Sometimes – just on rare occasions – the Courier, Hell’s terrible newspaper, gets a story right. In this case, that story had to do with Hell’s very first power plant.
The Courier is referring here to the two solar plants powering the upper-class southwestern district of the city, but this story also acted as a harbinger of something else that is soon to come.
One morning in November 2038, not a year after that headline, an earthquake – the first earthquake in the 138 years that the city has existed – shook Hell. Several buildings, along with a section of highway, were immediately destroyed, among them the central coal plant that powered a large part of the city. A massive fire started in downtown Hell after the coal plant exploded.
Looking at this fire, you might think downtown is fucked. That fire is going to spread all over the place… right?
Wrong. Fires are easy to take care of in SimCity 2000. By pausing the game, you can destroy all the properties, roads, power lines, trees and other things immediately surrounding the fire without worrying about its spreading. Once that’s done, the fire will have nowhere to spread and the firefighter units can safely contain and put out the blaze. This is a good time to use the zone-only view so you can try to avoid specialty buildings and services as much as possible.
Do you think it’s cheap to pause the game to contain the fires? Feel free to think that, but the makers put that capability in the game, and you don’t have to enter a cheat code to do it (and there are several cheat codes in SimCity that make the game a whole lot easier.) So I don’t consider this cheating. Maybe it’s a bit cheap, but then again maybe it’s cheap of the game to spring an earthquake on me after 138 years of no earthquakes.
In any case, this earthquake has definitely come with a cost. Undoubtedly a human cost, because at least a few buildings went down around the city, and also an economic cost.
The Courier again amazingly gets something right when it reports that a dam was damaged in the quake – a few were taken out in the initial quake and another one was destroyed by fire. The paper somehow neglects to mention that the massive fucking coal plant in the middle of town exploded, however.
At least the mayor said he didn’t like the fact that the earthquake happened. He may be a huge dick, but he’s not such a dick that he’ll openly revel in his people’s misery. Well, not yet, anyway.
A large part of the city is now without power as a result of the coal plant’s destruction. We’ll have to replace it right away to avoid the abandonment of the unpowered sections of the city and a massive drop in population.
Unlike in 1900, we have a lot of power generation options now. We’re only missing one, in fact – it has yet to be developed – but it’s something of a moot point because we don’t actually need that much power yet anyway. Still, now might be a good time, since the city has a steady surplus coming in every year, to upgrade our power plant from coal.
What to pick? Oil power isn’t much of an upgrade, although it is less polluting than coal. Gas and solar power are too weak. Wind power can be good for powering small areas independently, but it would take an assload of wind turbines to generate the kind of power we need. More dams are an option, but we’d need to place a lot of waterfalls for that, and that can get expensive. And microwave power, the newest form of energy, is just a hair too expensive to build. True, we could wait a month, but it’s still overkill as far as power provided goes.
So what’s left?
Oh yes. Nuclear power. The game is sort of lying here – nuclear isn’t actually all that efficient if you look at megawatt per dollar, but it is very clean. And the 500 Mw generated by the plant will be nice. However, there is the possibility – not a likely one, but it exists nonetheless – that the plant will go Chernobyl and turn Hell into an actual hell of fire and radiation.
The decision is naturally up to the mayor. And the mayor has an emergency bunker and a contingency plan borrowed from Dr. Strangelove just in case the worst occurs. But really, what are the chances of that? Nuclear plants have plenty of measures to prevent meltdowns, right?
The mayor makes an executive decision: build that nuclear plant. Right in the heart of downtown where the old coal plant was, because there really isn’t any other good place for it at the moment.
However, once the word starts to go around that the city authorities are about to build a nuclear plant, a large contingent of citizens gather in the devastated ward and camp out in tents to protest the plan and to prevent it from occurring. The engineers and laborers sent out to build the plant are ordered by the mayor to back down – for the time being.
When a certain facility that people don’t like – like a nuclear power plant – is planned to be built near a residential area, they can prevent the player from placing it. (The same is true of water treatment plants, which apparently spew out a lot of pollutants.) However, they can’t prevent the placement of the facility every single time the player attempts to build it. The mayor waits until the protesters go home, then he sends his workers out again to build the nuclear plant. And this time they build it.
Now it’s time to reconnect the western half of the city to the power grid. The nuclear plant will both produce more energy and pollute much less than the coal plant did. There is the whole meltdown thing, but again… not that likely, really.
Once the rubble is cleared and the city is full powered again, we can survey the damage. The city’s population dropped by about 5,000 as a result of the earthquake, both from buildings being destroyed during the quake and from people moving out of unpowered zones afterward.
Hell’s future at this point is uncertain. With the mayor at the helm, though… no. There’s still absolutely no certainty about the future.