Update #4 (Squid Game / Blue Reflection: Second Light / Atelier Firis / Komi Can’t Communicate)

Barring any work emergencies, I have a four-day weekend, which is amazing. I barely know what to do with this much time. Except catch up on anime and games while hiding from people I don’t want to interact with, which is what I’m doing now. Fuck the outside and being a social person! I’ve had enough of it for one lifetime. Wake me up when full dive VR happens (or so I’d like to say, but I have actual social obligations to carry out eventually when I run out of viable excuses to avoid them. Again: fuck it all, I say!)

Now that my regular bitter, bile-filled complaints are out of the way, why am I writing still another unfocused mess of a post? There are series and games I want to write about that separately, at least at this point, might not warrant their own posts, so I decided to dump them all in here. As always, proper reviews and commentaries are on their way, along with the usual end-of-month post.

Let’s start with something truly unusual, however, at least for this site: a look at a live-action series.

Squid Game (S1) (a very short no-spoilers review)

Yeah, I watched a popular thing on Netflix. I guess I’m a sellout now. No more hipster weeb cred for me. In fact, normally when I keep hearing about a series that’s exploded in popularity like this one has, I’m more inclined not to watch it, partly because I wonder whether it’s really as good as the hype suggests. That’s not really fair, though — just because something is insanely popular doesn’t mean it’s good or bad. Getting past that whole “popular thing = good/bad” mindset is necessary anyway.

And this time I was intrigued by what I’d heard, so I decided to give said popular series a shot. If you’ve been out in space orbiting Mars and haven’t had any signal for the last few months, Squid Game is a Korean series about a set of games run by a shady organization in which 456 players in serious debt compete for a massive amount of money. And naturally, since the reward is high, so is the risk: players who lose are eliminated in the fullest sense of the word.

We mostly see these death games through the perspective of the protagonist Seong Gi-hun, a down-on-his-luck divorced father with severe gambling debts who just wants to do right by his daughter and his mother for once. Gi-hun, despite all his faults, is a decent man at heart, but he’ll have to navigate a treacherous series of mind games and temporary alliances that test his senses of justice and morality to get at the final prize.

People have compared Squid Game to quite a few other survival game series, but the one I immediately thought of was Kaiji. If you’ve read or watched it, you can probably notice the similarities even from the synopsis above. I saw a parallel in the protagonist too: Gi-hun is very much a Kaiji sort of guy in that he’s unremarkable until faced with a life-or-death situation, when he gains nerves of steel, but all while attempting to stay true to his ideals. He’s far from perfect, but I found him to be sympathetic enough to root for along with a couple of other players who become close to him. The biggest strength in Squid Game I found was how it built its characters — with one massive exception, but that’s something I want to address in a separate post I’m planning.

The games themselves and the organization running them are also interesting. Again, as in Kaiji, these pit debtors against each other, resulting in some instances of teamwork and others of treachery and backstabbing. However, in Squid Game, the contests are all incredibly dangerous adaptations of children’s games. The strange and unique art style of the show adds to its appeal and probably did a lot to get people’s attention, and I think it works well, though I can see how it would put some viewers off.

I can’t give Squid Game an A+ or 10/10 or whatever equivalent you prefer, though, because I had a few issues with it, most seriously with the ending. I won’t get into it here in detail, but I felt the last episode undercut some of the story and especially one relationship that was central to the show, and in a way that didn’t pay off at all. I also found some strange inconsistencies in how the organization operated that weren’t explained.

Despite those negatives, I don’t regret watching Squid Game at all — I really liked it, at least up until the last episode (and well, episodes 7 and 8 were kind of goofy and bizarre in a not entirely good way either) and since the show is now confirmed for a second season, maybe it will somehow build on what it established at the end of this first season. So I’d recommend Squid Game if you’re into this survival/death game genre and don’t mind a whole lot of graphic violence, but with the caveat that the ending is kind of a mess, just not quite enough of one to overturn the rest of the series.

There’s more I want to write about the issues I had with the narrative, but I’ll save it for a spoiler-filled post (and I’ll probably spoil Kaiji as well, since I think there are some good comparisons to be made there.)

Now on to a couple of games I’ve started recently, one of which I’ve mentioned a bit already:

Blue Reflection: Second Light

I do know, yeah.

Since my look at the demo last month, I’ve gotten up to Chapter 6 of Blue Reflection: Second Light, which seems to be a bit more than halfway through the game, and I’m happy to say that it’s fully lived up to my high expectations so far. This sequel has surpassed the original in most ways, with a lot of fun and engaging characters and more fully fleshed-out relationships between them.

