete mess of things.  I enjoyed watching this dog utterly destroy my family computer at home, mainly because the destruction was purely cosmetic and temporary.  I can imagine a few old folks panicking at this screensaver, though, if they didn’t know quite how it worked.  A nice prank to play on Grandpa, maybe.

For some reason, Bad Dog! turns my desktop red and blue on VirtualBox.  I don’t know why.  The screensaver isn’t supposed to do this.

Puzzle

Puzzle also wrecks your desktop, this time by turning it into a sliding-block game that never ends.  This is yet another good potential “let’s prank Grandpa” screensaver, though he’s probably caught on by this point.  I always wondered about whether the puzzle might somehow return the desktop to its original state at some point.  The odds of that happening are probably incredibly small.

Confetti Factory

A factory full of steel bars and conveyor belts collects falling confetti that builds up into multi-colored mountains.  Every once in a while, the factory staff goes on break, and ducks cross the screen while quacking.  Like many of the After Dark screensavers, it doesn’t make sense, but it is relaxing to watch for some reason.

Rodger Dodger

Rodger Dodger isn’t so much a screensaver as it is a game.  You are the purple-green morphing soccer ball, and your object is to get through all 20 levels by collecting the green squiggles and getting to the goal while avoiding the spiky hazards that move either in one direction or randomly around the game board. It wasn’t anything special really, but it was surprisingly fun for a mini-game that came bundled with a screensaver collection, and I’m sure many thousands upon thousands of bored, dead-inside office workers wasted some company time with it.  Just make sure to point your screen away from your boss and facing a wall so he can’t catch you goldbricking.

Rat Race

Rat Race is not a simulation of the soul-draining, suicidal-depression-inducing competition for material goods and meaningless honors that our society demands of us all, but rather of a literal race where rats are the contestants.  It’s fun to bet with your friends on which rat will win, and then to scream at the screen when it turns out you picked the dipshit rat who doesn’t understand that he’s supposed to run in one direction around the track instead of running in circles and grooming himself.  Damn it, Doug, what are you doing?  I bet five dollars on you.

Flying Toasters

Yeah, of course Flying Toasters.  Flying Toasters is maybe 99% of what people remember about After Dark and the company that developed it.  A flying toaster is on the box of the physical copy of After Dark 4.0 that I don’t own and was more or less the mascot of its developer.  The image of the flying toaster was featured in the 90s drama Beverly Hills 90210, and a band that somehow still exists and is touring named themselves The Flying Toasters.  The flying toasters even inspired a lawsuit against Berkeley Systems by members of the 60s-70s band Jefferson Airplane, who complained that the image of a silver toaster with wings was too similar to the winged toaster on the cover of its 1973 live album Thirty Seconds Over Winterland to not be a violation of its copyright. (They lost.)**

There were at least three or four versions of the Flying Toasters screensaver, each one more complex than the last.  The first was pretty simple – just a bunch of toasters with wings flying through a black sky alongside some flying pieces of toast.  By 4.0, the newest Flying Toasters screensaver included baby toasters, speeding toasters being chased by police toasters (complete with red sirens), toasters juggling pieces of toast between each of their compartments, toasters performing loop-de-loops and barrel rolls, and even bagels.  I prefer the simpler versions, myself.

Starry Night

My favorite screensaver ever.  Starry Night was on the very first After Dark release in 1989, and it was one of the most commonly used together with Flying Toasters.  Yellow pixels blink into existence eventually forming a city skyline against the night sky, full of multicolored stars, with an occasional falling meteor.  You can adjust the height and number of buildings on screen, which generate randomly.  Very simple, but very nice and relaxing to watch, especially on a dark night.

Unfortunately, screensavers are no longer much of a thing – who needs After Dark to waste time with at work when you have the internet?  Especially now that we have smartphones that the boss can’t prevent us from using.  Still, these were a small part of my childhood growing up in the 90s, and I felt like giving them a proper tribute.  If you’re interested in playing with these old screensavers, you can find a copy of the .iso file here.  You can also buy a physical copy online if you feel like paying someone for their old disc.  You’ll probably need to set up a virtual machine, though – I don’t think there’s any way in hell any modern operating system will run it.

* This is purely hypothetical and not something that we did on a drunken dare one night when I was in college.

** Jefferson Airplane v. Berkeley Systems, Inc., 886 F. Supp. 713 (N.D. Cal. 1994).  The court found that Jefferson Airplane could not properly bring a lawsuit against Berkeley Systems on the basis of copyright infringement because they hadn’t registered the image of the flying toaster on the cover of their album with the U.S. Copyright Office.  In general, copyright can be established without registration, but a suit for infringement can’t be sustained without it.  See 17 U.S.C. § 411(a).

