Summer cleaning game review special #5 and final: Princess Remedy in a Heap of Trouble

Now here’s a throwback, one that feels right for the last post in this series. It’s not a throwback to my childhood or anything, but just to 2016 when I looked at the free short RPG-looking shmup Princess Remedy in a World of Hurt. I liked that game enough that I bought the very cheap sequel, Princess Remedy in a Heap of Trouble, and then not unusually for me forgot about it for four years. But it’s been sitting in my Steam library all that time, and I’ve finally returned to play it. And hey, it’s a good game too, especially if you’re looking for a simple shoot-em-up to take up an hour or so.

The story is that Remedy, the nurse/princess* character from the last game, has been called back from her vacation to deal with another health crisis. Once again, her cures involve talking to sick people and fighting monsters that represent whatever’s wrong with them. These illnesses can be either physical or mental/emotional, so Remedy also works as a sort of therapist.

Your first patient

Also as before, during battle Remedy keeps firing her medicine shot automatically until all her enemies are dead, but she also has to dodge the enemies and their shots in order to survive. However, this time around she can get help from the people she cures by going on a “date” with them. It’s not a traditional date, though: her partner simply follows her around and gives her an extra active or passive ability in battle. Characters can also be freely dumped for new dates, which you might do just to see what they say when you ask them out. Princess Remedy is a heartbreaker.

But her dating around is justified, because she needs to defeat some serious bosses to proceed through the land. Several of them wait for the princess blocking off new areas until she gets the number of powerups in battle sufficient to face it.

Some of the bosses also look like fever dream JRPG monsters

Despite how they look, these Princess Remedy games are only a few years old as of this writing. I think they’re meant to resemble old Atari or Commodore 64 games, or maybe a game from one of those British systems like the ZX Spectrum that I’d never heard of until recently. These were well before my time, so I can’t say I have any nostalgia for the look of these games. But I like them anyway, which hopefully says something for their quality. They’re quite simple but fun, especially if you’re into free-movement shmup action.

They also have a bizarre sense of humor that I like. All the way back in part one of this series when I reviewed Qora, I mentioned I didn’t care for the “so random” humor being dumped on me in the game’s last ten minutes. Part of that was probably because I felt the game was boring to play, but part of it was also that it all seemed like an inside joke that I was never meant to understand in the first place. By contrast, the conversations you have with other characters in Princess Remedy are just kind of absurd. I don’t know if they really count as humor, but I find it a lot funnier than the self-conscious “look at how wacky we are” stuff in Qora. I don’t know, maybe there’s really no difference between the two and there’s something wrong with my brain.

Maybe the problem is that you should be in the ocean instead of on the dock

This is probably more than I needed to write about this game. I liked it. That’s simple enough. And like most of the other short games I’ve reviewed in this series, it’s only a few dollars to buy, so not too much of an ask.

Anyway, I hope this break from the usual was interesting. I still have a couple of other games that I’m currently playing through from that 1000+ game itch.io bundle. Not all completely good stuff either, but you’ll see when we get there — if it’s interesting enough, I’ll write about it whether I like it or not. Until then.

* And maybe a doctor too, but it’s not clear whether she has her medical degree. She’s not called Dr. Remedy after all. Then again, Mario isn’t a doctor but he calls himself one in Dr. Mario. I don’t think standard medical ethics rules apply in these games.

4 thoughts on “Summer cleaning game review special #5 and final: Princess Remedy in a Heap of Trouble

  1. I learned of this game when browsing through Steam randomly. It definitely has that high-concept, indie feel in how it inverts genre expectations. Bit wary about that random humor, though, because while many indie games have been timeless, indulgence in that kind of humor dates a project to the 2010s. Reminds me of when I tried out Fez only to remark “What *is* this dialogue?” during the opening sequences.

    • True, that kind of non sequitur stuff is all over these slightly older indie games. I can absolutely see someone being annoyed by the dialogue in Princess Remedy as well. I think I might have just been in a forgiving mood with this one because I liked the gameplay.

  2. I get that. I often rather like absurd humor, but random humor doesn’t hit with me. It often feels like its trying too hard to seem like its not trying at all.

    In any case, how far have you gotten through that 1000 game bundle? I remember looking at it and thinking I would never even be able to scratch the surface of that collection. I’m still struggling with the few hundred games on my Steam list.

    • Yeah, that humor that tries too hard to be wacky falls flat with me too. The whole setting of Remedy is weird already, so maybe that’s part of why I felt the humor in it didn’t feel so out of place.

      And I’ve barely made a dent in that bundle. I’ve only completed a few games from it so far, and I stalled out completely on a couple of longer ones that I still intend to finish sometime. My Steam list is still sitting there too with some I’ve had for years without finishing, and those should take precedence.

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