The game’s new setting helps: the protagonist Ao and her several companions are all students who have been mysteriously transported to this small dimension that only contains an otherwise unpopulated high school on a small island, with a connection to a strange separate set of dimensions composed of fragments of the girls’ places and memories and patrolled by dangerous and bizarre beasts called demons. Naturally, this “Heartscape” as the girls eventually name it is where all the combat takes place and where significant parts of the plot are moved along.

The start of combat against a dangerous demon in the Heartscape. The girls start out fighting in their normal forms but can transform into Reflectors (i.e. magical girls) and gain new power in the course of battle.

There’s not much else to say yet about Second Light other than the yuri, which the game really went hard on this time around. There were hints of it in the original, but nothing close to what the sequel offers. Ao can go on “dates” with her friends, which just consist of walks to various points of interest in the school like the gym or the pool where a short cutscene takes place. It’s a nice bit of relationship-building, though just as in the first game, spending time with your companions unlocks fragments that can be used to boost the characters’ stats and gain other benefits in battle.

Conversations can also take place on the way to your date spot. And yes, Ao gets flirty with every other girl in the game.

There’s also at least one real deal no bullshit romantic thing going on between two of the girls, though as far as I’ve played, it’s not clear whether those feelings are only one-way or are going to be returned. I’m honestly surprised they went straight for it, though — usually these games dance around the issue, merely hinting at such feelings or playing them partly for comedy (see any of the Atelier Arland games, also made by Gust with Mel Kishida’s involvement) but Second Light went for it without ambiguity. It will be interesting to see how that aspect of the story develops.

I also like this chalkboard note

There’s the update on Second Light, if you cared to have it: it’s good so far, and I don’t see it going bad unless the ending sucks or something. I’ll see soon enough.

And now for still another Gust game, because aside from a couple of other games, I’ve entirely dedicated this year to them for some reason:

Atelier Firis: The Alchemist and the Mysterious Journey

Hi again Sophie and Plachta

No sooner was I done with Atelier Sophie than I started the next game in the Mysterious DX package. Atelier Firis is still another example of just how much Gust mixes things up from one game to the next, because aside from the somewhat similar alchemy system, Firis provides a completely different experience.

Our protagonist is the above-named Firis Mistlud, a girl who is soon to become an alchemist (surprise!) Firis was born and raised in Ertona, a strange mining town that exists entirely inside a cave sealed by a door only allowed to open for certain people. And sadly, Firis isn’t one of them. Highly valued by the elders of Ertona for her almost magical skill at detecting ore in the ground without using tools, she’s stuck where she is for the time being.

But of course, this soon changes. After a chance encounter with Sophie, the protagonist of the previous game, Firis discovers the wonders of alchemy and gets a shot at learning the discipline from her. Together, they manage to convince the town elders and her parents to let her go outside accompanied by her older sister/bodyguard, the hunter Liane, on the grounds that she needs to expand her knowledge so she can help the community more with this new skill. However, there’s a condition attached: Firis has to make it to the faraway city of Reisenberg and pass a notoriously difficult alchemy exam within one year, or else she’ll have to return to her hometown for good.

Outside for the first time in her life, Firis and her big sister face down a Puni, the Atelier version of the slime.

Despite being the next game in the same trilogy, Firis is very different from Sophie. Firstly, in terms of its settings: instead of the relatively small exploration fields and dungeons typical of Atelier that we got in Sophie, Firis features massive landscapes to run around in, with maps that fill out as Firis explores the world around her. That change works pretty well, since it fits with the theme of the game — Firis is all about exploration, after all.

The other change is maybe a bit more questionable, though it was one I already knew was coming: the return of the dreaded time limit. I don’t usually mind time limits in Atelier, but this one has me slightly on edge. The game isn’t kidding when it tells Firis to get to Reisenberg and pass that alchemy exam within a year, because it features a clock and a countdown starting at 365 days, presumably with a bad ending if you fail to meet your goal in time.

As in Sophie, there’s also an LP meter again that restricts how far you can travel without resting.

The trouble is that I have no idea how far I am from Reisenberg or how much I have yet to do to meet the game’s requirements for me to pass this first year. I’ve heard the time limit in Firis is an easy one to clear, so I’m taking my time to level Firis, both in the atelier and out in the field (which I have to do anyway for plot reasons, so it’s just as well) but with a constant eye on that countdown. As a result, I don’t feel like I can enjoy this newfound freedom.

