Why I’m not excited about the Final Fantasy VII remake

I’m sure all this has been posted before by other, more recognized/successful/better people, but I’ll also say it: I don’t think the Final Fantasy VII remake is a great idea. It’s being hyped like crazy, but let’s examine just two reasons why the next FF7 might not be very good (except for Square-Enix’s bottom line, maybe, because they could sell a box of dog shit with the Final Fantasy name on it and it would still fly off of the shelves and get a 9/10 from IGN.)

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1) Final Fantasy VII is kind of a goofy game

Final Fantasy VII is goofy as fuck. Yeah, it has a serious theme – the end of the world. And yes, Cloud gets both his brood and his ellipses on the whole time, and he’s a super-serious protagonist.

But consider all the bizarre parts of FF7 that don’t fit the story. There are plenty of weird little bits of dialogue that read like jokes, and even during tense situations, like when the whole party is on the ship heading out from Junon and everyone has to disguise themselves like sailors, even Red XIII, who’s awkwardly trying to stand on his hind legs. There’s even a joke character in the form of Barrett, a/k/a Mr. T. Finally, there’s the whole Wall Market sequence, where Cloud famously crossdresses and also gets gangbanged by several burly men in a bathhouse, all of course to save Tifa from creepy fuck Don Corneo. (Well, it’s possible that such a scene could be some kind of take on gender fluidity and sexual identity, but the original FF7 played the whole thing off as a weird joke.)

I guess my question is whether Square plans on including all that stuff in the remake. If they do, the new FF7 is going to have serious tone problems. All the goofiness kind of worked when I was playing this game at 10 years old because the graphics were blocky and Cloud and co. were running around with their pipe cleaner arms and big heads and it all seemed to work in a strange way. With the realistic style of newer FF games, I feel like it wouldn’t work so well.

Of course, Square might go the other direction and change a lot of FF7 for the remake. Which brings me to problem #2:

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2) The latest Final Fantasy games haven’t been very good

FF7 was released in 1997. That was 18 years ago. The FF series (and JRPGs as a whole) have changed a lot in that time. Looking at the series’ recent history, the last main numbered non-sequel game in the line was Final Fantasy XIII, released in 2010. I mostly hated that game because of its linearity. It was a pretty game and the music was great, but the actual experience of playing it was lousy. And yeah, the game world does open up after a while, but having to grind through hours and hours of the same characters saying the same things and fighting the same fights over and over again really wears you down. Who looks forward to a bowl of ice cream after being forced to eat a gallon of creamed corn?

I know a lot of people will disagree on this point, but if the new FF7 ends up anything like FF13, it’s going to 1) suck and 2) not be much of anything like the original FF7. Tetsuya Nomura is directing it apparently, and he hasn’t directed an FF game before as far as I know, so that could be interesting, but I’m still bothered by it. Then again, maybe it will be more like the soon-to-come Final Fantasy XV? Who knows if that would be a good thing.

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So that’s all I have to say about that. The new FF7 could be great, and it’s definitely a good move for Square-Enix as far as accumulating money goes, but it could easily be a big fuck disappointment as well.

Edit, seven years later: I was completely wrong from what I’ve seen played of the FF7 remake, anyway. Seems like they really did well with it. But I really hate a lot of the writing I did seven years ago, even if I feel the need to preserve it for whatever fucking stupid reason, so please — if you’re reading something I wrote seven or eight years ago and you want to argue with it, that’s fine, but just know that I might disagree with my past self too. I may even want to beat him over the head.

I still prefer the original soundtrack, though.

Six great video game tracks

Music is a major aspect of a game. A soundtrack that fits well with the action of the game really helps its flow. Some game series are even defined by their soundtracks: pretty much everyone, even my mother who doesn’t know the first thing about video games, knows the Super Mario Bros. main theme, and other prime series from my (and possibly your) childhood like Sonic the Hedgehog and Mega Man are known for their amazing background music.

Here are some pieces taken from game soundtracks that I think are especially good.