Retrospective: Chip’s Challenge

Even the most vocal Microsoft critics have to admit that the Windows Entertainment Pack games of the early 90s were really good. Later on, when Microsoft made an executive decision to be more shitty, it dropped all its interesting games and stuck with solitaire, hearts and multiplayer network board games that are widely available on sites like Yahoo Games for free. But back in the Windows 3.1/95 era, the Best of Windows Entertainment Pack (stored in the BOWEP folder, so that’s what we’ll call it) was the most fun way to waste time better used writing your report or sending “electronic mail.” Even better, all the games were free and came pre-installed on your system. As a young boy at the time, before the Internet was a thing most people had or even knew about, I had the added bonus of being fascinated by the novelty of these games.

We’ve already covered one game from BOWEP. SkiFree was great in its simplicity and made for the perfect timewaster. But there was another great game in the folder, one that could easily take hours of your life instead of mere minutes. That game was Chip’s Challenge.

Notice how this game is completely amazing in every way possible.

Notice how this game is completely amazing in every way possible.

Chip’s Challenge tells the story of Chip, a nerd, who is invited into some kind of secret club by Melinda, a girl. To join, however, Chip has to run through a hundreds of levels long obstacle course of death filled with crushing blocks, monsters, bees and fire. Just why the hell Chip wants to get into this club so badly that he is willing to risk his life is a mystery, but this box art suggests that the motivation is love at first sight:

theireyesmet

I didn’t pick up on this because I never had the box. The only reason I ever played this game was that it came with my family’s 386. Lucky thing, though, because Chip’s Challenge was, and still is, a lot of fun. It’s just a really long puzzle game. The goal in each level is to collect all the chips and get Chip to the exit. Fire will kill Chip unless he’s wearing the right boots, and other obstacles will kill him no matter what. But it doesn’t matter, because Chip always comes back to life. Yes, he is going to get into this god damn club even if he has to die one million times.

cc1

One nice feature of Chip’s Challenge is its password system. Each level has a password that you can use to get right to that level, so quitting the game is never an issue. Good thing, because some of these levels are pretty hard to get the solution to. Of course, once we got Internet connections around 1994/5 and found lists of the passwords online, we went straight to the last level, because the game didn’t care and neither did we.

Still, the fun in playing Chip’s Challenge is actually playing it. BOWEP is near impossible to run on a Windows 8 or 7 machine, but a copy that works on DOSBox may be found here. If you’ve got a few hours to waste, try it out.

Retrospective: SkiFree

skifree1

This is SkiFree, a game that was released on Windows Entertainment Pack in 1991 with copies of Windows 3.1 (?) It took up a slight 100-something KB and came preloaded with every Windows machine in the early 90s. It was one of many such games we got for free back then, and one of the few that were loaded on the machines in my elementary school’s computer lab.

SkiFree is the only game out of all those early 90s freebies that anyone remembers, and people remember the hell out of it. But why?

SkiFree is an extremely basic game where you point your ski man down a slope and he skis. You can move him around with the arrow keys on your keyboard. If you’re so inclined you can do low jumps off of hills (represented by half-circles) and high jumps off of ramps (shown as rainbow-colored bars, for some reason.) This isn’t necessary, but it’s fun.

SkiFree features sweet tricks such as this one.

SkiFree features sweet tricks such as this one.

You aren’t alone on the slope. Your nameless skier is joined by annoyingly slow, crappy skiers and annoyingly fast, skilled snowboarders. There are also dogs that sometimes piss on the snow (seriously, this happens.) All of these, including the stationary trees and rocks that populate the slope, are obstacles for your skier to avoid. Not that it matters all that much if you hit them: you’ll just fall over and get back up.

Sometimes the tricks don't work out.  Left: tree, rock, a snowboarder.

Sometimes the tricks don’t work out. Left: tree, rock, a snowboarder.

There’s something else that lives on the slope, but if you don’t know what that something else is then I won’t spoil it for you. Go play the game. The creator’s official SkiFree website is here. He seems like a cool guy, even aside from the fact that he gave me a fun diversion to play in my school’s computer lab when I was six years old.

For some reason, SkiFree has become a part of modern internet culture. Not a massive part, but a part. It must be the power of nostalgia at work. New games are great and all, but we also like to think about the games of our distant childhoods, even if it turns out they weren’t very good, objectively speaking. Luckily, SkiFree was pretty good for what it was: a fun, innocent two-minute break from the tedium of school or the office.