SimCity 2000, Part VIII: Kentucky Fried Schoolchildren

In SimCity 2000, serious accidents sometimes occur.  Even though they’re not real people, your Sims (they weren’t “Sims” at this point, I think, but by the time The Sims came out they definitely were) face tragedies anyway.  Like when a landing plane crashes into a school, because the people who built the airport right next to two schools didn’t think the school buildings were tall enough to block the planes from landing on the runway.

Airline crashes are one of the many disasters that can occur in SimCity 2000.  Usually this involves a plane simply falling out of the sky, but if you build an airport right in the middle of a city with a lot of tall buildings blocking the runway (or even short buildings, apparently) planes will frequently crash into those buildings, starting a massive fire that has to be put out before it spreads and becomes unmanageable.  This fire is pretty costly because, instead of simply letting a zone redevelop after being devastated, the schools that are caught in the blaze have to be replaced entirely.

Hell might not have the greatest services, but it does have an effective firefighting force.  Unfortunately, while the fire was prevented from spreading into the city, it did take out both schools.

Naturally, the insensitive cunts at the Courier make up a story about the crash that involves a “dog ranch” and that makes absolutely no mention of the schools destroyed or the probable dead schoolchildren resulting from the accident.  The Courier now has a lower reputation than those tabloids you can buy in the supermarket line that have fake headlines and photoshopped pictures of anorexic celebrities on the cover.

On the upside, the citizens of Hell are making use of the new highway, and its connection to the nearby village of Sinistrel (pop. ~250) has somehow alleviated the whole “Industry Needs Connections” problem.  Whatever.  Let’s not complain about that.  The neighboring cities and their populations don’t actually seem to matter – they’re just generated randomly by the game, I think.

The city government also decided to build a second coal plant and to put it next to the new hospital, because why the fuck not.  That soot flying out of the plant’s smokestacks won’t bother anyone.

That stray piece of highway standing next to one of the replacement schools was built before the engineers realized it was impossible to build across slanted terrain like this.  It remains unbulldozed as a monument to the city government’s laziness and incompetence.

Time rolls on and the city continues to grow in population.  Despite the poor living conditions, Hell is now home to over 40,000 citizens.

In 2008, we receive news that Dallas has built a “Plymouth Arco”.  Just what the hell is that, you might be wondering.

Of course the newspaper somehow gives us this news without ever even hinting as to what an arco is.  If you were curious about this, I think the game’s massive manual might have explained it.  Arco is short for “arcology” – a sort of city-within-a-city that is designed to provide a self-contained and self-sufficient living space for thousands of people.  The arcology is a concept that predates SimCity by several decades, but aside from some small-scale projects, no real arcologies exist yet.  In SimCity 2000, however, the player can build arcologies once his city’s population reaches 120,000.  Arcos are a great way to massively boost a city’s population at a time when the player is severely short on extra building space, but they can also greatly contribute to a city’s pollution and crime rates depending upon the type you choose to build (there are four arco types with various pros and cons.)  Since we’re nowhere near 120,000, though, we don’t have to worry about building any arcos for a while.

The paper also reports on a brand new city simulation game that Hell’s students are playing in their social studies classes.  I would make an Inception joke here, but those are played out.

Actually, I remember that we had SimCity 2000 on at least a few of the computers at school when I was a kid.  Since it was an “educational game”, we could get away with playing it at school.  Later on, we also somehow managed to get away with installing and playing a Rainbow Six game in the lab, on multiplayer on the school’s network.  How nobody stopped us doing that for months on end I have no fucking clue.

Yes, in case you were wondering – Hell still suffers from severe pollution problems.  That “pollution control” ordinance is a pile of shit.  If it’s not going to help us, we may as well stop paying for it.

And a mere six years after the first plane-colliding-with-school disaster, a jetliner decides to fall out of the sky… right above one of the replacement schools.

God damn it.

These schools must double as gasoline storage sites, because they explode immediately once a fire gets anywhere near them.

In SimCity, plane crashes are disasters that, unlike fires and chemical spills, can’t be prevented or avoided by placing a bunch of fire stations or maintaining a clean environment.  I suppose it’s a good thing that the plane didn’t fall right over the heart of the city, because the crash creates a fire that can quickly blaze out of control.  But to crash over the god damn school that replaced a school that was also destroyed by a plane accident?  Really?

Without even taking the time to mourn, the writers of the Courier immediately take the opportunity to chew the mayor out… for not having built enough schools.  Fuck you, the Courier.

A plane can’t possibly crash in this spot again… can it?  Anyway, we have to replace that school, so may as well put it right back where it originally stood.

In the meantime, life over in the southwest is going very nicely.  The mayor approved the building of a zoo full of exotic animals (some of them illegal to import into the country, but a few well-placed bribes took care of that) and a marina.  As your city’s population grows, your citizens will demand recreational activities, and these options (along with parks and stadiums) help keep them happy.  The marina in particular is great because you have to place it partially in water – despite the fact that it’s 3×3 tiles, the marina can take up one land tile and jut into a river or lake, freeing extra land for building.  Marinas also generate sailboats like this one.

Captain J. Scirica doesn’t have a care in the world, I bet.  What an asshole.  I wish I were him.