I have some actual time off for once, and not a moment too soon as I was feeling a bit run down. I hope this long weekend will help me recuperate mentally somewhat, since I have to dive right back into it on Monday.
Thankfully, I also have some interesting games to keep me occupied, including a demo for a very soon-to-be-released one. I mentioned Blue Reflection: Second Light just a couple of posts ago as a game I had preordered, but at the time of posting I didn’t realize that a free demo was also about to be put out. I don’t usually pay much attention to demos, since I’m generally pretty sure I’ll like the games I buy these days, but I was curious to know what Second Light might have to offer, assuming the demo wasn’t just a trailer with a few bits of gameplay slapped on.
And it’s really not. This is a legitimately good demo, with enough substance that I’m able to write in a meaningful way about what it presented. In fact, this piece will probably work well enough as a first impression post, unless the finished game is somehow very different from the impression its demo gave me.
The Second Light demo is divided into two parts: Prologue, consisting of an opening chapter lasting an hour or two and featuring the basic story setup and a series of battle tutorials, and Story Demo, which takes place in a short section around the middle of the game and shows off more of its character interaction mechanics.
Starting in the natural place with the prologue, we meet our protagonist, Ao Hoshizaki, waking up from her nap in what looks like a high school club room. Ao is indeed in a high school, together with three other students, Rena, Kokoro, and Yuki, none of whom she had ever met before mysteriously finding herself transported here a few days earlier. Because this isn’t her high school — in fact, as we can tell from their different uniforms, all four girls are from different schools, and they all found themselves also mysteriously transported to this strange school, which is fully furnished with all the stuff a school should have but is otherwise abandoned.
Stranger still, they seem to be completely cut off from the outside world. Their new school exists in its own small isolated dimension surrounded by water with the exception of a gateway leading to another world, a wilderness the girls have named “the Faraway”. This Faraway is full of useful materials that fortunately include food, but it’s also full of demons that attack Ao and friends if they’re detected. Luckily, Ao, Kokoro, and Rena all possess the power of Reflectors, giving them magical abilities that they can use in combat to defeat these demons.
While Ao and company are getting along all right, they’ve also committed to exploring the Faraway to try to discover some way back to their own world. Mysteriously, only Ao has retained all her memories of the life she left — her new friends are all more or less amnesiacs, so hopefully the Faraway and their Reflector powers can help them unlock their memories as well.
The prologue chapter runs up to a point just before what looks like a boss fight, where we get a “To Be Continued…” screen and a trailer for the game proper. As for the Story Demo, there’s not much to say — it’s a nice chance for the player to explore the school grounds and talk to various new characters who have apparently joined the crew (and one old character in Blue Reflection protagonist Hinako Shirai, though her presence here is still a mystery) and to get a feel for the slice-of-life aspect of the game.
My impression based on the demo is entirely positive. It does throw a lot of information at you, and it might help if you’ve played the first game and already know about Reflectors and how they’re given their power, how it works and all that, but it doesn’t seem necessary at all. Second Light looks like it’s carrying on the theme of power being attached to emotion, both positive and negative, and with a special emphasis on building relationships between the protagonist and her new friends. Reflectors aren’t really any different from magical girls aside from the fancy title, and if you can accept the weird premise of the game it’s pretty easy to get what’s going on (at least so far; hopefully it doesn’t get too convoluted in the game proper.)
I especially like the isolated world featured in Second Light. I wrote in my review of Blue Reflection that I thought its world felt sparse and isolated despite the whole story taking place in a seemingly pretty normal town, with our characters doing their best to live their everyday school lives. Yet the game didn’t contain a single parent or teacher or any other figure onscreen aside from the school’s students and the otherworldly monsters Hinako, Lime, and Yuzu had to fight.
I wasn’t entirely sure whether that strangely sparse feeling was intentional in the first game, but it certainly is intentional this time around. And all the better, because I love games and series that throw its characters into these kinds of isolated, mysterious settings that they have to find their way out of (see the Infinity series of visual novels and Zero Escape for other examples.) Works for me — if you’re going to create a magical dream world full of demons anyway, why not create another magical pocket dimension with a fully furnished high school for our characters to camp out in?
The combat is again turn-based but feels a bit more challenging than in the first game if only because your health isn’t regenerated after each fight this time around. The system itself also seems more complex, though the demo only gets into the basics of battle with some grunt-level demons and one slightly stronger enemy who’s still pretty easily defeated.
Finally, there’s the art and music, which so far are at least equal to the high standards set by Blue Reflection. No surprise, considering both Mel Kishida and Hayato Asano worked on this sequel. As I wrote before, even if it’s lacking in other aspects, I’ll enjoy Second Light well enough if it maintains that quality in these areas — though it also looks like the sequel might improve on some or most of the other aspects of the first game based on this demo.
Saying more than that would be speculating way too much, so I’ll leave it there. Credit to the publisher for putting out a free demo that actually has some substance, again, though I suspect I’ll be taking a lot of that credit away when they inevitably gouge players on DLC (at least if Atelier Ryza was any indication, and that was also put out by Koei Tecmo, so there might be reason to worry.) But DLC is just DLC in the end, and in any case the demo is free, so be sure to check it out if any of the above grabs you.