But maybe that’s the point — Firis is under pressure in the game’s story, so having a time limit makes sense when you approach it from that angle. And once she passes the exam, the time limits are apparently all gone for good and I’ll get to explore at my leisure, so I’m looking forward to that.

And finally, moving over to anime an update on a series I may or may not finish:

Komi Can’t Communicate

Now I can see why this series seems to be divisive. Apparently a lot of people really dislike the protagonist Tadano because they think he’s being underhanded in his intentions towards Komi somehow. I don’t really get that impression myself — my read on the guy is that he’s a pretty normal awkward, dense anime romantic comedy protagonist. Sure, he’s obviously into Komi, but then everyone is too. And even so, Tadano and his friend Najimi are among the very few at their school who treat her like a fellow human instead of a goddess.

No, my problem with the series is its side characters. The fears I expressed in my first impressions post have been fully realized: aside from the above-mentioned ones, nearly the rest of the students at this school are a bunch of annoying one-dimensional dipshits. I’m pretty sure they won’t change much either, because then we’d lose the amazing jokes that come along with them.

This aspect of Komi hit me in the face in episode 3, which starts with a nice plot about a classmate of theirs, Himiko Agari, who has social anxiety similar to Komi’s, only Agari can’t stand when people look at her. Tadano thinks the two might bond over their shared socialization problems, and after some expected communication problems they end up friends, which is perfectly nice.

Then Agari turns immediately into this:

Anyone who’s read this site for any amount of time will know I’m absolutely not prudish at all. I’m all about letting your freak flag fly and all that stuff. That said, I don’t get how making Agari into a masochist who wants to literally lick Komi’s shoes makes any god damn sense in the context of everything else that happened in her episode. It feels thrown in at the end, as if to say “by the way, this is Agari’s thing and it’s going to be hilarious every time she acts like a dog in front of Komi and weirds her and everyone else out.”

Then there was episode 4, featuring Ren Yamai, the school’s resident yandere who’s naturally also obsessed with Komi and who apparently gets to kidnap and plan the murder of a fellow student (Tadano for being too friendly with her god-queen Komi, because right, Tadano’s the creepy one in this story) without so much as a referral to the school counselor.

Whatever

I get that Komi is a comedy and it’s not meant to be realistic, but I feel like mixing this sort of almost surreal, bizarre style with the attempt at a heartfelt, emotional story doesn’t work so well. But still, if I don’t drop Komi, I’ll write a more complete review of it. To be fair, the latest episodes I’ve seen were easier to take than the third and fourth, and there are still some aspects of the show I like — they’re just in danger of being outweighed by the things I don’t, and those things are still present in the series. Anyway, humor is pretty subjective, isn’t it? A lot of people find Komi funny, and if I don’t, maybe that’s just my problem.

In any case, even at its worst, Komi is still ten billion times better than fucking Big Mouth, which is still on the front page of Netflix every time I log in. So if you have to choose between the two for some weird reason, please watch Komi instead.

Also, I’m still watching Aquatope, takt.op Destiny, and Jahy-sama, but I’ll save my thoughts on those for the end of the season. I’ve already written more than enough by now to bore the hell out of everyone around. I hope you found something interesting above, at least. The next post will likely be that end-of-month one, so until then — happy Thanksgiving if you’re also in the US, and happy Black Friday, and I hope you didn’t get mauled too badly out there. Though if you’re the sort of person who reads my site, you’re probably holed up inside too.

Demo mode: Blue Reflection: Second Light (PS4)

I have some actual time off for once, and not a moment too soon as I was feeling a bit run down. I hope this long weekend will help me recuperate mentally somewhat, since I have to dive right back into it on Monday.

That’s all the vacation I get. Enjoy your summers while you still can if you’re still in school.

Thankfully, I also have some interesting games to keep me occupied, including a demo for a very soon-to-be-released one. I mentioned Blue Reflection: Second Light just a couple of posts ago as a game I had preordered, but at the time of posting I didn’t realize that a free demo was also about to be put out. I don’t usually pay much attention to demos, since I’m generally pretty sure I’ll like the games I buy these days, but I was curious to know what Second Light might have to offer, assuming the demo wasn’t just a trailer with a few bits of gameplay slapped on.

And it’s really not. This is a legitimately good demo, with enough substance that I’m able to write in a meaningful way about what it presented. In fact, this piece will probably work well enough as a first impression post, unless the finished game is somehow very different from the impression its demo gave me.