1) Shin Megami Tensei III – Normal Battle (Town)

If you’re a regular reader, you know I’m a big Shin Megami Tensei fan, and SMT3 is just about my favorite game in the series. And Shoji Meguro, the soundtrack-writer for many of the Shin Megami Tensei titles, is one of my favorite game composers ever. His work displays a lot of diversity, from the weirdly jazz-poppy music of Persona 3 and 4 to the hard rock of Digital Devil Saga. SMT3’s soundtrack is sort of a mix of hard rock and jazz elements, and this piece is one of my favorites of the bunch.

2) NieR – Gods Bound By Rules

Time for honesty here: I have not played NieR. From what I can tell, it’s made by Square-Enix, it’s an actiony sort of game, and it is highly controversial, with some people swearing by it and other people swearing at it. It was a commerical flop, but that’s not the measure of a game’s quality, is it?

Despite not having played NieR, I have heard its whole soundtrack, and it’s really good. Very symphonic in that old Square-Enix Final Fantasy tradition, with an extremely talented female singer accompanying the music. This track really conveys the feel of a boss fight well, I think. In fact, I’m pretty sure it’s a boss theme. In any case, you should really listen to it. It sets an “epic” mood without feeling overbearing (like, say, playing a famous public domain piece like “O Fortuna“. Yeah, it’s great, but seriously stop using this piece, it’s so amazingly overused.)

3) Umineko no Naku Koro ni – Final Answer

Unlike the last entry, I have played Umineko – all 80 hours of it. One of the things that kept me playing/reading was the excellent soundtrack. It’s no mistake that Umineko is called a “sound novel” – the original game had no voice acting but a great set of pieces by dozens of artists that perfectly fit the mood of each scene. I don’t think there’s a bad piece in the bunch, really. “Final Answer” is an especially great one, but the Umineko soundtrack is consistently good – I could have just as easily picked 20 or 30 other songs.

4) Makai Kingdom – Rushing Out of the Land of the Demons

NIS games tend to have really good OSTs that set a cartoonish mood consistent with their goofy, sometimes weird humor. Despite being one of their lesser-known titles, Makai Kingdom has an especially good soundtrack, and “Rushing Out of the Land of the Demons” is my favorite in the track list. This piece really gets down both the frantic pace of a battle scene and the strangely relaxed attitude of the typical NIS game. Does that make sense? I just wrote that sentence and I don’t know if it makes sense. Anyway, this is a great song.

5) Nine Hours Nine Persons Nine Doors – Digital Root

When I heard the Zero Escape series was not going to have an ending because of poor sales, I was thrown into despair. I had just finished 999 and Virtue’s Last Reward and was dying to know how the bizarrely twisted story would end. I guess we’ll never know now. But at least we’ll have the really nice evocative sort-of-ambient soundtrack of 999 to listen to. “Digital Root” and most of the other pieces in the 999 OST perfectly complement and feed into the sense of tension that lasts through the game.

6) Touhou Project (Perfect Cherry Blossom) – Doll Judgment

I don’t think I’ve ever let on that I’m a Touhou fan, so I’ll do it now: I’m a huge Touhou fan. I’ve been playing the Touhou Project games for several years now. I know all the characters. I’ve even read some of the official comics (which have totally nonsensical plots.) If you’re unfamiliar with Touhou Project, it is a vertical scrolling shooter series begun and maintained by ZUN, one man who creates all the games on his own. The events of the many Touhou games (now up to 15? 17? I’m honestly not sure) take place in Gensokyo, a magically separated part of Japan that is still stuck in the 19th century for some reason and is inhabited by youkai – traditional demons and mythical beasts (all taking the form of girls, of course, because Japan) who live alongside a bunch of scared out of their wits humans in a village. The main characters are a shrine maiden and a witch who can fly and shoot lasers and fight said youkai. ZUN’s creation has spawned a massive community of fans and fanworks.

The funny thing about ZUN is that he seems to be a better composer than a game designer. Every one of the Touhou games features a really catchy and driving soundtrack. Fans have seized upon this aspect of Touhou and produce mountains of albums based on ZUN’s music. In fact, “Doll Judgment”, while it’s really a good piece, just as easily could have been a different piece from a different Touhou game – there are way too many to choose from.