It’s time for still another double feature, because I don’t have enough to say about either of these games for as full a post as I’d like. I did manage to fit them into a theme, however, so you can’t say I’m not trying here at least. This particular post also doesn’t have any proper reviews because I didn’t play enough of the games to actually review them, but said games are also weird enough for me to want to write about them, if only to relieve my annoyance. Maybe you’ll see something you like, or if you’ve played these maybe you can tell me if I’m missing something here.
Super Radical Solitaire
Remember Radical Solitaire? Developer Vector Hat has created a new version of its bizarre Klondike/Breakout hybrid, and it’s even weirder than before.
If you haven’t played the first one, the idea behind it was that you could win any game of Solitaire you started by dragging a useless card to a pile called “GET RAD”. GETTING RAD entailed playing a game of Breakout in which you attempt to hit the card behind the blocks to flip it, changing it to a hopefully useful card before your Breakout game ends. It was a novel concept, at least to me, though the presumably intentionally eye-destroying color palette gave me a headache.
Super Radical Solitaire features the same old Klondike Solitaire game, but now with two new mini-games added: a version of the extremely addictive Japanese gambling game Pachinko, and a Puzzle Bobble/Bust-a-Move clone.
There seem to be other, secret mini-games according to the game’s itch.io page, but I didn’t play long enough to find them. Because this game is even more eye-scraping than before, with flashing bright colors (which it does warn you about in the opening screen — the photosensitive should stay far away from this game) and the addition of a screeching robot voice that reads out each new card you play and makes a few other announcements. So now it’s ear-destroying too!
In the plus column, unlike its predecessor, Super Radical Solitaire is free. So credit to these guys for not charging for this game, but I still question what the fuck they’re thinking with these design decisions. I think this game is a meme or something, but I don’t even want to guess. Try it for yourself as long as you’re not prone to seizures from flashing lights. It’s certainly unique — I can’t accuse Vector Hat of making generic-looking games at least.
And now for a game that’s very different in style but equally confusing in execution.
This is ART SQOOL. All in caps, apparently — fair enough. The gameplay in this one consists of walking around this school’s “campus” consisting of floating, mostly disconnected platforms while collecting art supplies, including different colors of paint and tools, and then drawing something that hopefully makes your AI professor happy enough to give you a decent grade. FROSHMIN as your character is called has their damn work cut out for them, because it’s not that easy to get a good grade. Or else I’m way too shit at drawing (this is the real reason, I’m sure.)
Among the many games in the itch.io bundles (ART SQOOL was featured in both the racial justice and Palestine relief ones, so you have it if you bought either) this one was talked up quite a lot. Developer Julian Glander seems to be a known quantity, because one of the reviews on the itch.io page calls ART SQOOL “characteristically Glander.” It also mentions a lot of references to other artists in the game. If you’re deep into the visual arts then you’ll probably get some of them — if I even came across them, I’m sure I didn’t recognize them myself.
This game also hurt my eyes because the whole damn thing is a pastel nightmare (there’s the theme I mentioned at the top — it’s “eye-destroying” this post.) But some people really seem to like it, and maybe you’d be one of them? Feels a little too “lol random” for me, but then I wouldn’t get the inside art jokes anyway, whatever they are.
ART SQOOL promises five or six hours of gameplay, so there’s probably a lot more here than I found in my approximate 45 minutes of dicking around in it. If you own either last year’s or this year’s bundle, anyway, you own this game, so try it out and either enjoy it or be utterly baffled and annoyed by it like I was. Just like Super Radical Solitaire, this game gets the “unique” stamp, but with the qualification that it’s not my kind of unique.
That’s all for now. Next time in this series, I’ll look at something better suited to my uncultured dumb ass. Until then!