After being turned inside out by my fall exams, I need something to take my mind off the impending doom of bad grades and extreme depression that will follow. The answer seems to be Persona 2: Innocent Sin, which I’ve been playing since my mindbendingly hard Corporations exam ended early today. (If you’re a law student as well, maybe we can agree on this: fuck Corporations.)
Like most of the people I know who are into JRPGs, I played Persona 3/4 and enjoyed them both, so I thought I would try out Persona 2, which I’d heard good things about. P2 is split into two separate games, Innocent Sin and Eternal Punishment. And since Innocent Sin is apparently the first in the series, it seemed like the natural choice. Both P2 games were originally released on the Playstation, and Innocent Sin was later ported to the PSP, which is the version I’ve got.
Several things about Persona 2 will be familiar right off the bat to those of you who’ve gotten through your 60+ hour playthroughs of P3 and P4. The first is the high school setting. The idea of the Persona series is that it’s Shin Megami Tensei at high school, starring several students who have awoken to their innate power of Persona to fight demons. The same is true here. P2 is also, like P3/4, a lot more character-driven than main line SMT games.
There seems to be both a lot more and a lot less in P2 than in the later titles. There are several armor and weapon shops, a secret casino where you can play video poker and slots to win weapons and items, and a load of extra dialogue with your party members in each of these places (these don’t really add much except flavor, but it’s a nice addition anyway.) There’s a hunger mechanic that lets you give your party members temporary stat bonuses when they eat at one of the several restaurants in town. There’s also an interesting rumor system in the game whereby you can exchange rumors with certain characters and pay a detective agency in town (Kuzunoha Detective Agency, a nice reference for fans of the Devil Summoner SMT spinoff series) to spread those rumors that benefit your party. The “all rumors are true” theme that also crops up in Persona 4 a bit with the Midnight Channel is present in Innocent Sin and seems to be really prominent, both in the game mechanics and in the plot.
What’s not here is the Social Link system, which was created for Persona 3. P2 does set you up with a silent protagonist and a core party of characters that have good chemistry, like in P3 and P4, though. Fusion is also not present: new personas are gotten through a weird card-collecting system that I haven’t figured out yet. One nice thing about the Velvet Room, though, that P3/4 for whatever reason decided to lose, was a rotating soundtrack. As nice as “Aria for the Soul” is, I sure got sick of hearing it during my fusion ordeals in P3 and P4, but P2 mixes it up with a couple of other pieces, including Debussy’s “Clair de Lune” and Satie’s “Gymnopedie No. 1″. Which I’m extremely grateful for. Why P3 and P4 dropped everything else in favor of the Velvet Room’s main theme I can’t understand. It’s not like they could have had copyright problems with such old pieces; they’ve got to be in the public domain by now.
Enough of that. Pretty much everything else is good so far. About 6/7 hours in, the plot is engaging, and the art and music are really good, sort of how I’d imagine a Persona game on the Playstation would be. The only complaint about Persona 2 I might raise at this point is that combat is pretty slow – one of the early bosses I fought was quite easy to beat because he was barely doing any damage to my party, but he seemed to take forever to whittle down to 0 HP.
A proper review is forthcoming (whenever I finish the game, anyway) but so far I think most fans of the ultra-popular PS2 Persona games would enjoy Persona 2, despite ts pretty stark differences in gameplay mechanics from later Persona titles. Not to mention its relative graphic limitations. It was released in the 90s, after all, so you’ll have to give it a break on that count.