The act of paying is perhaps the most uncomfortable infliction that the two orchard thieves entailed upon us.
– Herman Melville, Moby-Dick
The above statement is as true now as it was when Melville wrote it over 160 years ago. Paying for things is terrible, and it’s especially terrible when you don’t have a steady job or a consistent source of income. So while I look for a job and wait the three months it takes the state bar to grade exams, I’ll also be looking at some free and free-to-play games on Steam. I can’t expect anything amazing from a free title – what I’m looking for is not necessarily a full meal, but more of an hors d’oeuvre. And since you don’t pay to eat hors d’oeuvres, that analogy really works, doesn’t it?
Today, we’ll look at two puzzle-platformers featuring blocky protagonists. But these two games are totally different in every other way.
The things I know about Tibetan Buddhism can be counted on no hands, because I don’t know anything about it. So I may be missing a lot of meaning in Mandagon, a very short game whose developers claim is inspired by Tibetan theology. However, I don’t think you have to be an expert in that field to appreciate this game. Mandagon tells the story of a sacrifice, and the player has to explore what seems to be a large temple sitting on a mountaintop to make that sacrifice. The one puzzle in the game is extremely easy to figure out – it hardly even counts as a puzzle, and the whole experience only lasts about half an hour, or an hour at the very longest. But the point of Mandagon seems to be in the exploration itself rather than in finding the goal. The art is good, and some of the visual touches are very nice (the flags and chimes that flutter in the wind, for example.) Together with the background music (really more like ambient sound) the atmosphere created is both ominous and strangely relaxing. The mention of theology in the game’s description put me on my guard, but Mandagon isn’t preachy or heavy-handed either, so don’t let that scare you away. It’s well worth a play.
The simply and honestly titled You Have 10 Seconds could not be less like Mandagon. Where the focus in Mandagon was on exploration and relaxation, the focus in 10 Seconds is get to the goal NOW. YOU DON’T HAVE ANY TIME TO SIT AROUND AND LOOK AT SHIT. GET MOVING!
10 Seconds requires the player to take his nameless block of a protagonist to the goal on every map within ten seconds. If he fails to do this (if time runs out or the player runs into a hazard) one life is lost. While extra lives can be gotten in some levels, the combination of time pressure and obstacle-dodging makes 10 Seconds a fair challenge. It’s very simply animated, and the music can get annoying, but the game is basically effective at what it tries to do. For a total cost of $0.00 and at a tiny 33 MB, it’s worth at least downloading if you have any interest in games of this sort.