The Second Light demo is divided into two parts: Prologue, consisting of an opening chapter lasting an hour or two and featuring the basic story setup and a series of battle tutorials, and Story Demo, which takes place in a short section around the middle of the game and shows off more of its character interaction mechanics.

Starting in the natural place with the prologue, we meet our protagonist, Ao Hoshizaki, waking up from her nap in what looks like a high school club room. Ao is indeed in a high school, together with three other students, Rena, Kokoro, and Yuki, none of whom she had ever met before mysteriously finding herself transported here a few days earlier. Because this isn’t her high school — in fact, as we can tell from their different uniforms, all four girls are from different schools, and they all found themselves also mysteriously transported to this strange school, which is fully furnished with all the stuff a school should have but is otherwise abandoned.

Stranger still, they seem to be completely cut off from the outside world. Their new school exists in its own small isolated dimension surrounded by water with the exception of a gateway leading to another world, a wilderness the girls have named “the Faraway”. This Faraway is full of useful materials that fortunately include food, but it’s also full of demons that attack Ao and friends if they’re detected. Luckily, Ao, Kokoro, and Rena all possess the power of Reflectors, giving them magical abilities that they can use in combat to defeat these demons.

While Ao and company are getting along all right, they’ve also committed to exploring the Faraway to try to discover some way back to their own world. Mysteriously, only Ao has retained all her memories of the life she left — her new friends are all more or less amnesiacs, so hopefully the Faraway and their Reflector powers can help them unlock their memories as well.

These guys will be familiar if you’ve played the first game. Combat in Second Light is turn-based, but again with some extra elements that set it apart. See also the crusty graphics with Ao out of focus in the foreground; not sure what that’s about, but everything looks great otherwise.

The prologue chapter runs up to a point just before what looks like a boss fight, where we get a “To Be Continued…” screen and a trailer for the game proper. As for the Story Demo, there’s not much to say — it’s a nice chance for the player to explore the school grounds and talk to various new characters who have apparently joined the crew (and one old character in Blue Reflection protagonist Hinako Shirai, though her presence here is still a mystery) and to get a feel for the slice-of-life aspect of the game.

It’s nice to see Hinako again. Hoping she’s here in a kind of “I’ve been through this kind of shit, I’ll help you out” mentor role.

My impression based on the demo is entirely positive. It does throw a lot of information at you, and it might help if you’ve played the first game and already know about Reflectors and how they’re given their power, how it works and all that, but it doesn’t seem necessary at all. Second Light looks like it’s carrying on the theme of power being attached to emotion, both positive and negative, and with a special emphasis on building relationships between the protagonist and her new friends. Reflectors aren’t really any different from magical girls aside from the fancy title, and if you can accept the weird premise of the game it’s pretty easy to get what’s going on (at least so far; hopefully it doesn’t get too convoluted in the game proper.)

Messing around in the Story Demo section that focuses on all that relationship stuff. Apparently there’s also a new school improvement mechanic that lets you build new structures and forms of amusement, but you can’t actually do anything with it at this point.

I especially like the isolated world featured in Second Light. I wrote in my review of Blue Reflection that I thought its world felt sparse and isolated despite the whole story taking place in a seemingly pretty normal town, with our characters doing their best to live their everyday school lives. Yet the game didn’t contain a single parent or teacher or any other figure onscreen aside from the school’s students and the otherworldly monsters Hinako, Lime, and Yuzu had to fight.

I wasn’t entirely sure whether that strangely sparse feeling was intentional in the first game, but it certainly is intentional this time around. And all the better, because I love games and series that throw its characters into these kinds of isolated, mysterious settings that they have to find their way out of (see the Infinity series of visual novels and Zero Escape for other examples.) Works for me — if you’re going to create a magical dream world full of demons anyway, why not create another magical pocket dimension with a fully furnished high school for our characters to camp out in?

I don’t know about this, though. A hamburger from a vending machine? Sounds like something Ashens would review on his channel.

The combat is again turn-based but feels a bit more challenging than in the first game if only because your health isn’t regenerated after each fight this time around. The system itself also seems more complex, though the demo only gets into the basics of battle with some grunt-level demons and one slightly stronger enemy who’s still pretty easily defeated.

Finally, there’s the art and music, which so far are at least equal to the high standards set by Blue Reflection. No surprise, considering both Mel Kishida and Hayato Asano worked on this sequel. As I wrote before, even if it’s lacking in other aspects, I’ll enjoy Second Light well enough if it maintains that quality in these areas — though it also looks like the sequel might improve on some or most of the other aspects of the first game based on this demo.

Mel Kishida is always a great character designer, but have you ever seen anyone in real life actually able to make that 3 mouth Yuki has here? I don’t think it’s possible.

Saying more than that would be speculating way too much, so I’ll leave it there. Credit to the publisher for putting out a free demo that actually has some substance, again, though I suspect I’ll be taking a lot of that credit away when they inevitably gouge players on DLC (at least if Atelier Ryza was any indication, and that was also put out by Koei Tecmo, so there might be reason to worry.) But DLC is just DLC in the end, and in any case the demo is free, so be sure to check it out if any of the above grabs you.

Update, part 1 (10/23/2021)

First, sorry for the mess. I’d hoped to put up another game review today, but my mind hasn’t been in a good place for the last several days (or years really, if we’re stretching it out to the long term.) Between the increasingly apocalyptic mood here in the US and my own personal issues that I can’t seem to sort out, I’ve more or less given up on the future being anything other than a flaming fucking wreck, both for myself and for society as a whole. You might have guessed as much already if you’ve seen my griping on Twitter. As you can see above, I was too unmotivated to even give this post a proper title.

That’s nothing new for me, though. Outside of my writing here, I haven’t had any expectation of personal fulfillment for a long time now. I’m really just happy to finally have professional fulfillment, with a job I like well enough that I can cope with the amount of work I get piled onto me. And as for the rest of the world, since I have no control over it, I’m resisting all efforts on the part of the media to get me to worry about it (you know those articles you see all over the place — “Why you should be worried about x” where x is an actual problem but one individual people can’t do a god damned thing about — like we don’t have enough worries already. Is the point just to give me an ulcer? And then these are next to articles about self-care. Fuck off.)

There’s a reason I always use SZS screenshots in these posts: I identify with Mr. Despair more than any other character ever. I’m also completely open to the likelihood that my personal issues and negative mindset distort my view of the future.

There’s one aspect of the future I’ll never give up on, though, and that’s the salvation provided by art and entertainment. Since making it through the massive epics of Atelier Ryza and Yakuza 0, I’ve been taking it a little easier, but I still have games to complete that I need to get back to including NieR Replicant and a couple of visual novels I’ve had pending for a long time now. And anime series I need to catch up on like The Aquatope on White Sand, which I regret I’ve fallen behind on — but I will catch up. Hopefully this weekend.

However, there are also several new games and anime series I have already picked up or will be picking up in the near future when they come out, so I thought I’d also provide an update on those. For today let’s start with the games, and with the two I’m currently playing:

Atelier Sophie: The Alchemist of the Mysterious Book

It’s confirmed now that Atelier has taken over my life. This is the fifth game in the series this year I’ve taken up (and the sixth Gust-developed game adding in Blue Reflection, and there will be more to come; read on for that.) I’m about ten hours into the PS4 remaster of Atelier Sophie already, so this entry will be a kind of very short first impressions post.

And my first impression of Sophie is that I like it. The game feels like a return to some of the simplicity of the Arland series, with a very slice-of-life style, only without that damned time limit that you had to mess around with in the Arland games. So in that sense, Sophie is even more relaxed than those — I’d say it’s the most relaxed and comfortable Atelier game I’ve played so far.

Well, mostly. Fuck this irritating cauldron puzzle alchemy system.

Luckily, comfortable and relaxed is just what I needed at the moment. The plot so far is very light, just about our cute alchemy girl protagonist (as usual) Sophie Neuenmuller doing alchemy and spending time with her friends around her idyllic old European-looking hometown of Kirchen Bell. One of these friends just happens to be a talking book containing the soul of another girl named Plachta, who knows a lot about alchemy and forms an informal mentor-student relationship with Sophie.

The character interaction so far is nice and enjoyable, especially between Sophie and Plachta. There are even a couple of very familiar faces in the game like Pamela (who was also in the Arland games, but she’s been around since Atelier Judie all the way back in 2002) and Logy (from Atelier Escha & Logy, of course, but this is apparently a totally different Logy who just looks and acts exactly the same as his alternate universe self in the Dusk series. I wonder if Escha will show up as well?)

I’m also a fan of the art and character designs — Atelier always does well in that regard.

Remember all those stupid 90s/00s high school movies where the nerdy girl takes her glasses off and suddenly she’s “attractive”? Fuck all of them, every single one, without exception. Glasses are hot. But to be fair, I think society has finally acknowledged that somewhat at least.

The only real criticism I can make so far is that I’m not much of a fan of the puzzle box alchemy mechanic Sophie uses, though that’s really more of a personal issue. I’ll just have to get used to it.

Yakuza Kiwami

I think I already mentioned that I’ve started Kiwami in my Yakuza 0 review. I’m still only in Chapter 1, partly because I’ve spent more time lately playing through the post-game Premium Adventure phase of 0 as part of my relaxation regimen.

But I can already tell that Kiwami is going to be interesting. The setting so far is familiar, the same Kamurocho I spent so much time in during 0 with more or less the same map, though many of the storefronts have changed with the passage of time, which makes sense. It’s also nice to see that protagonist Kazuma Kiryu is still just as stoic and unmovable as he was before. It’s impressive just how much shit this guy is willing to put up with for the sake of his ideals. I can see why people like him so much (well, I could already in 0.)

Not much more to say about Kiwami at the moment, since I’m not far enough in to even give proper first impressions beyond what I’ve already written. But I will be playing through it, if only because I need to know how Kiryu’s story continues. Also to see whatever wacky shit he gets pulled into on the side, because those were some of my favorite parts of 0.

I will, and same to you, Majima-chan!

Aside from those games already mentioned, there are a few I have preordered, two of which are coming out next month, so you can probably look forward to something about those in the near or not-so-near future depending. Starting with:

Blue Reflection: Second Light

Yes, the Blue Reflection sequel is finally almost here, coming out in NA on November 9. While I felt the original game had some flaws, I liked it and looked forward to whatever might come next. And shortly after I posted that review, Second Light (or Tie in Japan) was announced.

Second Light seems to be a continuation of the story told in Blue Reflection with a new central cast of characters, though the first game’s protagonist Hinako is back in some capacity. The all girls’ high school setting is back as well, of course, along with the social sim element from the original.

Best of all, both Mel Kishida (artist/character designer) and Hayato Asano (composer) are back, and their contributions were the best parts of Blue Reflection — for whatever flaws that game had, the art and music largely made up for them. I do hope there are some improvements to Second Light, but even if it’s similar in quality to the first game, I won’t be too put out if it looks and sounds just as beautiful.

Shin Megami Tensei V

Yeah, this one was expected, wasn’t it? SMT V is released next month, and I have it preordered as well, though unfortunately I won’t be able to play it right away because I don’t yet own a Switch.

Now you might ask — why the hell would you buy a game for a console you don’t own? Firstly, because SMT V is a Switch exclusive, and there’s no hint that it will be ported to any other console or to PC anytime soon, and secondly, because I was waiting for this god damn game for several years and I’m sure as hell buying it on release. I do plan to get a Switch sometime soon as well. Even if it’s a cheap secondhand one with half the buttons missing — I’m not particular as long as I can play SMT V.

In any case, there’s no way I can’t be excited for this game. It really looks excellent, with everything you’d expect from a mainline SMT title. Again, not much more to say at the moment, but I’m looking forward to getting into the game once I get my hands on a Switch (and by the way, if anyone knows any good deals, please drop me a tweet or leave a comment if you like. But not an email, because my MSN account is clogged to hell with garbage. Incidentally, my apologies if I’ve missed anything you might have sent there — please let me know if so.)

Atelier Sophie 2: The Alchemist of the Mysterious Dream

Yeah, why not. I figured since I’ve liked Atelier Sophie 1 so far, I may as well preorder the recently announced sequel. It’s set to come out in February 2022, probably among the last of the PS4 releases. Though it’s also coming out on the Switch as you can see to the left, and also on the PC.

I figure that at the rate I’m playing Atelier games, I might very well be finished with the Mysterious trilogy by the time I get Sophie 2 in four months, so it’s pretty good timing all things considered. There’s also a deluxe form of Sophie 2 out for preorder with a giant cloth poster, bonus soundtrack, and some other nice-looking stuff included, though that’s a bit too expensive for me — I’m sticking with the standard edition. I’m not quite enough of a rabid fan to buy those special editions. Remember when bonus mini-soundtracks came free with these games as a matter of course? I still have the five or six-track CD I got with the original Persona 3 release. Maybe this one is a full soundtrack instead, I don’t know.

Oh well, enough complaints from me. I might make an anime version of this post in a few days, following the pattern I set a couple of months ago. I hope I’m not being too lazy with these, but I feel like I’ve earned some laziness since writing two proper game reviews in a month, something I haven’t done for years now probably (or ever?) Until next time.